DueNorth #2 - Haypi Prologue Comp - "The Age of Adventure"
Desperate kingdoms started fighting each other with mighty warships for the riches of the seas. Great armadas of ships battled in week long skirmishes. Through the years, the loss were heavy for all sides. With the scarcity of resources, the war machines that were broken were not replaced. Soon, the generals were not able to keep the war going. They needed a new plan.
A group of wise scholars found ancient writings of a gateway which can open the door to a new world. A world where the land is pure and virgin. A world where everything is still plentiful. A world where there can be peace. All it takes are the sacred relics of each kingdom to be joined together to form a key to the gateway.
After years of negotiations, the leaders of each kingdom finally agreed upon meeting at a neutral location to merge the relics. They sent their best ships and crew to protect and transport the relics. One by one, the convoy transporting the relics departed their home port towards the destination with cheers of the people heard behind them.
The people at the ports eagerly waited. One week passed... and then another... and then another with no news. Their best hope was lost. Angry and in despair, the people revolted and the kingdoms collapsed.
From the ashes emerged powerful port cities. They became trade hubs for a new breed of sailors who rely not only on their skills in warfare, but also their abilities as merchants. Crafty engineers used the limited resources available to develop nimble wooden submarines with sonar and oxygen technology to explore the seabed. These advances gave sailors the ability to mine resources and scavenge any treasures under the deep blue sea.
Who knows what is resting there under the merciless sea? Silently... waiting... to be discovered. The age of adventure has begun.