Attribute
Points: The general upon a title upgrade is awarded
distributable attribute points for Speed, Attack, Defense,
and Fortune points.
Speed: Troops' marching speed increases 1% for each
more speed
point.
Attack:
Troops' attack increases 0.5% for each more attack point.
Defense: Troops' defense increases 0.5% for each more defense
point.
Fortune: The more fortune points you have, the higher
the possibility is to get good harvest in hunting and make
lucky double attacks in battle.
Skill
Points: The general upon a title upgrade is awarded
distributable skill points which is used to upgrade skills of
unlock chest,
hidden attack,
healing,
break cranny, and
convince.
Unlock Chest:
This skill enables you to unlock a treasure chest
without need of a key. The higher level the skill is, the higher
level of treasure chest you can unlock.
Hidden
Attack:
In general, when you launch an attack, the
attacked side will be notified automatically by system. However, if
you have hidden skill, some of your attacks will not be noticed and
become hidden attacks. The higher level the skill is, the more
attacks you can hide.
Healing:
The healing skill can heal part of injured troops.
The higher level the skill is, the more troops you can heal.
Break Cranny:
If you have this skill, you can raid resources in
other player's cranny. The higher level the skill is, the more
resources you can raid.
Convince:
This skill can turn part of the trapped enemies
into your troops. The higher level the skill is the more powerful
the convince ability is.
Prestige:
Prestige is one of two requirements for general's title
upgrades. When you upgrade your title, you must have necessary prestige
and
treasure. There are quite a few ways to gain general's prestige:
Production and construction experience;
Training troops;
Hunting;
War experience;
System awards, etc.
Hunt:
Go to "map" to choose a grid to "Enter". You'll have options
like
"Scout", "Occupy", "Hunt", etc. Send your
troops to occupy oases or fortified points. They may bring
back money or treasure after a certain period.
Hunt and harvest:
The hunt and harvest strategy may alter as we're always
working to improve the
algorithm. But these rules are consistently applicable:
The more troops you send to hunt and the faster the troops march, the
better harvest you may get.
Theoretically, the longer you troops hunt, the better harvest you may
get. If the troops hunt for over 8 hours, you may get extraordinary
harvest.
The higher your fortune value is, the better harvest you may get.
If you hunt on an oasis which has just been hunted by another player,
the possibility of harvest may be low. If you happen to hunt on an oasis
which is untouched for long, the possibility of harvest may be high.
Occupy:
Go to "map" to choose a grid to "Enter". You'll have options
like
"Scout", "Occupy", "Hunt", etc. Send your
troops to occupy oases or fortified points which produce
more resource for your city. Please
note that the level of an oasis changes on a regular
basis. Occupied oases decrease in level each day. When it
decreases to level 0, its status becomes unoccupied
automatically. Unoccupied oases
slowly gains their level. You always need to occupy new oases.
War
Prestige:
When a battle is over, the winning party gains war prestige
(>=0), and the losing party loses war prestige (<=0).
When war prestige drops to the lowest number of your title,
it won't drop any more.
Ware prestige=A-R*B
A stands for the losing party's loss
B stands for the winning party's loss
R stands for a weighting coefficient. The coefficient is
included in calculating battle losses when one party is of
much stronger than the other in a battle.
Considering the battle may be easier for the stronger party
and tougher for the other party, each party's prestige will
be adjusted by a coefficient so that the stronger party can
not take full advantage of the one-sided battle and the
other party won't suffer from sheer defeat. If both parties
are of the same level, the coefficient is 1. In doing so,
Haypi Kingdom encourages the weaker party challenging the
stronger and avoids the stronger monopolizing.
Go to War:
When your general's title
is upgraded to 3rd Baron you
should have been at ease as a general and your city has
accumulated
plentiful resources and powerful troops. The beginner's protection is
due. Now it is time to go to war. Search for a
suitable target city in your neighborhood and set out! You'll
gain war experience and rewards for fighting. The game offers a classic
turn mode, and you'll get war reports from
battlefields.
City
Loyalty:
City loyalty decreases when your city is
attacked by enemies who then won the battle. When loyalty of
a branch city decreases to 0, you
lose the city. To enhance city loyalty instantly you may
click "Enhance" button. This needs coins.
General Title
Upgrade: Requirements and Benefits
|
Level |
General Title |
Upgrade Requirements |
Awarded
Attribute Points |
Awarded
Skill Points |
Build New Cities |
Occupy Oases |
Occupy Fortified
Points |
|
Prestige |
Treasures |
|
1 |
Third-class civilian |
0 |
0 |
10 |
10 |
0 |
1 |
0 |
|
2 |
Second-class civilian |
200 |
|
5 |
2 |
0 |
1 |
0 |
|
3 |
First-class civilian |
630 |
|
5 |
2 |
0 |
2 |
0 |
|
4 |
Third-class Baron |
1150 |
*1 |
10 |
4 |
1 |
2 |
1 |
|
5 |
Second-class Baron |
2000 |
|
6 |
3 |
1 |
3 |
1 |
|
6 |
First-class Baron |
3600 |
|
6 |
3 |
1 |
3 |
1 |
|
7 |
Third-class Viscount |
6500 |
*1
*1 |
12 |
6 |
2 |
4 |
2 |
|
8 |
Second-class Viscount |
11500 |
|
7 |
4 |
2 |
4 |
2 |
|
9 |
First-class Viscount |
20000 |
|
7 |
4 |
2 |
5 |
2 |
|
10 |
Third-class Earl |
35000 |
*1
*1 |
14 |
8 |
3 |
5 |
3 |
|
11 |
Second-class Earl |
65000 |
|
8 |
5 |
3 |
6 |
3 |
|
12 |
First-class Earl |
115000 |
|
8 |
5 |
3 |
6 |
3 |
|
13 |
Third-class Marquis |
200000 |
*1
*1 |
16 |
10 |
4 |
7 |
4 |
|
14 |
Second-class Marquis |
360000 |
|
9 |
6 |
4 |
7 |
4 |
|
15 |
First-class Marquis |
650000 |
|
9 |
6 |
4 |
8 |
4 |
|
16 |
Third-class Duke |
1150000 |
*3 |
18 |
12 |
5 |
8 |
5 |
|
17 |
Second-class Duke |
2000000 |
|
10 |
7 |
5 |
9 |
5 |
|
18 |
First-class Duke |
3600000 |
|
10 |
7 |
5 |
9 |
5 |
|
19 |
King |
6500000 |
*2
*2 |
20 |
14 |
6 |
10 |
6 |
|
20 |
King of
the Kings |
11500000 |
*4
*4 |
25 |
16 |
6 |
10 |
6 |