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"city-dropping"

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Lord_Phill

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Joined: Mon Oct 25, 2010 4:51 pm

Post Mon Nov 08, 2010 2:27 pm

Re: "city-dropping"

I don't get the hoo-hah over this, at all.

It's a simple equation of risk vs. reward.

City dropping : costs money
Defending / avoiding : free

Anyone who states city dropping is "easy" has no idea of what it takes to do it effectively. You think it's pure coincidence that the attack hits 30 seconds after you've finished a dispatch from a sub to your main? 20 seconds after a hunt? 3 seconds after you just attacked a member of the same alliance?

No - the spenders are not just spending money and getting an easy reward, there is a lot of skill and tactic involved in making it work.

What takes more skill?

a) Gathering intel over hours / days or weeks on when the target is there, what the strength is, etc - usually engaging in a proper battle with a player who is online, trapped, and will do anything to defend?
or
b) Attacking a player you know is asleep and hoping the attack hits before they awake. Mopping up an army that advances like a mindless fort.

To those of you who say it's a cheat, try it. Save 40 coins from dg / free apps and give it a go. Then come back here and tell us all how it "was free prestige."

I'm top 5 in my server, and didn't get there by luck or spending more than others. Rico and others understand this too well. If you're on the receiving end, you have no idea what goes into making it work. It costs money, remember? That money spent means something to you, so there is even more incentive to not just fling an attack at random.
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Shin-ra

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Marquis

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Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Mon Nov 08, 2010 6:22 pm

Re: "city-dropping"

Nice to see this issue dusted off again after so many months. I'm not a big fan of the city dropping as it is a bit of a cheap tactic, but ultimately it isn't game changing either for a defender.

Just remember to immediately hunt after an attack. Unless the attacker has cavs with max speed, it isn't that hard to avoid a drop. Also, level 10 turrets are incredibly effective in making an attacker pay. Even if the defender has a fraction of the troops, they can often negate prestige loss with level 10 turrets.

Don't forget that city dropping comes at a high price. If an attacker fails a city drop, then they just wasted 20-40 coins.
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Ballaz23

Marquis

Posts: 585

Joined: Wed Oct 20, 2010 2:08 am

Post Mon Nov 08, 2010 11:51 pm

Re: "city-dropping"

Shin-ra wrote:Nice to see this issue dusted off again after so many months. I'm not a big fan of the city dropping as it is a bit of a cheap tactic, but ultimately it isn't game changing either for a defender.

Just remember to immediately hunt after an attack. Unless the attacker has cavs with max speed, it isn't that hard to avoid a drop. Also, level 10 turrets are incredibly effective in making an attacker pay. Even if the defender has a fraction of the troops, they can often negate prestige loss with level 10 turrets.

Don't forget that city dropping comes at a high price. If an attacker fails a city drop, then they just wasted 20-40 coins.

im going to post a topic about how to make city droppers pay in a few days

but most city droppers that fail end up losing 80+ to fend off loyalty to buy crops etc. and to move the heck out of there
I'm in Server 23, im very active and always busy helping players. Feel free to give me a holla!
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Lord_Phill

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Post Tue Nov 09, 2010 9:02 pm

Re: "city-dropping"

Shin-ra wrote:... I'm not a big fan of the city dropping as it is a bit of a cheap tactic


I'm not sure how far you have gotten into the game, but that statement just isn't true.
Firstly, it is not a cheap tactic. Read my previous post for why. If all you are doing is shortening journey times ... then yeah that's a little foolish. If you're doing it properly, you're mixing it in with a proper offencive strategy, simply as a means of making a payoff more likely.

Can you tell me a 'tactic' that doesn't / is not enhanced by city dropping?


Shin-ra wrote:Also, level 10 turrets are incredibly effective in making an attacker pay. Even if the defender has a fraction of the troops, they can often negate prestige loss with level 10 turrets


Level 10 turrets negate a maximum of 6000 prestige from the attacker's tally (assuming equal level) - they are no where near as effective as a lot of people seem to think. If you're taking on a 100k+ prestige target, you don't even blink at the turrets.
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xxSteedxx

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Joined: Tue Nov 09, 2010 9:27 pm

Post Tue Nov 09, 2010 9:35 pm

Re: "city-dropping"

In other MMORPG's I have played, there is a 24 hold placed on any city moved to a new location. All attacks in or out are prevented during this time to prevent drop and go attacks.
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dbz438

Marquis

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Joined: Sun Aug 01, 2010 11:45 pm

Location: Home Town: Kanto, Japan

Post Tue Nov 09, 2010 10:30 pm

Re: "city-dropping"

I agree also but people pay for the advantage, if their was a limit Haypi would lose money.
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Shin-ra

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Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Wed Nov 10, 2010 4:09 am

Re: "city-dropping"

Lord_Phill wrote:
Shin-ra wrote:... I'm not a big fan of the city dropping as it is a bit of a cheap tactic


I'm not sure how far you have gotten into the game, but that statement just isn't true.
Firstly, it is not a cheap tactic. Read my previous post for why. If all you are doing is shortening journey times ... then yeah that's a little foolish. If you're doing it properly, you're mixing it in with a proper offencive strategy, simply as a means of making a payoff more likely.

Can you tell me a 'tactic' that doesn't / is not enhanced by city dropping?


Shin-ra wrote:Also, level 10 turrets are incredibly effective in making an attacker pay. Even if the defender has a fraction of the troops, they can often negate prestige loss with level 10 turrets


Level 10 turrets negate a maximum of 6000 prestige from the attacker's tally (assuming equal level) - they are no where near as effective as a lot of people seem to think. If you're taking on a 100k+ prestige target, you don't even blink at the turrets.



I'm not King or anything, but yea I'm fairly up there.

City-drop: It's a tactic and it is fair game to use. I think it is a cheap tactic and that's my opinion. You seem to disagree and that is fine. I prefer to look for a fight rather than drop on an unsuspecting player. To me, city-dropping is dishonorable. I equate city-dropping to running up to a stranger and punching him in the face without provocation. When I attack, I want you there so you know I just killed you. See the difference?

Turrets: Tsk Tsk Lord Phill, how you have failed to master level 10 turrets. In the event that I am unable to pull my army back in time to counter an attack, there is always one troop of each type in my cities. I use these happy little troops as blockers. These blockers gain you up to 4 extra turns for your turrets to pound away at your enemy.

A good example of how turrets help is this: The other day I found 1200 cats sitting outside and were asking to be turned into prestige. So I send my troops over, move 1 cav up to take the blow from his cats while my cats kill his. Unfortunately for me the player had level 10 turrets that took out just enough of my cats to negate any prestige gained from his cat loss. No turrets = 12,000 prestige for me, 3 rows of level 10 turrets = 0 prestige for me. You're welcome.
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Taem96

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Location: Server 13

Post Wed Nov 10, 2010 1:17 pm

Re: "city-dropping"

`Blockers for turrets?
if you try and block your turrets, i sit there in pause until your blockers are in range! you cant block me from killing your turrets! Dont wanna advance your blockers into range? fair enough...i use my meatshield of inf to block my cats/archers and guess what? im losing the same amount of prestiige that i would anyway by attacking a city with lv 10 turrets!

Not to go off topic here, but phill is right...and i know for a fact that he and i specialize in knocking down level 10 turrets, in fact i have started doing this just to spite people!

As for city dropping, why would one drop a city on you if all you had was one unit of each for blocking your turrets? you miss the point....

I score mostly all my prestige from city dropping. I will only use a coin for city dropping and NEVER for anything else. when my attack is unsuccessful, because the target hunts, there is not much i can do but farm all his forts so he cant.

there are plenty of ways to counter city dropping. i would list them, but that would probably make it harder for me to have successful attacks.

What you have to do, people, is think outside the box. the easiest thing to do is gripe or complain that it should be changed....but if you try, im certain you could come up with 3 excellent preventative measures you can take to deal with city droppers.

Thanks.....I am a proud and successful city dropper since july 2010!!! and ill drop a city on ya just to make ya pooh in your pants!

P.S.
the main reason someone has dropped a city on you is cuz you are CARELESS! a general who cares about the general welfare of his troops will never, never, never neglect to hunt his troops when they are not involved in a mission. if you are careless, then in my eyes, its your own fault you got a city dropped on you!

I remember when this post first went up on forums, it was maybe a day or two after i joined Haypi Kingdom, and I remember wondering what all the hoopla was about.....well I can tell you, that the only time i had cities dropped on me it was an enmasse attack by the #1 alliance on the server out of revenge, and ya know what? I whooped em all!it was the most exciting time ive ever had on this game, fending off all those wolves, and it exposed me firsthand to the beauty of city dropping and how to do it properly. I still remeber it vividly and I even wrote a winning reflection covering the event. Behold the glory of the teleport! do not blaspheme and discount its splendor!
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Wipeout247

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Location: It's Raining... Yep You've guessed it. Some Random Place In England

Post Wed Nov 10, 2010 6:07 pm

Re: "city-dropping"

City Dropping is annoying but you have to live with it. Im not a coin buyer on any server ( i Know all the tricks though ) and i've been hit like this before.... why? Because I was either stupid enough to leave my troops out or i was on holiday and my troops starved. To avoid the 1st one you just have to be quick and check your actions box often to avoid hidden attacks. To avoid the second..... well theres nothing you can do about that but think about it. If i'm on holiday with no wi-fi I could have lost my army to someone who marched for 10 hours just as easily as to someone who moved right next to me and attacked because i wasn't there to get a warning. So basically the only way you can be hit like this is if your stupid enough to leave your army out and aren't paying attention.
Thx :)
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Shin-ra

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Marquis

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Joined: Thu Jul 22, 2010 5:57 pm

Location: Midgar

Post Wed Nov 10, 2010 6:15 pm

Re: "city-dropping"

This isn't really going off topic since I am simply pointing out how to minimize losses with turrets.

My point was to keep at least one type of unit in your city to give your turrets extra rounds. If a defender controls their units properly, then the attacker will ALWAYS incur more losses than not having those troops out. You may still win the battle and gain good prestige, but this is about minimizing losses.

As for city-dropping it doesn't bother me too much as a player would need to have a considerable amount of coins to city-drop on a regular basis. If a player wants to spend their (or their parents) money on buying lots of coins then more power to them. There is no perfect solution other than hunting your troops in time, however there are steps you can take to help mitigate your losses.
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