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Build turret in fort

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Doctoryou

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Post Fri Apr 06, 2012 5:44 am

Build turret in fort

Hey guys

I think haypi should allow us to build turret in fort, the resource are from whichever city the fort is linked too. This way, those alt will not be able to just use 1 cav to steal our fort all the time. Do not you think so? Please support me on this suggestion.
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Taem96

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Post Fri Apr 06, 2012 11:28 am

Re: Build turret in fort

I would think its more efficient (and easier) to leave some troops to defend that fort. Turrets aren't extremely effective, and can in fact be destroyed with no losses, it's not a wise move to rely solely on turrets for defense in any situation.

Think about your scouting level, and ways you may use the scouting report to your advantage. There are already tried and true preventative measures made available to us that would accomplish the same goal you wish to achieve using turrets.

You should try these methods before suggesting the gameplay be changed.
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Doctoryou

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Post Sat Apr 07, 2012 1:18 am

Re: Build turret in fort

most of time people stealing fort are alt, with only 1 to 50 cavs, which can be blocked by lvl 10 turrets. if we just leave the troop in fort and then it is free pp for them. that is not a good idea..
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Doctoryou

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Post Sat Apr 07, 2012 1:21 am

Re: Build turret in fort

i know you are talking about the turret destroyer mode with cat forward 99. if he use that to steal fort, it is easily for me to get that pp from him cause he at least need 1000 cat to destroy my turrets with no lose.

consider the person steal fort are mostly alt, putting turret in fort is a way better idea
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Taem96

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Post Sat Apr 07, 2012 1:04 pm

Re: Build turret in fort

Ok point taken. Now consider what you stand to gain by putting turrets there.

You won't gain pres from battle unless you have troops as well. And what would stop you (or someone else) from farming prestige from forts? Traveling around, occupying lv1 forts and building those turrets, only to release the fort and repeat the process?
Feasibly, one who was so inclined could Build turrets in upwards of 3 forts per day, without using coin, but a continuos cycle of turret farming. This could result in tremendous prestige gain.
If you are serious about the proposition, let's figure out a way it could be implemented into the game without the possibility of abuse.
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Doctoryou

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Post Wed Apr 11, 2012 5:15 am

Re: Build turret in fort

Taem96 wrote:Ok point taken. Now consider what you stand to gain by putting turrets there.

You won't gain pres from battle unless you have troops as well. And what would stop you (or someone else) from farming prestige from forts? Traveling around, occupying lv1 forts and building those turrets, only to release the fort and repeat the process?
Feasibly, one who was so inclined could Build turrets in upwards of 3 forts per day, without using coin, but a continuos cycle of turret farming. This could result in tremendous prestige gain.
If you are serious about the proposition, let's figure out a way it could be implemented into the game without the possibility of abuse.


I see your concern. For me, it is cause I use those fort to port my troop around. I will not resign the fort and farm it since it is takes a lot of effort to link my fort and sub together. we can just allow build turret in fort to defence someone use 1 cav to take the fort so i have to relink the fort. maybe putting turret in fort do not gain pp to the player.
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Doctoryou

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Joined: Fri Apr 06, 2012 5:43 am

Post Wed Apr 11, 2012 5:17 am

Re: Build turret in fort

Taem96 wrote:Ok point taken. Now consider what you stand to gain by putting turrets there.

You won't gain pres from battle unless you have troops as well. And what would stop you (or someone else) from farming prestige from forts? Traveling around, occupying lv1 forts and building those turrets, only to release the fort and repeat the process?
Feasibly, one who was so inclined could Build turrets in upwards of 3 forts per day, without using coin, but a continuos cycle of turret farming. This could result in tremendous prestige gain.
If you are serious about the proposition, let's figure out a way it could be implemented into the game without the possibility of abuse.


Or, for which ever lvl fort taken, the system give us 3 row of that lvl turret in fort. therefore, we can not abuse it and higher lvl fort has higher lvl turret
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Mintos45

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Joined: Tue Apr 03, 2012 12:36 pm

Post Mon Apr 16, 2012 9:30 am

Re: Build turret in fort

Doctoryou wrote:
Taem96 wrote:Ok point taken. Now consider what you stand to gain by putting turrets there.

You won't gain pres from battle unless you have troops as well. And what would stop you (or someone else) from farming prestige from forts? Traveling around, occupying lv1 forts and building those turrets, only to release the fort and repeat the process?
Feasibly, one who was so inclined could Build turrets in upwards of 3 forts per day, without using coin, but a continuos cycle of turret farming. This could result in tremendous prestige gain.
If you are serious about the proposition, let's figure out a way it could be implemented into the game without the possibility of abuse.


Or, for which ever lvl fort taken, the system give us 3 row of that lvl turret in fort. therefore, we can not abuse it and higher lvl fort has higher lvl turret


I dont know why you bother keeping forts to be honest...
Any fort apart from a level 10 fort isnt worth keeping and is better used as a farm. example: a level 1 fort gives 20 gold per hour. However it also holds more resources that you can sell on market for MORE than 20 gold.
And why put turrets in a level 10? the fact that you can occupy a lvl 10 proves that you have a good enough army to withstand most others.
But I'm not here to criticise.
Turrets in a fort would be useful to prevent alts from stealing it, so I'd say if you were to change it then it would work something similar to:
- You oocupy a fort
- the moment you occupy it then you would have to pay (hypothetical amount, can be changed) 15,000 of every resource [optional/can be added: and 5000 gold] to put level [8?/9?/10?] turrets in each row of the fort.
- You gain no prestige from this turret building, and attackers gain no prestige for destroying them.
Extras/Notes:
- You can build turrets in the forts anytime, just Click on Fort>{new option; build turrets}>interface pops up: Would you like to spend 15,000 of each resource {and 5000 gold} to build level <insert turret level> turrets on this fort? Yes/No
- I'll edit this post later, maybe.
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Doctoryou

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Posts: 11

Joined: Fri Apr 06, 2012 5:43 am

Post Tue Apr 17, 2012 6:00 am

Re: Build turret in fort

Mintos45 wrote:
Doctoryou wrote:
Taem96 wrote:Ok point taken. Now consider what you stand to gain by putting turrets there.

You won't gain pres from battle unless you have troops as well. And what would stop you (or someone else) from farming prestige from forts? Traveling around, occupying lv1 forts and building those turrets, only to release the fort and repeat the process?
Feasibly, one who was so inclined could Build turrets in upwards of 3 forts per day, without using coin, but a continuos cycle of turret farming. This could result in tremendous prestige gain.
If you are serious about the proposition, let's figure out a way it could be implemented into the game without the possibility of abuse.


Or, for which ever lvl fort taken, the system give us 3 row of that lvl turret in fort. therefore, we can not abuse it and higher lvl fort has higher lvl turret


I dont know why you bother keeping forts to be honest...
Any fort apart from a level 10 fort isnt worth keeping and is better used as a farm. example: a level 1 fort gives 20 gold per hour. However it also holds more resources that you can sell on market for MORE than 20 gold.
And why put turrets in a level 10? the fact that you can occupy a lvl 10 proves that you have a good enough army to withstand most others.
But I'm not here to criticise.
Turrets in a fort would be useful to prevent alts from stealing it, so I'd say if you were to change it then it would work something similar to:
- You oocupy a fort
- the moment you occupy it then you would have to pay (hypothetical amount, can be changed) 15,000 of every resource [optional/can be added: and 5000 gold] to put level [8?/9?/10?] turrets in each row of the fort.
- You gain no prestige from this turret building, and attackers gain no prestige for destroying them.
Extras/Notes:
- You can build turrets in the forts anytime, just Click on Fort>{new option; build turrets}>interface pops up: Would you like to spend 15,000 of each resource {and 5000 gold} to build level <insert turret level> turrets on this fort? Yes/No
- I'll edit this post later, maybe.


Guess I have to teach you something. if you use a sub to occupy a fort next to your main. you dispatch your troop into the fort from main, then call back the troop. your troop teleport to your sub instantly. But if someone take your fort. You have to repeat the whole process of sending your troop from sub to take the fort next to main. Now you tell me if it is worth to keep the fort. There is still a lot for you to learn
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Taem96

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Post Wed Apr 18, 2012 10:21 pm

Re: Build turret in fort

Well you guys are on the right track, but the one thing I'm dying to know is how limiting your turrets would help in the situation you'd like turrets for.
What I mean to say I this: you don't want some random general taking your fort while you aren't logged in. Ok that's fine. We all are a bit possessive at times an I enjoy being lazy as much as the next man. But let's just say that all too often, when I steal someone's sub, it is protected by turrets. These turrets will do absolutely nothing to deter me from taking that city. Even if my first attack is defeated by the turrets, my second attack will be plenty strong. The same holds true for forts. Someone who wants that fort is gonna have to hit at least three times, so in actuality, you are afforded a similar response time to defend as you would if someone attacked your city. Likewise, if the first attack is thwarted, a follow up attack is sure to destroy those turrets easily.

I still do not see why people assume only alts will try and do things like take oases and forts. That is a dangerous way to think. If nothing else, forts and oases do not count towards your 5 daily attacks, so anyone who is so inclined may sit back and take forts and oases all day long as much as they want. For that type of player who enjoys this type of thing, it is no problem when they are defeated. Nor does it stop them! Add to this how easy it is to make 1000 cats (really all it takes to destroy 3 rows of lv10 turrets), and the fact that if it actually IS an alt, they probably don't care about pres loss.

I guess my point is....I'm kinda rambling now..... Turrets ain't gonna help you.
And while you're on the right track in trying to fit them in the game, you can't very well just pull random numbers out of a hat and say, "well turrets will cost 15k of each resource an $5k." the developers put very much more thought into every aspect of the game, and things relate on many different levels, there needs to be an actual formula AND plan to add something like this into the game.

I am not saying your idea is a bad one at all, but I will say, any general who relies on turrets for defense is gonna be disappointed. The same holds true if the turrets were in a fort.
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