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Interactive Hunting

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Patsy

Beginner

Posts: 78

Joined: Thu Dec 02, 2010 2:02 am

Post Thu Dec 02, 2010 11:33 pm

Interactive Hunting

I was thinking of possibly adding a hunting mini-game where once troops are sent to hunt there Is the option of "commanding" a little game that could possibly reap small rewards that would go on top of the harvest. It would be 1 attempt and possible chance to get extra gold or what-not. It would involve the troops to select a pathway or general area inside the oasis where they would hunt for goods. There will many paths/choices and a somewhat trail of goodies that you can possibly follow. So basically with each correct path taken you get another chance to select the next right path. Every step the goods get better and better but the odds get harder after each correct selection.

I'm still thinking of how to refine this idea, but I just wanted to give a general idea of what I'm thinking of :p -Pat
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Bahpben

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Posts: 662

Joined: Wed Jun 23, 2010 12:30 pm

Location: DA VILLE

Post Thu Dec 02, 2010 11:46 pm

Re: Interactive Hunting

I love this idea! I really like how you involved individual interactive (title) hunting with Haypi, and think it would be a great addition. Kind of like a game show.. I think it would be awesome if you had other hunting ideas as well!
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Patsy

Beginner

Posts: 78

Joined: Thu Dec 02, 2010 2:02 am

Post Thu Dec 02, 2010 11:57 pm

Re: Interactive Hunting

Thanks of course I'm still thinking f how to refine it. It could be possible that there would be multiple kinds of "mini"-games" for the hunt and it be put on a randomizer of some sorts. Of course also with the more troops the better and bigger prizes of course just like the regular hunting.
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GenStryker

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Posts: 118

Joined: Wed Nov 24, 2010 6:30 am

Post Fri Dec 03, 2010 12:16 am

Re: Interactive Hunting

I love this

But also I think archers should be the best hunters... If u think realistic... Maybe an archer mini game
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GenStryker Server 30 Expert
Feel free to pm me here or on s30 for any help:)

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