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Inflation

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Grecio

Newbie

Posts: 1

Joined: Tue Aug 24, 2010 2:02 pm

Post Tue Aug 24, 2010 2:02 pm

Re: Inflation

It's called Deflation ; )
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Iamhated

Newbie

Posts: 15

Joined: Fri Aug 13, 2010 3:35 am

Post Tue Aug 24, 2010 2:04 pm

Re: Inflation

i believe the correct term for a fall in the price level is deflation not inflation, inflation is what we need right now

and have you noticed a similar trend with treasures or have these maintained their price?
Roll with us or get rolled over

Iamhated server 11 Obey me or die
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Rogue17

User avatar

Marquis

Posts: 503

Joined: Tue Jul 06, 2010 7:41 am

Location: !SOUTH AFRICA!

Post Tue Aug 24, 2010 2:53 pm

Re: Inflation

it depends. . .certain treasures increase in price as more people require them, unless there is a huge supply . .but eventually everyone will pass the point of needing items (nuggets) for example, and their price will start to drop. . .economics lol
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Gjal1

Newbie

Posts: 6

Joined: Tue Aug 03, 2010 7:57 pm

Post Fri Sep 03, 2010 4:26 pm

Re: Inflation

I sell cheap for those less fortunate that depend On money and not coins to build everything in general, call it wellfare. :D Im a Republican!
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TehninjaX

User avatar

Baron

Posts: 176

Joined: Wed Aug 25, 2010 6:21 am

Location: In The Shadows

Post Fri Sep 03, 2010 5:14 pm

Re: Inflation

Admin should raise the prices of each resource to at least 5.00 each to help with the deflation.
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Khades

User avatar

Citizen

Posts: 115

Joined: Sun Aug 08, 2010 1:47 am

Post Fri Sep 03, 2010 8:10 pm

Re: Inflation

The problem that you have with the markets is comes from a much much deeper source. It's an inherent flaw with the game that as long as it doesn't get fixed, other problems will occur.

Other MMOs open a bunch of servers and fill them up equally/randomly. The problem with this is that you have to guess/project how many customers you will have, and it's more expensive than haypi's way.

What Haypi does is they open one server, until it's filled, then move on to other servers. People eventually quit, but their place is taken, the empty fields are mostly filled. The ones that stay on the servers are the active players (since there is no new players) The active players will reach a point where they need to sell stuff to make money for techs and items.

First they start with resources until all the resources for a server hit .01 and eventually you'll reach a point where you have the maximum amount of resources you can fit in the market, but they're not selling fast enough. Then these players move on to treasures. Which means treasure prices will start falling, until they become overly saturated as well. Stone and crops are going for .01 in server 9, iron and wood for .04. But gold nuggets are still about 30k. In server 1, nuggets are 4k.

Server 1 is getting hit the hardest with this problem because they were the first. It's not just a regular deflation that will pass, it's supersaturation of the markets that is causing it, the sellers are increasing fast, and the buyers decreasing fast, but there is no new buyers coming in. And the deflation turns those buyers into sellers even quicker.

And there is also the problem with limited room for placement of new cities, and the increasing number of inactives makes resource gaining even easier, saturating the markets even more. Who wants to hit a lvl 8 fort for 300,000 resources, when you see a bunch of inactives around you with 449,300 size warehouses. And you don't need to kill troops to take the resources.
Dextrious - Server 9
Khades - Server 9
Khad - Server 13
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TehninjaX

User avatar

Baron

Posts: 176

Joined: Wed Aug 25, 2010 6:21 am

Location: In The Shadows

Post Fri Sep 03, 2010 8:59 pm

Re: Inflation

Khades wrote:The problem that you have with the markets is comes from a much much deeper source. It's an inherent flaw with the game that as long as it doesn't get fixed, other problems will occur.

Other MMOs open a bunch of servers and fill them up equally/randomly. The problem with this is that you have to guess/project how many customers you will have, and it's more expensive than haypi's way.

What Haypi does is they open one server, until it's filled, then move on to other servers. People eventually quit, but their place is taken, the empty fields are mostly filled. The ones that stay on the servers are the active players (since there is no new players) The active players will reach a point where they need to sell stuff to make money for techs and items.

First they start with resources until all the resources for a server hit .01 and eventually you'll reach a point where you have the maximum amount of resources you can fit in the market, but they're not selling fast enough. Then these players move on to treasures. Which means treasure prices will start falling, until they become overly saturated as well. Stone and crops are going for .01 in server 9, iron and wood for .04. But gold nuggets are still about 30k. In server 1, nuggets are 4k.

Server 1 is getting hit the hardest with this problem because they were the first. It's not just a regular deflation that will pass, it's supersaturation of the markets that is causing it, the sellers are increasing fast, and the buyers decreasing fast, but there is no new buyers coming in. And the deflation turns those buyers into sellers even quicker.

And there is also the problem with limited room for placement of new cities, and the increasing number of inactives makes resource gaining even easier, saturating the markets even more. Who wants to hit a lvl 8 fort for 300,000 resources, when you see a bunch of inactives around you with 449,300 size warehouses. And you don't need to kill troops to take the resources.

*standing ovation*
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