Dodge and Hit Rating
Opinions?
Lord.Rex wrote:In barren lands 14 I was facing two igneous with a smiter and a branchy. Each monster used 6 poison petals and only 2 hit combined, so 1 in 6 poison petals missed. The weather was sunny-cloudy. I've noticed that rock types in general have been dodging more after the update, similar to the ice types when FC first came out
Lucaloo wrote:Am I the only one that feels like the reworking of the dodge and hit balance is just a wee bit too ridiculous? I mean, a kernel, two levels lower dodging like 6 times in a row is a bit much. Not to mention, very aggravating. Dodging sprees sucked enough when they only happened every once in a while, but now it seems pretty regular. That, paired with the low pp of many moves now, Is just a really messed up recipie IMO.
Opinions?
Lord.Rex wrote:Seems to me that rocks dodge most. Same thing happened in 10-15, the Minotaur boss dodged almost every attack my first time through. He had 2 hp left and dodged a poison petals and fire blast. Really ticked me off. Also seems to me that our monsters dodge LESS than they did before the 1.4 "update"
Lord.Rex wrote:Seems to me that rocks dodge most. Same thing happened in 10-15, the Minotaur boss dodged almost every attack my first time through. He had 2 hp left and dodged a poison petals and fire blast. Really ticked me off. Also seems to me that our monsters dodge LESS than they did before the 1.4 "update" also anyone notice that speed seems to glitch a lot? A non S pewgway was faster than my S flights (never happened before) and my then level 44ish branchy beat out a level 50 odd Cerberus. Anyone else having these issues?
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