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Cav Guide- By Request of Redgun

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Ryanincc

Newbie

Posts: 1

Joined: Fri Aug 27, 2010 9:25 pm

Post Sun Oct 31, 2010 8:37 am

Re: Cav Guide- By Request of Redgun

Pretty cool. What I dont get is when you are waiting cav and forwarding arch to get cav, inf, arch then cats, isnt that 4 or 5 rounds of cat pounding and 2 or 3 arch hits, assuming you have enough to kill all cav and inf in 1 round each ?? I dont see how they would survive? and shouldnt you hit cav, then arch, inf and then cats if any are left? I'm thinking that I have probably missed something lol.
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KingKasper

Beginner

Posts: 36

Joined: Tue Aug 31, 2010 6:21 am

Location: Bavaria

Post Wed Nov 03, 2010 3:09 pm

Re: Cav Guide- By Request of Redgun

so agian here - maybe for help :)
i got full speed an best tech (def) + best items but only 20 def
cause i have an cat army - but i like to farm oases with cav...
...but
first of all - thank you for your guide :)

now that i seacherd for over 40 min i simply ask:
is there a list amount cav (like for cats/oases maybe forts = thee are many)
do i can get my oases without commend and minimum lost?
thx for replay :)
Server 11
Alliance: SNIPER
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KingLeo10

Newbie

Posts: 6

Joined: Thu Oct 21, 2010 5:52 pm

Post Wed Nov 03, 2010 3:38 pm

Re: Cav Guide- By Request of Redgun

Great guide.

When fighting against a player with cats and other units as meat shield, what should cav do to win? My opinion you would need to charge and not to allow enemy cats moving forward which gives them space to move backward. Then does it make sense to max defense first and then speed so you can survive as many attacks as you can? How many cavs are killed per 1 cat if cav has max defense?

Thanks. I really like cav army but got very annoyed when you can't hit cats that is retrieving.
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Neogio1973

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Posts: 28

Joined: Sun Sep 12, 2010 4:47 am

Post Thu Nov 04, 2010 5:02 am

Re: Cav Guide- By Request of Redgun

Great to see a guide that is not just about cats.
Would you have a chart on how many cav it takes per lvl of fort or oasis
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KingKasper

Beginner

Posts: 36

Joined: Tue Aug 31, 2010 6:21 am

Location: Bavaria

Post Fri Nov 05, 2010 8:08 am

Re: Cav Guide- By Request of Redgun

yeha it would be great to have a guide Neogio1973 asked for :)
Server 11
Alliance: SNIPER
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BACKWOODS9

Newbie

Posts: 13

Joined: Wed Oct 06, 2010 3:39 am

Post Mon Nov 08, 2010 7:06 am

Re: Cav Guide- By Request of Redgun

Love the guide! Never really saw the use if archers till now. Thanks for taking the time to make it.
BACKWOODS9 server14
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Imad

Newbie

Posts: 2

Joined: Tue Nov 30, 2010 11:12 am

Post Tue Nov 30, 2010 11:37 am

Re: Cav Guide- By Request of Redgun

I repeat ryanincc's question.

heres the scenario. both player max speed army. both players max techs equip etc.

me attacker have 10k inf, 20k cav, 50k archer.
defender have 20k inf, 20k cata.
field has lvl 10 turrets.

what is best attacking order for me if the other player IS NOT COMMANDING?

I simply do not see how you ask me to move archers forward more than 2 rounds and have them survive a complete pounding by enemy catas.

again, great guide otherwise, and thank you for it.
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GenStryker

Citizen

Posts: 118

Joined: Wed Nov 24, 2010 6:30 am

Post Tue Nov 30, 2010 12:35 pm

Re: Cav Guide- By Request of Redgun

Imad wrote:I repeat ryanincc's question.

heres the scenario. both player max speed army. both players max techs equip etc.

me attacker have 10k inf, 20k cav, 50k archer.
defender have 20k inf, 20k cata.
field has lvl 10 turrets.

what is best attacking order for me if the other player IS NOT COMMANDING?

I simply do not see how you ask me to move archers forward more than 2 rounds and have them survive a complete pounding by enemy catas.

again, great guide otherwise, and thank you for it.

Move them forward first r round. This should let u kill all the infantry. If u have good techs and stats. Then go backwards if necessary 2nd round. 3rd round send csv full force and they will get hot 4th round move archers and cab forward and u should own his vats
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GenStryker Server 30 Expert
Feel free to pm me here or on s30 for any help:)
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Erraven

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Baron

Posts: 264

Joined: Fri Aug 20, 2010 12:16 am

Post Tue Nov 30, 2010 7:07 pm

Re: Cav Guide- By Request of Redgun

If he has lv 10 turrets, the field is 1350. If his cats stick to the back row, that leaves you with (1350-960) 390 to play with. Your archers only have 343 speed so you're ok to move forward on the first turn. you won't hit anything at all on the first move forward if he has lv 10 turrets and keeps all units on the back row. I've tried and tested that you can't hit turrets on the first move forward, not even the first row. There are two ways to go about this. One is to send only archers and infantry forward for the first turn. You'll lose your infantry this way, but keep your cavalry. The second turn, target his cats with your archers and put cavalry on forward. Now you have 1350-343*2 (1350-686=664 so you'll hit the cats if you have max range of 720) You don't have enough archers to kill his catapults regardless of how you play this so your cav will be the winners here. You should kill around 5-10k cats with the archers, your cavalry will end a little bit in front of their first row of lv 10 turrets. Once you hit, their cats will counter and ALSO get an attack of their own. This will likely kill most to all of your archers, but if not, you'll counter his cat's attack. End of turn. Next turn, your cav will go forward and destroy 1-2 rows of turrets, your archers will attack again with a counter that will auto-kill your archers. You might be able to hit his cats with your cavalry, but I sincerely doubt it. His cats will hit your cavalry, but will do very minimal damage with half of his units remaining. If he's smart, he will also put his infantry on forward for a small hit as well. Your cavalry will counter and kill his infantry. Cats do MUCH less damage in close combat. You will kill his cats next turn with your cav. This can only end with you having cavalry remaining, you don't have enough archers to kill 20k cats. Sorry :( .

In the other scenario, you will move whatever is left of your archers after your initial attack backwards, to save you some prestige. Target his infantry if you do, but don't move backwards more than once. They're just in case you don't kill all of his infantry, you need help with turrets, or you need that hit on his few remaining cats in the case that he gets a really good lucky attack.

In reality, you shouldn't attack 20k cats with 50k archers bc you need at least 5-10 times their cats, in archers.

There's another way, but it will most likely end up in a loss. You move all units forward. He hits your cavalry with everything right off the bat. In the first scenario, your cavalry were moving forward while your archers were duking it out with their cats, leaving only their turrets to hit you. You actually might still win in this scenario just because cats have such diminished damage against close range units, but you will lose a lot more cavalry, which are worth more. You may or may not lose all archers in this scenario, because your cavalry are doing almost all of the work, leaving your archers to choose when to strike their cats. Either way, if you don't finish off his cats with your archers, you'll take a lot of damage, but his cats may be so pre-occupied with with your cavalry, that they leave your archers. You may even get a second turn of decent damage with your archers this way, but you could also lose a ton more this way if you hit his cats before your cav hit his cats.... his cats will have damaged your cavs on the forward and still got their counter against your archers.

If you do this, i'd love to see the battle report :)

If he's really smart, he'll move his cats forward when he pushes infantry forward to hit your cav. This'll be targeted at archers and will give him leeway to move backwards right before your cav hit. Cavs can't hit retreating cats.... Though for some reason, they can on s27. I think that all units move at the same time and if you have enough speed to escape his attack, you do...if going in reverse. :)


There's another alternative if you fight him in a place where his cats determine the field length. This is actually a pretty dirty trick... Remove your horse and manual before you send your attack. This will put your archer speed below 300. We all know that field length is max range+range tech+ 300!!!! :D :D :D :D :D This means your archers have free reign to move forward on turn one. Normally, a field range where cats determine the field length will make cats able to hit archers that move forward.... at all. (if they have 300+ speed) Since in this situation, your archer speed is below 300, they can only hit your infantry. This is the best scenario for you. You'd push only archers forward, pushing cav, archers, and inf the next turn. Their cats will fight with your archers while your cavs move forward. Target cats will all units. You'll still lose a lot of archers on their counter attack, but you'll lose FAR less units. You'll lose less anyways bc there won't be turrets gunning you on your first move. :D
Last edited by Erraven on Tue Nov 30, 2010 7:15 pm, edited 1 time in total.
The well bred contradict other people. The wise contradict themselves~Wilde
People seem not to see that their opinion of the world is also a confession of character~Emerson
RAGNAROK_5 S102

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Arch.

User avatar

Baron

Posts: 224

Joined: Fri Nov 19, 2010 8:40 pm

Location: It's Raining again ... Yep you've guessed it.... England

Post Tue Nov 30, 2010 7:11 pm

Re: Cav Guide- By Request of Redgun

Someone should make an infantry guide!!!! I trained 1k infantry on S33 and got attacked by 100 cats and won ( somehow lol ). I had maxed speed and maxed treasures as well. I only took 400 infantry losses so still got prestige. Maybe one to think about...
S10 - Marcus6189-2nd Marquis-Member Of Archange1
S21 - Dr@gonlord-HACKED
S28 - Wipeout24-2nd Earl - Member Of KingsKourt
S33 - Arch.- 2nd Marquis - Back With Archangel ( Rank 7 but with only 18 members lol )

Rank 8... Im Falling behind ;-(
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