Main Building
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Re: Main Building
I Love the idea it would add more depth to the turn taking of battles
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"The excitement is in the curiosity of not know ; the knowing it self is no fun"
Re: Main Building
Like the idea!!! Its like having a certain group for certain attack. Like if the Map has favorites, then the troops also.
For example in one of you cities, you want to attack a fort, oasis or inactive players, you can do something like this:
Group1:
To attack: Level9 oasis
Troops: 0,0,0,1000
Group2: Level3 Fort
Troops: 4000,0,0,1000
Group3: Inactive Player
Troops: 0,1000,0,0
By having groups, we don't need to do the scroll the numbers in the attack portion, but of course the numbers of troops must be available in the barracks at the time of attack.
For example in one of you cities, you want to attack a fort, oasis or inactive players, you can do something like this:
Group1:
To attack: Level9 oasis
Troops: 0,0,0,1000
Group2: Level3 Fort
Troops: 4000,0,0,1000
Group3: Inactive Player
Troops: 0,1000,0,0
By having groups, we don't need to do the scroll the numbers in the attack portion, but of course the numbers of troops must be available in the barracks at the time of attack.

Re: Main Building
Yeah I think it would make it more of a strategy game to instead of just stop forward backwar and who to attack
Re: Main Building
Dont understand...

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Re: Main Building
Lol! I bumped too late! 10 seconds too late! Lemme explain:
In battle, troops have multiple commanders. I was thinking that if you paid a certain amount of coins, you could have a second commander (that you would control) with a certain amount of troops assigned to him which would increase every time you upgrade your "commander in main building". This way, you could split up your troops, to see if the enemy cavs can hit you yet, or to see just how many inf those traps would destroy. Every few upgrades you could get a new commander, so if it was level 20 you could have 6 groups of troops, maybe 2k,3k,1k,2k in each's control. This would greatly add to the commanding experience.
In battle, troops have multiple commanders. I was thinking that if you paid a certain amount of coins, you could have a second commander (that you would control) with a certain amount of troops assigned to him which would increase every time you upgrade your "commander in main building". This way, you could split up your troops, to see if the enemy cavs can hit you yet, or to see just how many inf those traps would destroy. Every few upgrades you could get a new commander, so if it was level 20 you could have 6 groups of troops, maybe 2k,3k,1k,2k in each's control. This would greatly add to the commanding experience.
18 posts
• Page 2 of 2 • 1, 2
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