Endgame Suggestions
So, I've been playing for about a month now and I enjoy the game a lot. As you grow in level there is less and less to do. This has always been a fundamental problem with leveling games because you basically "beat" the game. If you think of really successful games they have always given players plenty to do once they reached max level (world of warcraft is a prime example).
Most of my suggestions include adding things for players who have a team for level 40 monsters.
PVP Season Rewards - Right now there is pvp and you get a small amount of honor win or lose. What I'd like to see is for there to be a defined season (maybe two or three weeks). At the end of the season the top players recieve rewards. This gives current players good incentive to pvp because they are going for top rewards. You could also give out Titles, monsters, gold, etc.
Adding Guilds/Clans - This would be a hard change but any game thrives on it's community. With this addition you could have clan battles, top ranked clans earn rewards, etc. You could also allow item trading for clan members (not monsters). This could help people looking for a specific book.
Increasing PP slots - Most skills have between 5 and 10 PP. Those skills also typically have a high miss rate, leaving with you more like 4 and 8 PP for good skills. Once a monster has reached it's max level, it could have a certain number of monsters it needs to defeat in order to increase it's PP. Or there could be items that could drop. Right now there just isn't enough PP to go around.
Balancing the elements - Normal monsters have the benefit of not having anything that kills it's easily as well as the ability to learn almost any skill (though it does not do as much damage). I'd love to see a rebalance where every monster has at least one counter.
Most of my suggestions include adding things for players who have a team for level 40 monsters.
PVP Season Rewards - Right now there is pvp and you get a small amount of honor win or lose. What I'd like to see is for there to be a defined season (maybe two or three weeks). At the end of the season the top players recieve rewards. This gives current players good incentive to pvp because they are going for top rewards. You could also give out Titles, monsters, gold, etc.
Adding Guilds/Clans - This would be a hard change but any game thrives on it's community. With this addition you could have clan battles, top ranked clans earn rewards, etc. You could also allow item trading for clan members (not monsters). This could help people looking for a specific book.
Increasing PP slots - Most skills have between 5 and 10 PP. Those skills also typically have a high miss rate, leaving with you more like 4 and 8 PP for good skills. Once a monster has reached it's max level, it could have a certain number of monsters it needs to defeat in order to increase it's PP. Or there could be items that could drop. Right now there just isn't enough PP to go around.
Balancing the elements - Normal monsters have the benefit of not having anything that kills it's easily as well as the ability to learn almost any skill (though it does not do as much damage). I'd love to see a rebalance where every monster has at least one counter.
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