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Traps not doing the damage they should.

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puter

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Post Tue Aug 31, 2010 7:10 pm

Traps not doing the damage they should.

hello,

I'm having an issue where the last two times I've been attacked my traps have not done the damage they should.

Both attackers had at least 2000 inf, but my level 6 traps only took at 400 each time. My understanding from others is I should expect the traps to take out more in the area of 1500 for all traps.

That comes to 29 inf / trap when I was expecting much more.


Are there other factors that influence the effectiveness of traps?

Thanks.
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uranos

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Post Tue Aug 31, 2010 7:18 pm

Re: Traps not doing the damage they should.

yes defence /health of troops for example;)
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puter

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Post Tue Aug 31, 2010 7:23 pm

Re: Traps not doing the damage they should.

So, most likely both attackers had high defense tech?

I guess this leads me to the next question, the terms "Defense" and "attack" may be misleading.

Do both of them apply during all scenarios, that is If they are attacking me, do their defense values also apply at that point?

Would the term "defense" maybe be better explained as "HP" or "armor"?
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uranos

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Post Wed Sep 01, 2010 5:23 am

Re: Traps not doing the damage they should.

defense and attack are both necessary in a fight. If u got higher speed U are attacking first, the enemy is defending. But if u u cant kill all troops ur enemy is attacking. So speed is the Most important attribute.
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BoBsInGh

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Post Wed Sep 01, 2010 9:55 am

Re: Traps not doing the damage they should.

Don't forget the defence attribute ^_^
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K2700

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Post Wed Sep 01, 2010 12:22 pm

Re: Traps not doing the damage they should.

when u get to a higher lvl, and u have upgraded you turret tech to 10, turrets become much better then traps
Retired expert
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Erraven

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Post Wed Sep 01, 2010 12:42 pm

Re: Traps not doing the damage they should.

puter wrote:hello,

I'm having an issue where the last two times I've been attacked my traps have not done the damage they should.

Both attackers had at least 2000 inf, but my level 6 traps only took at 400 each time. My understanding from others is I should expect the traps to take out more in the area of 1500 for all traps.

That comes to 29 inf / trap when I was expecting much more.


Are there other factors that influence the effectiveness of traps?

Thanks.


The only way I came up with 29 inf per trap, per my calculations that I did 3 times, is to use 1% per point in defense instead of .5% as it is supposed to be. Unless Infantry get mad boosts against traps, this is unusual... :?

I took 10,000 for the lv6 trap damage. Then I took the defense stat of 75 and added all max stats and halved them for percentages, like it said in the forums and per the confirmed algorithm i sent to support for confirmation a week or two ago, I did some math. Turned out that with max equips, max defense tech, and max points in defense, I was getting the result 34.6 infantry per trap. Which did NOT happen here.

I then wonder then if troop stats, against at least traps, are 1% instead of .5% as in the tutorial (speed of course staying at 1%). I tried this out and got 28.67 which rounds up to 29. There's your answer, take the 100% from maxed defense attribute, add the 20% for max defense stat, and then add 45% for max equips....165%. Add 165% to 75=198.75. Add that to 150(health)=348.75. Then take 10000(lv6 trap) and divide it by 348.75=28.67. Round up to 29.

There is the possibility that Infantry might just get added defense to traps not listed anywhere that I can find. I'll ask support about this to confirm my suspicion on this, if they know. Using the .5% rules you should have lost anywhere between 34 and 45 infantry per trap. meaning either defense is 1% per point for infantry (at least against traps) or infantry get between a 65%-83% added defense against traps. I figured out minimum and maximum damage, then took 29 and divided it by both 34 and 45 to get those percentages.

In your math, did you remember to include the automatic 10% from having a natural 20 in defense (20% if it really is 1% now). Then equips and techs could have been maxed as well as having a good defense. ^^

I REALLY hope this answers your question and that i'm correct on one of those two equations at least. LOL. The idea of infantry getting added defense against traps makes me a little angry though. :evil:

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uranos

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Post Wed Sep 01, 2010 1:07 pm

Re: Traps not doing the damage they should.

hm... i got the information that traps havent got any attack. They go speed to eliminate enemy... This is what i heard from support
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puter

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Post Wed Sep 01, 2010 1:38 pm

Re: Traps not doing the damage they should.

Unfortunately, the logs have long since gone off my screen.

I didn't do any math on this one, I asked several people if the numbers were right (they seemed wrong) and got the response from several that they had had L6 traps take out 1500 troops and that only taking out 400 seemed way low.


This, in my mind, makes traps pretty much useless :(

Guess I'll start putting my money towards getting a L10 turret instead.

Thanks for the help!
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Erraven

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Post Wed Sep 01, 2010 3:32 pm

Re: Traps not doing the damage they should.

uranos wrote:hm... i got the information that traps havent got any attack. They go speed to eliminate enemy... This is what i heard from support


That solves the riddle. THANK YOU. lol. ^^ That means that his attacker didn't have max speed then. He should take advantage of this ;) .
puter, if you can confirm that your attacker has between 126%-134% bonus to speed, we can acknowledge this rumor as true. Those percentages will all make you lose 29 infantry per trap if the speed rumor is true. In this case the minimum and maximum number of infantry you can lose per lv6 trap is 24-61. ^^

attribute points(max100%)+marching tech(max30%)+Horse(max30%)+manual(max15%) add these together to get your addition to speed. This is also how to get movement per turn when you add this percentage to troops.

If this is the case then it is trap damage, 10k in this case, divided by the attackers movement per turn. That sounds wierd. LOL^^

This just means that you can use traps to determine your opponents speed, only really useful to a player without max scout and speed...Turrets do more damage. They change the field length too usually. ^^

Before I check on this in a few hours, would you happen to know if health is a factor? or if reducing their speed to 0 means they've been caught in the trap... interesting... still not all that useful though... :|
The well bred contradict other people. The wise contradict themselves~Wilde
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