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Wlf, reaper, yodac, and speshil

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Samuel96

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Posts: 5

Joined: Mon Jul 05, 2010 6:02 pm

Post Sat Feb 12, 2011 8:36 pm

Re: Wlf, reaper, yodac, and speshil

That's quite a good guide
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BroBot2.2

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Posts: 108

Joined: Sun Jan 16, 2011 6:39 pm

Location: USA

Post Sun Feb 13, 2011 2:30 am

Re: Wlf, reaper, yodac, and speshil

Thanks
BroBot2.2 - Leader of the #1 alliance in s43
BroBot2.1 - s28 (inaactive)
BroBot2.0 - s104 (a liitle active)
FavreFan101 - s102 (inactive)
Check out my guide at---
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TheLoneWlf

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Posts: 8

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Location: California, USA

Post Tue Feb 15, 2011 3:28 am

Re: Wlf, reaper, yodac, and speshil

This is what i have, and how i've choosen to organize it is this: The more relivant the info is to an expert player, the higher up it is. In retrospect, Noob stuff should be on top. then the intermediate stuff in the middle, expert stuff at the end... the reason for the divisions is so that one can send "page 1-3" to noobs, "2-3" to intermediate, and just "page 3" to expert players (pages in quotes because its actually like 4 pages, and we'll have to work on how to break it up further).


PLEASE READ IT! dont just gloss it and scroll past... READ AND OFFER EDITS/ADDITIONS/CORRECTIONS!!! we are getting closer to a finalized product.

Names of collaborators left off to protect the innocent :lol: :lol:



Forts
Lvl - # catapults required to capture (with 0 shooting)
1-250
2-500
3-800
4-1300
5-2000
6-3600
7-6000
8-9000
9-13000
10-18000
====
Oasises
Lvl - # cats
1-5
2-10
3-25
4-50
5-70
6-100
7-200
8-400
9-500
=====
Scouting
Several 0~9
One or two dozen 10~24
Dozens 25~49
Scores 50~99
One or two hundred 100~249
Several hundred 250~499
Hundred 500~999
One or two thousand 1000~2499
Several thousands 2500~4999
Thousands 5000~9999
Over 100 hundred;=10000
=====
Lvl Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3 1
6 3.6k 13 1
7 6.5k-nug-gem 24 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 59 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6
=======
Lvl 10 Turrets Can Kill
255/76/306/85 per turret per round

Lvl 10 Traps Can Kill
120/36/144/40
======
This is the output from each level.

           catapults 
Field length   Level  shooting  
1100                 0         800 
1116                 1.        816
1132                 2.        832
1148                 3.        848
1164                 4.        864
1180                 5.        880
1196                 6.        896
1212                 7.        921
1228                 8.        928
1244                 9.        944
1260                 10.      960
            Turrets
Field length   Level shooting 
900                   1       600
950                  2       650
1000                 3       700
1050                 4       750
1100                 5       800
1150                 6       850
1200                 7       900
1250                 8       950
1300                 9       1000
1350                 10     1150
=====
Oasis lvl Output
1. 100
2. 200
3. 350
4. 550
5. 850
6. 1250
7. 1900
8. 2700
9. 3700
10. 5000
=======
Lvl of Fort Output
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
======
You get prestige from:
•Winning a war when others have troops
•Upgrading your resources and buildings
•Building traps
•Training troops
•Having successful hunts
=====
ATTRIBUTES, ITEMS, AND SKILL POINTS

Attribute
So theres 4 places to add attribute. They max out at 100 (plus items)
1.attack (145 max)
2.defense (145 max)
3.speed (145 max)
4.fortune (110 max)

ITEMS
There are 5 equipable items in game
Swords (lvl 1-15) add 1 attack per level
Armor (lvl 1-15) add 1 defense per level
Horses (lvl 1-15) add 1 speed per level
Maunel (lvl 1-15) add 1 attack, speed, defense per level
Ring (lvl 1-10) add 1 fortune per level.

Notes-
Attack increases the Attack of Your Unit per 0.5% per point.
Defence increases the defence of your unit per 0.5 % per point.
Speed increases the Speed of Units per 1% per point.
Fortune gives You a better chance of double/triple attacks and gives you better hunts.

SKILL
There are 5 skills, each max out at 10.

Unlock chest: each level grants you the ability to unlock chests of higher level without keys.
Heal: this let\'s you save a portion of your troops who die in battle. Every level saves 2%
convince: this allows you to keep enemy troops caught in traps. Each level let\'s you keep 2%
hidden attack: this feat let\'s you attack enemies without the pesky red notification popping up and alerting the defender. If they see the attack in action tab, it hides the troop volumes.
Break cranny: this skill allows you to steal from another player\'s warehouse. The highest is 50%. Break cranny fights the defender\'s cranny level. High break cranny beats a defender\'s high level cranny every time.



Battle techniques:

War Prestige calculation:

Attacking - when attacking another player you have total control. The first thing you do is hold all troops. You want to see if they are commanding, this also gives you a chance to look at field length. 1350= lvl 10 turrets, 1300= lvl 9, 1260= lvl 8 or lower, if turrets are lvl 9 or 10 u need to shield cats w calv or inf. anything less means lower shooting. When attacking cats, you can defeat with cats by pushing up cats ( and a blocking unit if theres turrets ) rnd 4. This means u command them foward during rnd 3. ( make sure your cats target their cats ) if they have all four units, one would be remaining.

The reason you should always bring calvary is.... If they have max speed, you need calvary to take no losses, sending them foward the same round as cats. Recognizing max speed can be very tricky!! I have actually marked my iphone case to do so. As you all should know techs are very important, with techs evenly matched, defense has advantage. So if evenly matched u should withdraw, and should never lose prestige when attacking. The idea is to battle an uncontrolled army for the most part. 

Cats vs calv - they both have advantages, i have found the other two units completely pointless!!! (except for blockers) Calv are a lifeline for farming and taking oasis, they save you a ton of time. I like to also use them for long attacks on oasis , which units are frequently left in. You seem to get a better hidden chance from just calvs as well. 

Cats are your prestige makers. The idea is to kill all their units and lose as least as possible. No losses attacking with calvs happens, but it takes the right circumstances, and is not always possible.

When it comes to numbers, this means the most, but cats in my opinion trump all. With proper blocking cats can win vs. 4 times their number in calv, more if defending with turrets. This is assuming both players are controlling, if not in control, the battle is all up to the person who is.

When defending verse an equally matched opponent, hold all units except cats, move them forward one round, and then hold. There is no way you can lose unless your speed sucks, or opponents tech is better. Your defences are also a big advantage. Always remember attacker can always resign, this makes it impossible for you to lose prestige if u always hunt immediately, and keep your troops fed. I know most of you know your stuff, but hopefully ive helped someone tell me if this letter is missing anything or u have any questions





Hunts (estimated not gonna be exact)

If you hunt with 10000 inf you will get only 1,414x more money than with 5000 inf (1,414=sqrt(2)) but u got twice as much troops....



Hunts:
Nugget: 5000 infantry for 90 hours
Gemstone: 10000 infantry for 90 hours
Medalian: 30000 infantry for 90 hours
Scepter: 100000 infantry for 90 hours
Crown: 250000 infantry for 90 hours

Level 15 sword: 50000 infantry for 90 hours
Level 15 armor: 50000 infantry for 90 hours
Level 15 horse: 50000 infantry for 90 hours
Level 15 manual: 100000 infantry for 90 hours
Level 10 ring: 20000 infantry for 60 hours

Level 10 chest/key: 125000 infantry for 90 hours.

Must be hunted in a level 9 wood oasis not recently hunted to get the items!!   
Achievements
            .:.:.Title Class.:.:.
☒-Beginner: Upgrade your general title to level 4 (3rd baron) *10 points*
☒-Junior: Upgrade your general title to level 11 (2nd earl) *10 points* 
☒-Senior: Upgrade your general title to level 17 (2nd duke) *10 points*
☒-King of the Kings: Upgrade your general title to level 20 (King of the Kings) *30 points*

            .:.:.Equipment.:.:.
☒-Equipment Master: Obtain max level of all equipment *10 points*
☒-Lucky Hunter: Get 5 treasures level 10+ or 5 chests level 7+ in all from hunting *20 points*

               .:.:.Skill.:.:.
☒-Senior Professor: Have one skill to level 5 *10 points*
☒-Master Professor: Have one skill to level 10 *20 points*
☒-Senior Locksmith: Unlock 5 chests level 5+ *10 points*
☒-Master Locksmith: Unlock 5 chests level 8+ *10 points*

                .:.:.Occupy.:.:.
☒-Elite Oasis Invader: Occupy 2 level 10 oasis at the sams time *10 points*
☒-Elite Fort Invader: Occupy 1 level 10 fort *10 points*

                 .:.:.Referrals.:.:.
☒-Senior Referer: Invite 5 friends to the game and they all have upgraded to level 4 (3rd baron) or higher *40 points*
☒-Master Referer: Invite 10 friends to the game and they all have upgraded to level 7 (3rd viscount) or higher *100 points*

             .:.:.City Life.:.:.
☒-Perfect Resource: Upgrade all resources of a main city to level 20 *10 points*
☒-Haypi Master: Own 5 branch cities *10 points*
☒-Efficient Speed-Up: Speed up upgrades for 50 times *30 points*

                .:.:.Luck.:.:.
☒-Lucky Daily: Get 300,000 money from daily gift in all *10 points*
☒-Elite Lucky Daily: Get 50 coins from daily gift (except festival or other special gifts) in all *10 points*
☒-Treasure Collecter: Get 5 treasure greater than level 10 or 5 chests greater than level 7 from daily gift *20 points*

                .:.:.Tech Center.:.:.
☒-Junior Technician: Upgrade 5 tech skills to level 5 *10 points*
☒-Senior Technician: Upgrade 5 tech skills to level 10 *10 points* 
☒-Master Technician: Upgrade all the tech skill to max level *20 points*

                 .:.:.PVP.:.:.
☒-PVP Enthusiast: Participate in 5 PVP competitions *50 points*
☒-PVP Winner: Earn top 5 place in PVP competition *100 points*

                  .:.:.War.:.:.
☒-Major Attack: Attack a player greater than or equal to your level and kill 500,000 soldiers in all *20 points*
☒-Catastrophic Attack: Attack a player greater than or equal to your level and kill 1,000,000 soldiers in all *20 points*
☒-Major Defence: Defend against a player greater than or equal to your level and kill 500,000 soldiers in all *20 points*
☒-Extreme Defence: Defend against a player greater than or equal to your level and kill 1,000,000 soldiers in all *20 points*
☒-Master Persuader: Convince 5,000 soldiers in all *20 points*
☒-Master Healer: Heal 5,000 soldiers in all *20 points*
☒-Sneak Attacker: Hidden attack for 50 times in all *10 points*

              .:.:.Money.:.:.
☒-Entrepreneur: Trade for 1,000,000 in marketplace in all *30 points



TIPS TRICKS AND OTHER INFO

Tip 1: Hide Your Supplies!
When you're logging off, or to stock pile resources, sell them at market for max prices. No one will EVER waste that much money to buy them. And, if they do, you now have tons of money to rebuild!

Tip 2: Hide The Food!
If you take every oasis near by, people will assume you are building up, or that you are at negative crop output. They will attack and steal these oasis and try to make you run out when you aren't online. This is called Starving, and it's pretty shady.

Tip 3: Hide Your Troops!
Hunting is great, until you get starved. Keep the troops at your main city to a minimum, and hide your outlying branch cities. Keep your armies at the branch cities because you can't search them in the map like a player's main city. If your oasis's are held by branches, it's nearly impossible to track down and starve you unless the player is EXTREMELY determined. At that point, you probably did something to provoke them which leads to...

Tip 4: Make friends!
Don't be belligerant and foul in world chat. Keep the chat clean, and keep yourself from arguing. Easier said then done. More people are attacked from trash talking or arguing then simply playing the game.
<<

Yodac

User avatar

Warlord

Posts: 2271

Joined: Wed Jul 21, 2010 9:16 pm

Location: Yodac LLC, Ohio

Post Tue Feb 15, 2011 4:26 am

Re: Wlf, reaper, yodac, and speshil

needs to be 4 seperate guides: new player, beginner, advanced, expert.


the format is ok. i have a better one

we really should try not to post all of our guides on here, once we start getting info that isnt as widely known.

not much to edit.

hmmmm.... the tome will soon be extinct.

keep credit off, until we can track down the original source for the info.

ie: someone in charge of that.....
any volunteers?
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

Image

Vayneglory wrote: Post count doesn't matter, quit bragging about it
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Samuel96

Newbie

Posts: 5

Joined: Mon Jul 05, 2010 6:02 pm

Post Tue Feb 15, 2011 6:04 pm

Re: Wlf, reaper, yodac, and speshil

If the Cats Wait, Simply Charge forward and the Archers will get first strike on the Cats. If the Cats are on a death march, wait 2 turns and move forward and attack on third turn

Forts:
Cats have a clear advantage here because archers do 0.77 their regular damage to Infantry. Therefore, it takes more than 10x the archers to attack a fort as it does cats.

If used correctly, a large archer army could be a real threat in battle.
==========
Remember that each unit can carry a certain amount of resources per unit. This is called overload in the specs. 
Infantry   80
Cavalry  100
Archer     40 
Catapult   40

So if you need to transport 800 of each resource, there is 3200 total to move. To do this you will require 40 inf or 32 cav or 80 arc/cats. 
=======


Section 3: SECRETS AND EQUATIONS

This is an extremely easy way to get awesome treasures! Some for leveling up! I got this tip from support3!

Hunts:
Nugget: 5000 infantry for 90 hours
Gemstone: 10000 infantry for 90 hours
Medalian: 30000 infantry for 90 hours
Scepter: 100000 infantry for 90 hours
Crown: 250000 infantry for 90 hours

Level 15 sword: 50000 infantry for 90 hours
Level 15 armor: 50000 infantry for 90 hours
Level 15 horse: 50000 infantry for 90 hours
Level 15 manual: 100000 infantry for 90 hours
Level 10 ring: 20000 infantry for 60 hours

Level 10 chest/key: 125000 infantry for 90 hours.

Must be hunted in a level 9 wood oasis not recently hunted to get the items!! 
=================
This is a hunting secret
People always want to know how to get a better hunt,here\'s what I found which may help you.

Oasis Level
Value
0
400, 000

1
388, 888

2
366, 666

3
344, 444

4
322, 222

5
300, 000

6
288, 888

7
266, 666

8
244, 444

9
222, 222


The money you get from a hunt is 
(cav no. x 300,  inf no. x 150, x archer no. x 125, cat no. x 50) x total second hunted / oasis value

This equation only worked if your hunt is determine as successful by system and I don\'t know how does it determine it. Once your hunt is success the money you get should be equal to the equation output. There is a limit of the equation that is the maximum value must not greater than troop no. x troop speed/30

Fortune gives the power to convert money into treasure and unrelated to the money you get. The treasure you get is approximately the max. Price of the hunt.
So if you want to hunt a nugget you need 50,000 in the equation and some luck to convert it to a nugget but not alv5 ring. Any output over 25,000 will be automaticallyconverted to a treasure so you can never hunt more than 25,000 money.


Now remember before asking me try the math, basically you can get a nugget with about 20,000 inf. Just work on it
 ===============
How to get the most prestige out of a battle 

When a battle is over, the winning party gains war prestige (>=0), and the losing party loses war prestige (<=0). 
When war prestige drops to the lowest number of your title, it won\'t drop any more. 

Ware prestige=A-R x B
A - stands for the losing party\'s loss
B - stands for the winning party\'s loss
R - stands for a weighting coefficient. The coefficient is included in calculating battle losses when one party is of much stronger than the other in a battle. 

Considering the battle may be easier for the stronger party and tougher for the other party, each party\'s prestige will be adjusted by a coefficient so that the stronger partycannot take full advantage of the one-sided battle and the other party won\'t suffer from sheer defeat. If both parties are of the same level, the coefficient is 1. In doing so, Haypi Kingdom encourages the weaker party challenging the stronger and avoids the stronger monopolizing.
=====
How Forts Work
2000 resources per hour per level.
Odd 100 infantry times level.
100 infantry per hour on level 1. 300 infantry per hour for level 2. 500 infantry per hour for level 3 and so on.
<<

Samuel96

Newbie

Posts: 5

Joined: Mon Jul 05, 2010 6:02 pm

Post Tue Feb 15, 2011 6:07 pm

Re: Wlf, reaper, yodac, and speshil

2k resources per hour for lv 1. 4k resources for lv 2 and so on.
The hour of completion is different for each fort and turrets/traps only regenerate when they\'re resigned or when the system is under maintenance. Use that to your advantage.
========
Techs and their costs
•••••••••••
Scout Skill

The higher level your scout skill is, the higher scout precision you will get. When your scout skill level is higher than that of the enemy, you can get accurate amounts of the enemy\\'s troops and resources.


Marching Skill

If the marching skill is upgraded to a higher level, the marching speed of your troops increases by 3%.

Attack Skill

If the attack skill is upgraded to a higher level, your troops\\' attack ability increases by 2%.

Defense Skill

If the defense skill is upgraded to a higher level, your troops\\' defense ability increases by 2%.

Level--costs
Lvl 1: 1000
Lvl 2: 1800 
Lvl 3: 3200
Lvl 4: 5800
Lvl 5: 10500
Lvl 6: 18900
Lvl 7: 34000
Lvl 8: 61200
Lvl 9 110200
Lvl 10: 198400
•••••••••••
Wood Cutting

Wood cutting tech enhances the production of Lumber Mill. Wood production increases by 5% as the wood cutting tech is upgraded to a higher level.

Stone Digging
<<

Samuel96

Newbie

Posts: 5

Joined: Mon Jul 05, 2010 6:02 pm

Post Tue Feb 15, 2011 6:08 pm

Re: Wlf, reaper, yodac, and speshil

Say you have 2 cities; one at 600,600 (B) and one at 0,0 (A). If all your troops are in 0,0 and you wish to get them to 600,600 go dispatch your troops to city B and then take the oasis at say 1.1 with city B. Then you dispatch troops back to city A and take the oasis at 599,599 with city A. Now you can move troops back and forth with relatively no effort until that oasis dries up. Once it hits level one you just warp troops there and take another.

Yes it does take time to set up but once you have it you have it for good and it helps SEVERELY. I was attacked by a guy 5 mins away and pulled together my whole army from all map corners to fight him off. 

Since you are limited in the number of oasis you can have employ a skip system. To do this you take oasis near city C with city A, and an oasis near city A with city C. Then you can move troops from C to A, and then from A to B. It still should take you less than one minute. A great strategy is to have all your cats in your city that is most attack-prone. This cuts down on the time it takes to get from oasis to oasis by almost 6. You can then get your troops back to C by going from B to A, and then back to C.
-Jombachili
=================
TACTICS-FEEDING

One of the top questions I get is how do you feed so many troops

So here\\\'s how it works..

You load balance feeding across your cities. Park them touching or very close together for fast dispatching 

EA: city with 15crops and no oasis has 5,120 crop production 
Every level of plant tech increases that by 10% so lvl 10 is 10,240 crop
Now enhance is another 50% on top of that now your 15,360

That\\\'s per city with no oasis and no extra feeding at all

Your warehouse carries 449300 crops

If you have -44,000 crops you now have 10hrs of food

That\\\'s roughly 6,000 cats per city if you choose to feed every 10 hours

So at level 16 I have 6 cities now I can support 36,000 cats with a 10hr window

Wait we still have oasis
Ea lvl 9 oasis adds 3,700 + 100% crop tech and 50% enhanced = 11100

So now you can add another 1110 cats
<<

Samuel96

Newbie

Posts: 5

Joined: Mon Jul 05, 2010 6:02 pm

Post Tue Feb 15, 2011 6:09 pm

Re: Wlf, reaper, yodac, and speshil

Enhancement                                   
Lvl / Increase / Cost / Success %
1              2%          4              100%
2              5%          5              95%
3              7%          6              90%
4              10%        8              85%
5              15%        9              80%
6              18%        11           75%
7              22%        13           74%
8              25%        14           72%
9              29%        16           69%
10           33%        18           64%
11           38%        20           57%
12           43%        22           51%
13           48%        24           41%
14           54%        26           34%
15           60%        28           30%
16           67%        30           28%
17           75%        32           26%
18           82%        34           24%
19           91%        36           20%
20           100%     38           18%
<<

BroBot2.2

User avatar

Citizen

Posts: 108

Joined: Sun Jan 16, 2011 6:39 pm

Location: USA

Post Tue Feb 15, 2011 6:16 pm

Re: Wlf, reaper, yodac, and speshil

if you want to use my enhancement guide when its done thats ok (as long as i get credit)
BroBot2.2 - Leader of the #1 alliance in s43
BroBot2.1 - s28 (inaactive)
BroBot2.0 - s104 (a liitle active)
FavreFan101 - s102 (inactive)
Check out my guide at---
<<

Nathan05

User avatar

King

Posts: 4618

Joined: Wed Oct 20, 2010 4:41 pm

Post Tue Feb 15, 2011 6:19 pm

Re: Wlf, reaper, yodac, and speshil

anny guide written by nathan01/nathan05 credit goes to me>>>>
how do you let people know if your hot cakes are selling well?

Nathan05
S106
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