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troops

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uranos

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Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Mon Sep 06, 2010 3:09 pm

Re: troops

;) my next guzide will explain it further

(oh know another long guide to write^^)
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InShadows

User avatar

Baron

Posts: 188

Joined: Sat Sep 04, 2010 8:21 pm

Post Mon Sep 06, 2010 3:09 pm

Re: troops

So using them as a mestshields isn't te only way...
Hey Im Shadows Leader of Forgotten in Server 13!
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uranos

User avatar

Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Mon Sep 06, 2010 3:13 pm

Re: troops

also u can combine arch with cats to hit other targets.
AND if both players got 145 speed, the one with the archers will win
Also ur enemy can only attack 1 kind of troops per round
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InShadows

User avatar

Baron

Posts: 188

Joined: Sat Sep 04, 2010 8:21 pm

Post Mon Sep 06, 2010 3:15 pm

Re: troops

Nice find uranos. Gratz on conqueror
Hey Im Shadows Leader of Forgotten in Server 13!
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Azp40

Newbie

Posts: 7

Joined: Mon Jun 14, 2010 7:38 pm

Post Mon Sep 06, 2010 3:18 pm

Re: troops

uranos wrote:the best combination is archer + cav + maybe a few inf.

Ill explain u why arch

- they got higher speed than cats
- with well commanding they can hit cats BEFORE cats will hit cav
- Their resources are more "balanced"
- High speed --> faster moving
- higher health
- higher defence


How do archers hit cats before cats hit calv? Cats have a longer range than archers so the only time when what you said is possible is when you keep your calvary stationary and just move your archers, but then your archers would get killed by the cats' higher range. The only time i can think that archers would outshoot cats is when the archers have a very high level shooting tech and the cats have a very low lvl shooting tech. And to answer the question: personally i like to use about 2 calvs per cat so 0,12k,0,6k
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uranos

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Warlord

Posts: 2282

Joined: Mon Apr 12, 2010 2:54 pm

Post Mon Sep 06, 2010 3:20 pm

Re: troops

thx :D well the resources of archer are very balanced and u can make 1404 archer per full warehouse --> 2808 prestige

Cats --> 2490
Inf --> 2496
Cav--> 2496
Archer --> 2808

Also a server is evolving that way

Cats
Cats + inf
Cats +inf + cav
Cav (+inf)
(Cav + Arch)

no server evolved to the last stage yet. Because i just figured it out ^^
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Gabe12

Veteran

Posts: 660

Joined: Mon May 31, 2010 1:22 am

Post Mon Sep 06, 2010 3:21 pm

Re: troops

The archers could hit the cav's first since archers have higher speed then cats?
"Never give up"

oh, this times are hard, there making us crazy, don't give up on me baby.

http://www.haypi.com/forum/viewtopic.ph ... 783#p83783 Check it out and give me feedback.
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Azp40

Newbie

Posts: 7

Joined: Mon Jun 14, 2010 7:38 pm

Post Mon Sep 06, 2010 3:22 pm

Re: troops

Gabe12 wrote:The archers could hit the cav's first since archers have higher speed then cats?


no, their speed is not great enough. they would still be hit first. they dont have enough speed to hit the cats (get close enough to hit them) before they get hit, is what im sayting
Last edited by Azp40 on Mon Sep 06, 2010 3:29 pm, edited 2 times in total.
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Bigredcool

Newbie

Posts: 4

Joined: Sun Sep 05, 2010 4:28 pm

Post Mon Sep 06, 2010 3:25 pm

Re: troops

thank you very much uranus:)
should i built more cats or cavs?
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Gabe12

Veteran

Posts: 660

Joined: Mon May 31, 2010 1:22 am

Post Mon Sep 06, 2010 3:25 pm

Re: troops

archers have higher speed then cats...
"Never give up"

oh, this times are hard, there making us crazy, don't give up on me baby.

http://www.haypi.com/forum/viewtopic.ph ... 783#p83783 Check it out and give me feedback.
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