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New unit types

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'barrsy

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Joined: Thu Aug 12, 2010 9:12 pm

Post Thu Aug 12, 2010 9:38 pm

New unit types

So the game itself is excellent, however just having the 4 unit types becomes maybe a bit restrictive/ mundane, would it be possible to add new unit types such as spearmen knights etc. Battle strategy is very simple due to the lack of variances of units, adding new units would help to make every battle unique and strategy used would have to be adjusted for every battle due to the differing mix of unit types you would encounter, I know that the process/system changes would be very difficult to achieve as the current programming used is very basic. I'm sure this could be achieved and it would make a brilliantly thought out and addictive game even better.......
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K2700

Warlord

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Location: Behind You

Post Thu Aug 12, 2010 9:43 pm

Re: New unit types

adding new troops has been suggested before, and whats with all the people making suggestions in the general disscusion thread <.<
"There is a suggestion thread for a reason"
Last edited by K2700 on Thu Aug 12, 2010 10:23 pm, edited 1 time in total.
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Drake99

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Baron

Posts: 170

Joined: Tue Jul 13, 2010 8:31 pm

Post Thu Aug 12, 2010 9:58 pm

Re: New unit types

This should be posted in the suggest forum but i like it
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K2700

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Post Thu Aug 12, 2010 10:10 pm

Re: New unit types

Drake dont copy what i just said >.>
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SpearsInk

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Post Thu Aug 12, 2010 10:26 pm

Re: New unit types

Moved
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ITzjaMeS

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Posts: 88

Joined: Tue Jul 06, 2010 1:43 am

Location: New York

Post Thu Aug 12, 2010 11:08 pm

Re: New unit types

Battering Ram:
health-500
attack-400(buildings), 100(units)
defence-450
speed-50
range-40
overload-20
crop consumption-8

Mounted archer(on horse):
health-300
attack-175
defence-225
speed-300
range-450
overload-80
crop consumption-5

2 that i think should be made, rough estimate of what stats would be.

I also think an added reinforcement feature would be cool. This would allow you to bring more troops to the fight in the middle of the battle. For ex; you just get on and previously trained 150 cats and are being attacked. Well then you could bring back troops from hunt or whatever and bring them right into battle, after all the battle is right outside your city so why shouldn't you be able to bring in more troops?
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FreddyJoe

Newbie

Posts: 1

Joined: Thu Aug 12, 2010 11:21 pm

Post Thu Aug 12, 2010 11:25 pm

Re: New unit types

Yes more units would be awesome. If they were to do that they should make a unit that can carry lots of recources.
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m1w9c9h0

Beginner

Posts: 52

Joined: Fri Jun 25, 2010 12:21 am

Post Fri Aug 13, 2010 6:21 am

Re: New unit types

Scavengers- atk 1 df 1 cost to train 50of each overload 50 crop consumption 1ph

Only purpose is to scavage through the war field and sacked cities to take resources
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Yodac

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Location: Yodac LLC, Ohio

Post Fri Aug 13, 2010 5:28 pm

Re: New unit types

I like the above suggestion, I also think that if you are defending a city, and are attacked, then if you bring troops back from hunt, and have troops inside your city, then you cansurroind the enemy's troops and they can't defend aswell.
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Fey

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Joined: Mon Jul 12, 2010 9:03 am

Location: Seattle, WA

Post Sat Aug 14, 2010 3:04 am

Re: New unit types

I personally think they should make more updates for current troops.

Not that this game is too simple, but with only four kinds of troops it doesn't get too complicated. And it allows for simple strategies to be made. If we added more troops I think it would get too clustered on the battlefield.

Instead of making more types of troops maybe add a new building? An armory? For different "tech-like" things.. like I saw in another thread: Flaming Arrows, or Iron Hooves. Reinforced Shields or Extra Catapult Stones.

I suppose that'd just be another Tech center though.. but more specified to types of troops? Like... you could actually win a battle if you had 100,2000,50,100 over 200,50,300,2000. With the right techs for cavs.
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