A general with higher title can send more queues of troops
to hunt in oases, occupy more oases and fortified points,
build more new cities, etc. Hunting in oases may harvest money or treasure. Occupying
oases and fortified points brings you more resources.
For each title upgrade you will also be awarded:
More distributable attribute points and skill points;
Resource bonus;
Prestige bonus, etc.
Attribute
Points: For each title upgrade you are awarded more
distributable attribute points of Speed, Attack, Defense,
and Fortune.
Speed: Troops' marching speed increases 1% for each
more speed
point.
Attack:
Troops' attack increases 0.5% for each more attack point.
Defense: Troops' defense increases 0.5% for each more defense
point.
Fortune: The more fortune points you have, the higher
the possibility is to get good harvest in hunting and make
lucky double attacks in battle.
Skill
Points: For each title upgrade you are awarded
more distributable skill points of
unlock chest,
hidden attack,
heal,
break cranny, and
convince.
Unlock Chest
Skill:
This skill enables you to unlock a treasure chest
without need of a key. The higher level the skill is, the higher
level of treasure chest you can unlock.
Hidden
Attack Skill:
In general, when you launch an attack, the
attacked side will be notified automatically by system. However, if
you have hidden skill, some of your attacks will not be noticed and
become hidden attacks. The higher level the skill is, the more
attacks you can hide.
Heal Skill:
The heal skill can heal part of your injured troops.
The higher level the skill is, the more troops you can heal.
Break Cranny Skill:
If you have this skill, you can raid resources in
other player's cranny. The higher level the skill is, the more
resources you can raid.
Convince Skill:
This skill can turn part of the trapped enemies
into your own troops. The higher level the skill is the more powerful
the convince ability is.
Prestige:
Prestige is one of two prerequisites for general title
upgrades. To upgrade your general title, you must have required prestige
and
treasures. You may gain prestige through:
Production and construction;
Training troops;
War experience;
System awards;
Referral bonus, etc.
Hunt:
Go to "MAP" to choose a grid to "Enter". You'll have options
like
"Scout", "Occupy", "Hunt", etc. Send your
troops to hunt in oases, and they may bring
back money or treasure after a certain period of time.
Hunt and harvest:
The hunt and harvest strategy may alter as we're always
working to improve the
algorithm. But these rules are always consistent:
The more troops you send to hunt and the faster the troops march, the
better harvest you may get.
Theoretically, the longer you troops hunt, the better harvest you may
get. If the troops hunt for over 8 hours, you may get extraordinary
harvest.
The higher fortune points you have, the better harvest you may get.
If you hunt in an oasis which has just been hunted by another player,
the possibility of harvest may be low. If you happen to hunt in an oasis
which is untouched for long, the possibility of harvest may be high.
Occupy:
Go to "MAP" to choose a grid to "Enter". You'll have options
like
"Scout", "Occupy", "Hunt", etc. Send your
troops to occupy oases or fortified points which produces
more resource for your city. Please
note that the level of oases changes on a regular
basis. Unoccupied oases slowly gains their level while occupied oases decrease in level each day. When it
decreases to level 0, its status becomes unoccupied
automatically. You always have to occupy new oases.
War
Prestige:
When a battle is over, the winning party gains war prestige
(>=0), and the losing party loses war prestige (<=0).
When war prestige drops to the lowest number of your title,
it won't drop any more.
Ware prestige=A-R*B
A stands for the losing party's loss
B stands for the winning party's loss
R stands for a weighting coefficient. The coefficient counts in calculating battle losses when one party is of
overwhelmingly stronger than the other in a battle.
Considering that the battle may be easier for the stronger party
and tougher for the weaker party, each party's prestige will
be adjusted by a coefficient so that the stronger party can
not take full advantage of the one-sided battle and the
weaker party won't suffer from sheer defeat. If both parties
are of the same level, the coefficient is 1. In doing so,
Haypi Kingdom encourages the weaker party challenging the
stronger and avoids the stronger monopolizing in the world.
Go to War:
When your
general title
is upgraded to 3rd Baron you
should have been familiar with the duty as a general and your city
should have
accumulated
plentiful resource and powerful troops for further expansion. The beginner's protection
will now expire. It is time to go to war. Search for a
suitable target city in your neighborhood and set out! You'll
gain war experience and rewards for fighting. Battles develop in a classical
turn mode. Immediately after the battle ends, war reports
reaches your mail box.
City
Loyalty:
City loyalty decreases when your city is
attacked and lost. When loyalty of
a branch city decreases to 0, you
lose the city. To enhance city loyalty instantly you may
click "Enhance" button. This costs coins.
General Title
Upgrade: Requirements and Benefits
Level |
General Title |
Upgrade Requirements |
Awarded
Attribute Points |
Awarded
Skill Points |
Build New Cities |
Occupy Oases |
Occupy Fortified
Points |
Prestige |
Treasures |
1 |
Third-class civilian |
0 |
0 |
10 |
10 |
0 |
1 |
0 |
2 |
Second-class civilian |
200 |
|
5 |
2 |
0 |
1 |
0 |
3 |
First-class civilian |
630 |
|
5 |
2 |
0 |
2 |
0 |
4 |
Third-class Baron |
1150 |
*1 |
10 |
4 |
1 |
2 |
1 |
5 |
Second-class Baron |
2000 |
|
6 |
3 |
1 |
3 |
1 |
6 |
First-class Baron |
3600 |
|
6 |
3 |
1 |
3 |
1 |
7 |
Third-class Viscount |
6500 |
*1
*1 |
12 |
6 |
2 |
4 |
2 |
8 |
Second-class Viscount |
11500 |
|
7 |
4 |
2 |
4 |
2 |
9 |
First-class Viscount |
20000 |
|
7 |
4 |
2 |
5 |
2 |
10 |
Third-class Earl |
35000 |
*1
*1 |
14 |
8 |
3 |
5 |
3 |
11 |
Second-class Earl |
65000 |
|
8 |
5 |
3 |
6 |
3 |
12 |
First-class Earl |
115000 |
|
8 |
5 |
3 |
6 |
3 |
13 |
Third-class Marquis |
200000 |
*1
*1 |
16 |
10 |
4 |
7 |
4 |
14 |
Second-class Marquis |
360000 |
|
9 |
6 |
4 |
7 |
4 |
15 |
First-class Marquis |
650000 |
|
9 |
6 |
4 |
8 |
4 |
16 |
Third-class Duke |
1150000 |
*3 |
18 |
12 |
5 |
8 |
5 |
17 |
Second-class Duke |
2000000 |
|
10 |
7 |
5 |
9 |
5 |
18 |
First-class Duke |
3600000 |
|
10 |
7 |
5 |
9 |
5 |
19 |
Prince
Regent |
6500000 |
*2
*2 |
20 |
14 |
6 |
10 |
6 |
20 |
King |
11500000 |
*4
*4 |
25 |
16 |
6 |
10 |
6 |