New unit types
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So the game itself is excellent, however just having the 4 unit types becomes maybe a bit restrictive/ mundane, would it be possible to add new unit types such as spearmen knights etc. Battle strategy is very simple due to the lack of variances of units, adding new units would help to make every battle unique and strategy used would have to be adjusted for every battle due to the differing mix of unit types you would encounter, I know that the process/system changes would be very difficult to achieve as the current programming used is very basic. I'm sure this could be achieved and it would make a brilliantly thought out and addictive game even better.......
Re: New unit types
adding new troops has been suggested before, and whats with all the people making suggestions in the general disscusion thread <.<
"There is a suggestion thread for a reason"
"There is a suggestion thread for a reason"
Last edited by K2700 on Thu Aug 12, 2010 10:23 pm, edited 1 time in total.
Retired expert
Re: New unit types
Battering Ram:
health-500
attack-400(buildings), 100(units)
defence-450
speed-50
range-40
overload-20
crop consumption-8
Mounted archer(on horse):
health-300
attack-175
defence-225
speed-300
range-450
overload-80
crop consumption-5
2 that i think should be made, rough estimate of what stats would be.
I also think an added reinforcement feature would be cool. This would allow you to bring more troops to the fight in the middle of the battle. For ex; you just get on and previously trained 150 cats and are being attacked. Well then you could bring back troops from hunt or whatever and bring them right into battle, after all the battle is right outside your city so why shouldn't you be able to bring in more troops?
health-500
attack-400(buildings), 100(units)
defence-450
speed-50
range-40
overload-20
crop consumption-8
Mounted archer(on horse):
health-300
attack-175
defence-225
speed-300
range-450
overload-80
crop consumption-5
2 that i think should be made, rough estimate of what stats would be.
I also think an added reinforcement feature would be cool. This would allow you to bring more troops to the fight in the middle of the battle. For ex; you just get on and previously trained 150 cats and are being attacked. Well then you could bring back troops from hunt or whatever and bring them right into battle, after all the battle is right outside your city so why shouldn't you be able to bring in more troops?
Re: New unit types
Yes more units would be awesome. If they were to do that they should make a unit that can carry lots of recources.
Re: New unit types
Scavengers- atk 1 df 1 cost to train 50of each overload 50 crop consumption 1ph
Only purpose is to scavage through the war field and sacked cities to take resources
Only purpose is to scavage through the war field and sacked cities to take resources
Re: New unit types
I like the above suggestion, I also think that if you are defending a city, and are attacked, then if you bring troops back from hunt, and have troops inside your city, then you cansurroind the enemy's troops and they can't defend aswell.
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Re: New unit types
I personally think they should make more updates for current troops.
Not that this game is too simple, but with only four kinds of troops it doesn't get too complicated. And it allows for simple strategies to be made. If we added more troops I think it would get too clustered on the battlefield.
Instead of making more types of troops maybe add a new building? An armory? For different "tech-like" things.. like I saw in another thread: Flaming Arrows, or Iron Hooves. Reinforced Shields or Extra Catapult Stones.
I suppose that'd just be another Tech center though.. but more specified to types of troops? Like... you could actually win a battle if you had 100,2000,50,100 over 200,50,300,2000. With the right techs for cavs.
Not that this game is too simple, but with only four kinds of troops it doesn't get too complicated. And it allows for simple strategies to be made. If we added more troops I think it would get too clustered on the battlefield.
Instead of making more types of troops maybe add a new building? An armory? For different "tech-like" things.. like I saw in another thread: Flaming Arrows, or Iron Hooves. Reinforced Shields or Extra Catapult Stones.
I suppose that'd just be another Tech center though.. but more specified to types of troops? Like... you could actually win a battle if you had 100,2000,50,100 over 200,50,300,2000. With the right techs for cavs.

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