Sun Jul 04, 2010 3:47 pm by Caladan
Ok, I like this idea, but with a few changes. Currently if you bring a players branch city down to 0 loyalty, but you're city slots are full, it just stays with the owner right? I think a random building should be downgraded one level when this happens. That way there would be a consequence of all the attacks. Currently there is little motivation to defend your cities, especially your main.
It should also have some kind of percentage of chance based on the lvl difference between players. So a lvl 15 attacking a lvl 6 might only have a 5% chance to destroy a level, but a lvl 7 attacking a lvl 12 would have a 70% chance.
Last edited by
Caladan on Sun Jul 04, 2010 10:08 pm, edited 1 time in total.
Beware the Artesians!!