Re: "city-dropping"
Shin-ra wrote:This isn't really going off topic since I am simply pointing out how to minimize losses with turrets.
My point was to keep at least one type of unit in your city to give your turrets extra rounds. If a defender controls their units properly, then the attacker will ALWAYS incur more losses than not having those troops out. You may still win the battle and gain good prestige, but this is about minimizing losses.
Please post a simulated battle scenario where you feel this is valid. I cannot see how a ranged unit advancing up the field is in any way affected by "blockers." You simply take them out whilst you advance ... archers / catapults can happily shoot one infantry AND a whole row of turrets on one round with ZERO extra losses. The only way it affects them is if you have a considerable amount of troops to "soak up" the damage cats can deal ... but then you're leaving enough to be what I would like to call "yummy prestige." Or perhaps you just want to farm them, and shut up their smack talking about their turrets. I hear too much about "how level 10 turrets outrange cats so you always lose cats .. you're safe with level 10 turrets!" .. C'MON! What the beajesus are they doing?
I've heard this from experts, too.
As Taem said, both of us take some pleasure in showing generals the futility of hiding behind turrets - with proper advancement and shielding the maximum loss is 6k prestige. In a bigger, pitched battle, your losses may be higher - but then the reward is greater so again, they're pointless.
Well, no .. pointless is going too far - but the number of people who leave 20-50k prestige laying around, on the assumption that their turrets will save their army, is quite funny. Convenient, too ... so perhaps I shouldn't argue the point?

noob tip - take down their turrets one day .. then if you see a few k's of prestige laying about 5 hours later you know you're in for an easy fight

Alliance:
