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Temple Oasis

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Achillesxx

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Posts: 23

Joined: Sat Nov 13, 2010 2:07 am

Post Wed Nov 17, 2010 12:27 am

Re: Temple Oasis

the 1's in the 11 aren't even the same...
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Bahpben

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Veteran

Posts: 662

Joined: Wed Jun 23, 2010 12:30 pm

Location: DA VILLE

Post Wed Nov 17, 2010 1:07 am

Re: Temple Oasis

(it starts as a level 0 and cannot be held).


If it couldn't be held then there wouldn't be a point which means it wouldn't be on the game... fail..lol.. nice try though... had me for a moment... ;)
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divad12rev

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Baron

Posts: 203

Joined: Thu Aug 05, 2010 8:27 pm

Location: Heaven

Post Wed Nov 17, 2010 1:11 am

Re: Temple Oasis

Bahpben wrote:
(it starts as a level 0 and cannot be held).


If it couldn't be held then there wouldn't be a point which means it wouldn't be on the game... fail..lol.. nice try though... had me for a moment... ;)

Lolz fail there are lvl 0 oasis that can't be held just attacked and I think their only purpose is for newer players to complete task with few troops
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Omn1potent s17EXPERT divad12rev s10
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Pearcexxx

Newbie

Posts: 6

Joined: Thu Apr 29, 2010 3:03 am

Post Wed Nov 17, 2010 2:34 am

Re: Temple Oasis

I've got 9 of them. There so sick. I could believe I got 10k crop from it. So my army has 50k cats 60k archers 40k horses and like 100k infantry. I love have them. Soo nice. I found them all and they never loose Lvl.:)
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divad12rev

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Baron

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Location: Heaven

Post Wed Nov 17, 2010 2:54 am

Re: Temple Oasis

Lolz well he said temple oasis were to create ninja troops....contradicting stories.....
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Omn1potent s17EXPERT divad12rev s10
Need help? ASK :D I'm here to help never to hinder.
God wrote:Sure divad you can haz unlimited coins
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support24

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Posts: 7

Joined: Wed Oct 20, 2010 7:55 am

Post Wed Nov 17, 2010 8:50 am

Re: Temple Oasis

:lol: what a brave imagination ! Maybe we should consider about it.
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Lord_Phill

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Beginner

Posts: 61

Joined: Mon Oct 25, 2010 4:51 pm

Post Wed Nov 17, 2010 1:04 pm

Re: Temple Oasis

Thanks :)

Shame I had to resort to a ruse .. but I thought it might put people off the trail of the real way of aquiring the Ninja unit. Which, of course, is a closely guarded secret. Not to even be hinted at.

FYI - the Ninja unit:

Lord_Phill wrote:- Once acquired, the ninja appears as a 5th unit type, in your main city.

- Sometimes it won't be there. This is normal, as they're Ninjas, afterall.

- Crop consumption of the Ninja unit is zero. Ninjas eat iron

- Infiltration rate is 100% for the first use. It drops 10% per use.

- We don't know why, but we expect the townsfolk learn to illuminate their shadows a little more.

- Getting a new ninja unit resets to 100%

- That's even harder to rationalise

- Ninja units need not be tele-attacked; you can fire the Ninja via catapult over 300 map squares and he always lands safely.

- Increasing shooting tech increases range. The formula we haven't quite worked out, but looks a little like:
D = 300+(tech lvl x0.02) - food coefficient*

*(how recently he had iron for breakfast)

- All ninja attacks are hidden. (Do we even need to tell you this?)

- Ninjas can be countered by the presence of the 'Siren unit' in the target city

- The chance of the Siren unit "absorbing" the Ninja is based on her tech level.

- What that enhances, is best left off a PG forum

- A ninja unit can't be used on Sundays, in the time between 00:00:00 and 23:59:59

- You found him in a temple, which explains this curiosity.
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Vayneglory

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King

Posts: 3072

Joined: Wed Mar 17, 2010 2:15 am

Location: Indiana

Post Wed Nov 17, 2010 5:09 pm

Re: Temple Oasis

Last doesn't really make sense unless of course Ninja's follow the bible. And even then the day isn't actually Sunday.
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