General of Haypi Kingdom

Once you enter Haypi Kingdom, you become a kingdom general living in ancient time. You are now the General of your kingdom. Your mission is to strive to make your kingdom prosperous, strong and well-protected, and finally ascent in world ranking list. This ranking is among players all over the real world.

You will be in charge of managing production, deploying troops, forming alliance, waging wars, and repelling enemy attacks, etc. Your general title can be upgraded as you get more and more prestige and treasures. Higher general title is awarded advanced attributes of speed, attack, defense, and fortune which are shared with your entire army in all your cities. You are also bestowed with extraordinary skills of unlock treasure chest, hidden attack, heal, convince, and break cranny which enable a wide variety of battle strategy.

General Title Upgrade
To upgrade your general title, go to "TASK" to do tasks "Upgrade General". General title is upgraded based on prestige and treasures.

A general with higher title can send more queues of troops to hunt in oases, occupy more oases and fortified points, build more new cities, etc. Hunting in oases may harvest money or treasure. Occupying oases and fortified points brings you more resources.

For each title upgrade you will also be awarded:                                       
     More distributable attribute points and skill points;
     Resource bonus;
     Prestige bonus, etc.


Attribute Points:
For each title upgrade you are awarded more distributable attribute points of Speed, Attack, Defense, and Fortune.

Speed: Troops' marching speed increases 1% for each more speed point.
Attack: Troops' attack increases 0.5% for each more attack point.
Defense: Troops' defense increases 0.5% for each more defense point.
Fortune: The more fortune points you have, the higher the possibility is to get good harvest in hunting and make lucky double attacks in battle.

Skill Points: For each title upgrade you are awarded more distributable skill points of unlock chest, hidden attack, heal, break cranny, and convince.

Unlock Chest Skill:
This skill enables you to unlock a treasure chest without need of a key. The higher level the skill is, the higher level  of treasure chest you can unlock.

Hidden Attack Skill:
In general, when you launch an attack, the attacked side will be notified automatically by system. However, if you have hidden skill, some of your attacks will not be noticed and become hidden attacks. The higher level the skill is, the more attacks you can hide.

Heal Skill:
The heal skill can heal part of your injured troops. The higher level the skill is, the more troops you can heal.

Break Cranny Skill:
If you have this skill, you can raid resources in other player's cranny. The higher level the skill is, the more resources you can raid.

Convince Skill:
This skill can turn part of the trapped enemies into your own troops. The higher level the skill is the more powerful the convince ability is.

Prestige: Prestige is one of two prerequisites for general title upgrades. To upgrade your general title, you must have required prestige and treasures. You may gain prestige through:

Production and construction;
Training troops;
War experience;
System awards;
Referral bonus, etc.

Hunt:
Go to "MAP" to choose a grid to "Enter". You'll have options like "Scout", "Occupy", "Hunt", etc. Send your troops to hunt in oases, and they may bring back money or treasure after a certain period of time.

Hunt and harvest:
The hunt and harvest strategy may alter as we're always working to improve the algorithm. But these rules are always consistent:

The more troops you send to hunt and the faster the troops march, the better harvest you may get.
Theoretically, the longer you troops hunt, the better harvest you may get. If the troops hunt for over 8  hours, you may get extraordinary harvest.
The higher fortune points you have, the better harvest you may get.
If you hunt in an oasis which has just been hunted by another player, the possibility of harvest may be low. If you happen to hunt in an oasis which is untouched for long, the possibility of harvest may be high.

Occupy:
Go to "MAP" to choose a grid to "Enter". You'll have options like "Scout", "Occupy", "Hunt", etc. Send your troops to occupy oases or fortified points which produces more resource for your city. Please note that the level of oases changes on a regular basis. Unoccupied oases slowly gains their level while occupied oases decrease in level each day. When it decreases to level 0, its status becomes unoccupied automatically. You always have to occupy new oases.

War Prestige:
When a battle is over, the winning party gains war prestige (>=0), and the losing party loses war prestige (<=0).
When war prestige drops to the lowest number of your title, it won't drop any more.

Ware prestige=A-R*B
A stands for the losing party's loss
B stands for the winning party's loss
R stands for a weighting coefficient. The coefficient counts in calculating battle losses when one party is of overwhelmingly stronger than the other in a battle.

Considering that the battle may be easier for the stronger party and tougher for the weaker party, each party's prestige will be adjusted by a coefficient so that the stronger party can not take full advantage of the one-sided battle and the weaker party won't suffer from sheer defeat. If both parties are of the same level, the coefficient is 1. In doing so, Haypi Kingdom encourages the weaker party challenging the stronger and avoids the stronger monopolizing in the world.

Go to War:
When your general title is upgraded to 3rd Baron you should have been familiar with the duty as a general and your city should have accumulated plentiful resource and powerful troops for further expansion. The beginner's protection will now expire. It is time to go to war. Search for a suitable target city in your neighborhood and set out! You'll gain war experience and rewards for fighting. Battles develop in a classical turn mode. Immediately after the battle ends, war reports reaches your mail box.

City Loyalty:
City loyalty decreases when your city is attacked and lost. When loyalty of a branch city decreases to 0, you lose the city. To enhance city loyalty instantly you may click "Enhance" button. This costs coins.
 

General Title Upgrade: Requirements and Benefits

Level

General Title

Upgrade Requirements

Awarded Attribute Points

Awarded Skill Points

Build New Cities

Occupy Oases

Occupy Fortified Points

Prestige

Treasures

1 Third-class civilian 0 0 10 10 0 1 0
2

Second-class civilian

200

 

5

2

0

1

0

3

First-class civilian

630

 

5

2

0 2 0
4

Third-class Baron

1150

*1

10

4 1 2 1
5

Second-class Baron

2000

 

6

3 1 3 1
6

First-class Baron

3600

 

6

3 1 3 1
7

Third-class Viscount

6500

*1   *1

12

6 2 4 2
8

Second-class Viscount

11500

 

7

4 2 4 2
9

First-class Viscount

20000

 

7

4 2 5 2
10

Third-class Earl

35000

*1   *1

14

8 3 5 3
11

Second-class Earl

65000

 

8

5 3 6 3
12

First-class Earl

115000

 

8

5 3 6 3
13

Third-class Marquis

200000

*1   *1

16

10 4 7 4
14

Second-class Marquis

360000

 

9

6 4 7 4
15

First-class Marquis

650000

 

9

6 4 8 4
16

Third-class Duke

1150000

*3

18

12 5 8 5
17

Second-class Duke

2000000

 

10

7 5 9 5
18

First-class Duke

3600000

 

10

7 5 9 5
19

Prince Regent

6500000

*2   *2

20

14 6 10 6
20

King

11500000

*4   *4

25

16 6 10 6

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