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Endgame Suggestions

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Kaloth

Citizen

Posts: 117

Joined: Wed Jan 09, 2013 3:57 pm

Post Wed Feb 13, 2013 4:48 pm

Endgame Suggestions

So, I've been playing for about a month now and I enjoy the game a lot. As you grow in level there is less and less to do. This has always been a fundamental problem with leveling games because you basically "beat" the game. If you think of really successful games they have always given players plenty to do once they reached max level (world of warcraft is a prime example).

Most of my suggestions include adding things for players who have a team for level 40 monsters.

PVP Season Rewards - Right now there is pvp and you get a small amount of honor win or lose. What I'd like to see is for there to be a defined season (maybe two or three weeks). At the end of the season the top players recieve rewards. This gives current players good incentive to pvp because they are going for top rewards. You could also give out Titles, monsters, gold, etc.

Adding Guilds/Clans - This would be a hard change but any game thrives on it's community. With this addition you could have clan battles, top ranked clans earn rewards, etc. You could also allow item trading for clan members (not monsters). This could help people looking for a specific book.

Increasing PP slots - Most skills have between 5 and 10 PP. Those skills also typically have a high miss rate, leaving with you more like 4 and 8 PP for good skills. Once a monster has reached it's max level, it could have a certain number of monsters it needs to defeat in order to increase it's PP. Or there could be items that could drop. Right now there just isn't enough PP to go around.

Balancing the elements - Normal monsters have the benefit of not having anything that kills it's easily as well as the ability to learn almost any skill (though it does not do as much damage). I'd love to see a rebalance where every monster has at least one counter.
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Muskrat

User avatar

Baron

Posts: 213

Joined: Sat Feb 02, 2013 1:28 am

Post Thu Feb 14, 2013 4:30 pm

Re: Endgame Suggestions

I totally agree with the idea of adding end game content. Heck you mentioned WoW. For anyone who REALLY played wow they know the game doesn't even start until you hit level cap. End game content is and will be essential to keep this game alive in the long run.
With the dedication I have seen out of Haypi I don't for second doubt that they haven't been discussing the matter amongst themselves already.
Muskrat - Server 16
~<1926 Bulova Conqueror>~
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schwag

Conqueror

Posts: 982

Joined: Wed Jun 20, 2012 4:55 pm

Post Thu Feb 14, 2013 7:45 pm

Re: Endgame Suggestions

You must not know haypi very well then lol the reason haypi dragon died is because there's nothing to do after you reach the cap and they made it way too easy to reach with later updates. I posted a similar suggestion for that game months ago and it was ignored. Idk about haypi kingdom but it seems like when hd died they gave up on it and moved on to monster instead of trying to save it by adding content. Their activities list has said coming soon since the game was released and they still haven't added any. I seriously hope they come to their senses and listen to your suggestion because I love the game but I'm not as confident unfortunately :/

Edit: Just saw jhune1234's post about obtainable gold coins in general discussion and I thought that would be a good reward for your pvp season idea.
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Kaloth

Citizen

Posts: 117

Joined: Wed Jan 09, 2013 3:57 pm

Post Thu Feb 14, 2013 8:58 pm

Re: Endgame Suggestions

There needs to be something for players to attain. At all times. The pvp season is a great start but there are no real rewards or reasons for me to pvp. The game should begin when you hit max level, because honestly leveling monsters is pretty boring.
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