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Wlf, reaper, yodac, and speshil

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Yodac

User avatar

Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Sun Feb 06, 2011 2:26 am

Re: Wlf, reaper, yodac, and speshil

you can copy paste from ipod into forums. the forum is meant for mobile devices.

i sent the CEO a message, but i have a feeling we will either be turned down, or we will not hear back on this one.
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

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Vayneglory wrote: Post count doesn't matter, quit bragging about it
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TheLoneWlf

Newbie

Posts: 8

Joined: Wed Feb 02, 2011 5:30 am

Location: California, USA

Post Sun Feb 06, 2011 2:29 am

Re: Wlf, reaper, yodac, and speshil

yay for copy-paste-email.
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TheLoneWlf

Newbie

Posts: 8

Joined: Wed Feb 02, 2011 5:30 am

Location: California, USA

Post Sun Feb 06, 2011 2:30 am

Re: Wlf, reaper, yodac, and speshil

I'm off haypi atm, sorry guys...
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Yodac

User avatar

Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Sun Feb 06, 2011 2:31 am

Re: Wlf, reaper, yodac, and speshil

TheLoneWlf wrote:I'm off haypi atm, sorry guys...

its ok. i kinda am, also.
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

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Vayneglory wrote: Post count doesn't matter, quit bragging about it
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SpeshilCap

Newbie

Posts: 12

Joined: Sun Feb 06, 2011 1:53 am

Post Sun Feb 06, 2011 2:34 am

Re: Wlf, reaper, yodac, and speshil

I think we need to make our guides different, there are already heaps of guides out, if we can get these formulas and percentages we are on the right track, I also think we should have a 'beginners guide to war' to tell how attributes and tech (if we get the formulas) affect different situations and army types.
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TheLoneWlf

Newbie

Posts: 8

Joined: Wed Feb 02, 2011 5:30 am

Location: California, USA

Post Sun Feb 06, 2011 2:35 am

Re: Wlf, reaper, yodac, and speshil

Wolf's GUIDE:

Please save this guide as reference for your game play. I can't guarantee it's 100% accurate, but it\'s pretty darn close!

Forts
Lvl - # catapults required to capture (with 0 shooting)
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000
====
Oasises
Lvl - # cats
1-5
2-10
3-25
4-50
5-70
6-100
7-200
8-400
9-500
==========================
Scouting
Several 0~9
One or two dozen 10~24
Dozens 25~49
Scores 50~99
One or two hundred 100~249
Several hundred 250~499
Hundred 500~999
One or two thousand 1000~2499
Several thousands 2500~4999
Thousands 5000~9999
Over 100 hundred;=10000
==========================
Lvl Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6
==========================
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40

This is the output from each level.

Shooting range Level
1100 0
1116 1
1132 2
1148 3
1164 4
1180 5
1196 6
1212 7
1228 8
1244 9
1260 10
1300 Lvl 9 turrets
1350 Lvl 10 turrets
==========================
Oasis lvl Output
1. 100
2. 200
3. 350
4. 550
5. 850
6. 1250
7. 1900
8. 2700
9. 3700
10. 5000
==========================
Lvl of Fort Output
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
==========================
You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
•Having successful hunts
==========================
When you are not using troops, send them out to hunt. You become wanted when people see your troops in your city it is easy prestige for higher lvl players.
==========================
ATTRIBUTES, ITEMS, AND SKILL POINTS

Attribute
So theres 4 places to add attribute. They max out at 100 (plus items)
1.attack (130 max)
2.defense (130 max)
3.speed (145 max)
4.fortune (115 max)

ITEMS
There are 5 equipable items in game
Swords (lvl 1-15) add 1 attack per level
Armor (lvl 1-15) add 1 defense per level
Horses (lvl 1-15) add 1 speed per level
Maunel (lvl 1-15) add 1 attack, speed, defense per level
Ring (lvl 1-10) add 1 fortune per level.

Notes-
Attack increases the Attack of Your Unit per 0.5% per point.
Defence increases the defence of your unit per 0.5 % per point.
Speed increases the Speed of Units per 1% per point.
Fortune gives You a better chance of double/triple attacks and gives you better hunts.

SKILL
There are 5 skills, each max out at 10.

Unlock chest: each level grants you the ability to unlock chests of higher level without keys.
Heal: this let\'s you save a portion of your troops who die in battle. Every level saves 2%
convince: this allows you to keep enemy troops caught in traps. Each level let\'s you keep 2%
hidden attack: this feat let\'s you attack enemies without the pesky red notification popping up and alerting the defender. If they see the attack in action tab, it hides the troop volumes.
Break cranny: this skill allows you to steal from another player\'s warehouse. The highest is 50%. Break cranny fights the defender\'s cranny level. High break cranny beats a defender\'s high level cranny every time.

plus my signature "need help? ask! -TheLoneWlf"

Which we would change to "If you need more help, Ask:
-Credits inserted here-
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TheLoneWlf

Newbie

Posts: 8

Joined: Wed Feb 02, 2011 5:30 am

Location: California, USA

Post Sun Feb 06, 2011 2:36 am

Re: Wlf, reaper, yodac, and speshil

SpeshilCap wrote:I think we need to make our guides different, there are already heaps of guides out, if we can get these formulas and percentages we are on the right track, I also think we should have a 'beginners guide to war' to tell how attributes and tech (if we get the formulas) affect different situations and army types.



check near the bottom of my guide. :) I started that already
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Arythy

User avatar

Conqueror

Posts: 1331

Joined: Sun Jan 16, 2011 3:59 am

Location: Haypi Forums, Server 79 and Dragon S2 O.o

Post Sun Feb 06, 2011 2:37 am

Re: Wlf, reaper, yodac, and speshil

TheLoneWlf wrote:
SpeshilCap wrote:I think we need to make our guides different, there are already heaps of guides out, if we can get these formulas and percentages we are on the right track, I also think we should have a 'beginners guide to war' to tell how attributes and tech (if we get the formulas) affect different situations and army types.



check near the bottom of my guide. :) I started that already

Congratulations on the 70,000th post on Haypi forums! :P
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Samuel96

Newbie

Posts: 5

Joined: Mon Jul 05, 2010 6:02 pm

Post Sun Feb 06, 2011 2:37 am

Re: Wlf, reaper, yodac, and speshil

Here is the start of my basics(serious basics) guide what do u think.
Names
When you start you'll notice u can't choose your name, don't worry all you have to do is complete tasks 1-4 get the rewards then do task 5 which is to change your name.
Prestige
Pretty much everything you do Gives you prestige upgrading buildings, creating troops, killing others troops even hunting. You need certain amounts of prestige to level and every few levels you'll need an item or two (nuggets gems medals sceptres and crowns).
Buildings and functions
Main building-this produces people which are needed for upgrading, making troops and selling resource. It's a good idea to upgrade this very early on
Warehouse-this holds your resources which you need for most things it is important to upgrade this so u can store your rewards
Barracks-this trains your troops which u need for battles and hunting( always hunt your troops when not using them even if only for 5 mins) 
Resource mines-you need to upgrade these, stone and wood r very important at the start but then crop and iron become bigger problems when you are building an army
Cranny-This stops all your resource being taken if someone attacks you
City wall-This is a line of defence that will stand in the way of attackers if u build traps and turrets on it
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Yodac

User avatar

Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Sun Feb 06, 2011 2:38 am

Re: Wlf, reaper, yodac, and speshil

some tweeking, wlf. but pretty good. ive seen alot of it somewhere before
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

Image

Vayneglory wrote: Post count doesn't matter, quit bragging about it
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