General of Haypi Kingdom

Once you enter Haypi Kingdom, you become a city's general. You own croplands, mines, warehouse, barracks, tech center, etc. By upgrading these buildings, you increase resources, raise prestige and title, expand your cities, and finally ascend in ranking list. This ranking is among players all over the world. You as a general are endowed with attribute and skill points. These points are shared by your whole troops as well, which makes wise strategy possible.

General's Title Upgrade
Go to "task" to do the appropriate tasks "Upgrade General". Title upgrades are based on prestige and treasures. A general with higher title can send more queues of troops to hunt on oases, occupy more oases and fortified points, build more new cities, etc. Hunting on oases may harvest money or treasure. Occupying oases and fortified points produces more resources for your city. You will also be awarded:

More distributable attribute points and skill points;
Resource bonus;
Prestige bonus, etc.

 

Attribute Points: The general upon a title upgrade is awarded distributable attribute points for Speed, Attack, Defense, and Fortune points.

Speed: Troops' marching speed increases 1% for each more speed point.
Attack: Troops' attack increases 0.5% for each more attack point.
Defense: Troops' defense increases 0.5% for each more defense point.
Fortune: The more fortune points you have, the higher the possibility is to get good harvest in hunting and make lucky double attacks in battle.

Skill Points: The general upon a title upgrade is awarded distributable skill points which is used to upgrade skills of unlock chest, hidden attack, healing, break cranny, and convince.

Unlock Chest:
This skill enables you to unlock a treasure chest without need of a key. The higher level the skill is, the higher level  of treasure chest you can unlock.

Hidden Attack:
In general, when you launch an attack, the attacked side will be notified automatically by system. However, if you have hidden skill, some of your attacks will not be noticed and become hidden attacks. The higher level the skill is, the more attacks you can hide.

Healing:
The healing skill can heal part of injured troops. The higher level the skill is, the more troops you can heal.

Break Cranny:
If you have this skill, you can raid resources in other player's cranny. The higher level the skill is, the more resources you can raid.

Convince:
This skill can turn part of the trapped enemies into your troops. The higher level the skill is the more powerful the convince ability is.

Prestige: Prestige is one of two requirements for general's title upgrades. When you upgrade your title, you must have necessary prestige and treasure. There are quite a few ways to gain general's prestige:

Production and construction experience;
Training troops;
Hunting;
War experience;
System awards, etc.

Hunt:
Go to "map" to choose a grid to "Enter". You'll have options like "Scout", "Occupy", "Hunt", etc. Send your troops to occupy oases or fortified points. They may bring back money or treasure after a certain period.

Hunt and harvest:
The hunt and harvest strategy may alter as we're always working to improve the algorithm. But these rules are consistently applicable:

The more troops you send to hunt and the faster the troops march, the better harvest you may get.
Theoretically, the longer you troops hunt, the better harvest you may get. If the troops hunt for over 8  hours, you may get extraordinary harvest.
The higher your fortune value is, the better harvest you may get.
If you hunt on an oasis which has just been hunted by another player, the possibility of harvest may be low. If you happen to hunt on an oasis which is untouched for long, the possibility of harvest may be high.

Occupy:
Go to "map" to choose a grid to "Enter". You'll have options like "Scout", "Occupy", "Hunt", etc. Send your troops to occupy oases or fortified points which produce more resource for your city. Please note that the level of an oasis changes on a regular basis. Occupied oases decrease in level each day. When it decreases to level 0, its status becomes unoccupied automatically. Unoccupied oases slowly gains their level. You always need to occupy new oases.

War Prestige:
When a battle is over, the winning party gains war prestige (>=0), and the losing party loses war prestige (<=0).
When war prestige drops to the lowest number of your title, it won't drop any more.

Ware prestige=A-R*B
A stands for the losing party's loss
B stands for the winning party's loss
R stands for a weighting coefficient. The coefficient is included in calculating battle losses when one party is of much stronger than the other in a battle.

Considering the battle may be easier for the stronger party and tougher for the other party, each party's prestige will be adjusted by a coefficient so that the stronger party can not take full advantage of the one-sided battle and the other party won't suffer from sheer defeat. If both parties are of the same level, the coefficient is 1. In doing so, Haypi Kingdom encourages the weaker party challenging the stronger and avoids the stronger monopolizing.

Go to War:
When your general's title is upgraded to 3rd Baron you should have been at ease as a general and your city has accumulated plentiful resources and powerful troops. The beginner's protection is due. Now it is time to go to war. Search for a suitable target city in your neighborhood and set out! You'll gain war experience and rewards for fighting. The game offers a classic turn mode, and you'll get war reports from battlefields.

City Loyalty:
City loyalty decreases when your city is attacked by enemies who then won the battle. When loyalty of a branch city decreases to 0, you lose the city. To enhance city loyalty instantly you may click "Enhance" button. This needs coins.

General Title Upgrade: Requirements and Benefits

Level

General Title

Upgrade Requirements

Awarded Attribute Points

Awarded Skill Points

Build New Cities

Occupy Oases

Occupy Fortified Points

Prestige

Treasures

1 Third-class civilian 0 0 10 10 0 1 0
2

Second-class civilian

200

 

5

2

0

1

0

3

First-class civilian

630

 

5

2

0 2 0
4

Third-class Baron

1150

*1

10

4 1 2 1
5

Second-class Baron

2000

 

6

3 1 3 1
6

First-class Baron

3600

 

6

3 1 3 1
7

Third-class Viscount

6500

*1   *1

12

6 2 4 2
8

Second-class Viscount

11500

 

7

4 2 4 2
9

First-class Viscount

20000

 

7

4 2 5 2
10

Third-class Earl

35000

*1   *1

14

8 3 5 3
11

Second-class Earl

65000

 

8

5 3 6 3
12

First-class Earl

115000

 

8

5 3 6 3
13

Third-class Marquis

200000

*1   *1

16

10 4 7 4
14

Second-class Marquis

360000

 

9

6 4 7 4
15

First-class Marquis

650000

 

9

6 4 8 4
16

Third-class Duke

1150000

*3

18

12 5 8 5
17

Second-class Duke

2000000

 

10

7 5 9 5
18

First-class Duke

3600000

 

10

7 5 9 5
19

King

6500000

*2   *2

20

14 6 10 6
20

King of the Kings

11500000

*4   *4

25

16 6 10 6

Copyright © Haypi Inc. 2009-2010

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