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Add 1-4 new unit types but only allow 4 to be used at a time

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PRNRPH

Newbie

Posts: 9

Joined: Sat Jul 30, 2011 3:59 pm

Post Sat Jul 30, 2011 4:04 pm

Add 1-4 new unit types but only allow 4 to be used at a time

Basically allow players to create various new troop types (Pike men, crossbow men, mace men, saboteurs, whatever) and allow each of these new types of units to have some advantage / disadvantage vs. the four unit types currently utilized. The flip side is that the alliance / player would only be able to deploy 4 types of units at a time thus allowing balance to the system and more creativity in battle tactics. e.g. Sabateurs may have immunity to missle strikes and mounted attacks but be able to only attack catapults. Thus an attacker using pure cat cav army would be open to sabateur attacks. A defender relying soley on Turrets would have the same problem however the sabateur would be extremely suseptable to traps. Crossbows could have double the attack and armor of archers but half the range and maybe 100 speed. Mace men might be enhanced infantry but only be able to overload 20 vs 80 and have half the speed. Pike men might be like fast infantry 350 speed (to ensure first strike vs cavalry) be take 1/2 damage from cats and 2x damage from archers / crossbows.

Several of these units should require large amounts of stone to build due to the lack of use for stone in most other places.

I also like the suggestion of a spy but that unit should require significant resources to build and perhaps have his chance of success governed by fortune and scouting skills.
Last edited by PRNRPH on Sat Jul 30, 2011 4:34 pm, edited 2 times in total.
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Pkmooing3

Newbie

Posts: 10

Joined: Tue Aug 24, 2010 10:03 pm

Post Sat Jul 30, 2011 4:27 pm

Re: Add 1-4 new unit types but only allow 4 to be used at a time

I like this idea a lot
Pkmooing3,
Be careful what you wish for
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nIcKrOx

User avatar

Warlord

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Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Sat Jul 30, 2011 7:12 pm

Re: Add 1-4 new unit types but only allow 4 to be used at a time

Interesting tactic, you could still train all types of troops though correct?

What about dispatching? technically its an attack (takes up an attack slot). But i would want to be able to move all 8 of my troops at once

What happens if more than 4 troops are left out in a city? If attacked what units are left out?

Those kinda questions are difficult to answer and i feel like that would be the downfall of this idea :(
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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PRNRPH

Newbie

Posts: 9

Joined: Sat Jul 30, 2011 3:59 pm

Post Sat Jul 30, 2011 8:00 pm

Re: Add 1-4 new unit types but only allow 4 to be used at a time

Good points

Troop Movements (dispatch) would be allowed for all types at once. if that would be difficult to code (true attack vs dispatch) then you could attack with all 8 at once but just the 4 you sent the most of would enter the battle the rest would just sit out. Probably easier to code set attack = true vs false if true then___ else___

You could build all types in each city still with max of 2-3 unit types at one time depending on VIP status.

If you are attacked the default would be whichever units you have the most of, the others would be on the sidelines. Then the second attack would be the top 4 of whatever's left and so on.
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nIcKrOx

User avatar

Warlord

Posts: 2199

Joined: Mon Jul 05, 2010 2:36 pm

Location: "P. Sherman, 42 Wallaby Way, Sydney"

Post Sat Jul 30, 2011 9:35 pm

Re: Add 1-4 new unit types but only allow 4 to be used at a time

What about ties in unit sizes?

Just gotta point these out cuz haypi could probly mess the code out or wutev and someone would find a way to glitch and pwn everyone
\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19

May his noodly appendages keep us from floating up to the sky.
Ramen.


FSM
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Falcon15

Baron

Posts: 184

Joined: Fri May 13, 2011 11:27 am

Post Sun Jul 31, 2011 4:02 am

Re: Add 1-4 new unit types but only allow 4 to be used at a time

I like this idea. Like Nick said they would have alot of glitches that would have to be worked out but if they could get those fixed it would be great!
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AnDrOId122

Citizen

Posts: 117

Joined: Fri Aug 20, 2010 3:59 pm

Location: In a house

Post Sun Jul 31, 2011 1:33 pm

Re: Add 1-4 new unit types but only allow 4 to be used at a time

I like this idea, but I think the spy in original post is too powerful
people spend their lives searching for the meaning of life, and fail to find it.

I know what their mistake is. There is not one but two meanings of life:

Haypi and elder scrolls

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