Wed Aug 04, 2010 2:55 pm by Matapiojo
I skimmed the previous posts, so please forgive if I repeat anything already said.
Both armies have advantages and disadvantages as everything else in life. The decision of going with one over the other is mostly due to prefference in gameplay.
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The first thing we need to talk about is this notion of one army being more expensive in terms of crop consumption than the other.
Put that thought out of your head. No matter what others try to tell you, you just need to remember that it is all a number's game. The best way to meassure an army's strength is in their consumption. Swords consume 1 crop an hour, Cats do 10, and Cavs do 4. Now lets run a little math just to give you an idea of what to expect.
Lets use the commonly accepted to be a competent mid-level army of 10,000 Cav. This army will consume 40k crop an hour. Fairly simple. An equivalent Sword/Cat army would be 5,000 Sword + 3,500 Cat. As you can probably tell, the second army has a lot more options to shift numbers back and forth, but those figures will suffice for now.
Without thinking about how a player's stats affect these numbers, lets look at some totals. The Cav army has a total combined attack of 1,750,000 and total life of 5,000,000. The Sword/Cat army has 1,425,000 of which 1,050,000 will hit at least twice without being reduced due to loss of troops (may hit many more times depending on opposing units and their relative speed), and a total life of 2,325,000.
So here we see that assuming equal numbers in terms of crop consumption, the Cav army has an advantage in both power and durability, but is vulnerable to having its numbers reduced dramatically before it gets a chance to reach the enemy. That is why you have to tailor your stats to each army's needs.
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Now lets talk stats.
You now know that a Cav army already packs a mean punch, so you need to work on them surviving long enough to deliver that punch. That is why Defense is crucial. Speed is in no short demand here either. The faster you reach the enemy, the better it will be for your exposed horses. My personal preference is to make Speed my primary, and Defense my secondary, but other players may disagree. Bottom line is that spending points on any other attribute for a Cav army will be a waste in terms of combat.
On the other hand, if you wish to fight little and focus on hunting instead, then you should look at Speed/Fortune (probably in that order as well). Well talk more about it later.
As for skills, there is really only one you need and that is Heal. Cav armies will suffer losses, there is no way around this, but you can alleviate your troop expenditure by having more and more of them being revived at the end of each battle.
Many players opt to make Hidden Attack their primary skill in a Cav army, but this is a big mistake. That skill is a good option for secondary, but your Army will already be blazing fast if you built it with Speed as your primary (and I don't see why you shouldn't). Often times your attacks will already be fast enough for players to either not notice as they may be chatting, commanding, or mailing. If you are a coin spender that can relocate your city at will then this is even more useless.
The secondary option I preffer the most for a Cav army is Break Cranny. Not only will this snatch more resources from players with fewer attacks, but it will also go long ways to starve an opponent (a tactick this army will likely need to use extensively to gain more prestige).
As for how stats affect a Sword/Cat army, that might be a bit less straightforward.
Regardless of the route you wish to take, Speed should also be your primary here. Speed will not be as valuable in actual combat for this army save for duking it out with other Cats, but the movement speed on map will be a big boost.
Your secondary attribute for this army might also be a bit tricky. Some players seem to like Fortune, but I have no idea as to why. I rather go for Attack. You improved chance of getting a double strike will mean very little if my attacks hit first, and hit hard. A Cat with max attack will be hitting at an abusive 2,120 each. If that attack hits first, that can take out two Cats before they get a chance to shoot back. Thats huge.
Fortune is not completely useless, just unreliable. It will carry some perks of better hunt results than your already slow army would have gotten otherwise, but that benefit does not make up for it in my point of view.
In the case of skills for this army, this is where Hidden Attack shines. Since your attacks will be so slow, you really want any edge you can possibly get for your opponent not knowing your on route to burn him. Even if he does spot you in the Actions tab, your "unknown" numbers will likely have him either hiding or underestimating you by meeting you with only a few troops. Easy prestige.
Heal is a good option for secondary to help you mitigate Sword losses (which might be massive some times), but it should deffinitley not be your primary skill. Break Cranny again is a decent alternative to secondary.
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Then lets talk about the actual armies. I'll talk Sword/Cat first.
Cats are devastating and are generally very forgiving to play with. Players that have ruined their attribute distribution can still play fairly well with this army. All they really need to learn is that cats can attack from very far, and that they need to be screened with some form of meat wall.
The army's first major disadvantage comes in speed. This army is slow. Very slow. Cats are essentially the game's snails, and you will feel it as you travel around the map. Even if you max speed at 100, and its branch technology, Marching, you will still be moving incredibly slow. This translates to you being able to deliver fewer attacks within the space of an hour. Fewer attacks per hour = to less resources/prestige per hour. Sure, you can see larger numbers in terms of prestige in a single battle with this army, but it still doesn't add up to larger gains at the end of your day's playtime.
The second disadvantage comes in the form of hunt results. These wont be great since the main factor to good hunts is speed, and cats lack that even if you max the attribute. That will slow down your gold income, but this is where the army will actually shine alternatively.
Since you will be taking little to no losses, you will have a lot of resources to burn. There is no faster way to make gold in this game than selling resources and the Sword/Cat army will grab those in large cuantities from raiding unoccupied forts. Cav armies have a hard time overcomming forts without taking major losses, but Cat armies can take these with relative ease.
If you built your Cat army right, you will be dealing massive amounts of damage. What's better, you will have mastered all the necesary techs to have deadlier LvL 10 turrets. This is a big plus as other armies will take longer to match the effectiveness of your turrets. Since Cats are a high-value target for prestige, you can bait inexperienced players into attacking a few hundred exposed Cats you leave in your city. That's where you pounce by blasting them with those turrets for some easy prestige.
Thats enough about that. The rest has been covered already. Now for Cavs.
This army may seem like it has more drawbacks than the Sword/Cat, but that is simply not true. The main reason is because if you built it right, you will have a potential nuclear weapon running around.
Cav armies are fast. Blazing fast. You can multiply many times over just how many attacks a Cav army can do when compared to a Cat army within a single hour. While Cats get big numbers for both resources and pres in a single attack, Cavs can gain many times more by outpacing the slow competition. If you are a diligent scout, you can overcome 3-5 more targets at the very least before a single Cat attack resolves.
The one major drawback is that you WILL take losses. There is no way around this. However, that may not be such a bad thing after all. Since you can farm innactives much better than the competition, you can replenish your troops quite easily. And since you get between 4 and 6 prestige for every Cav you build, you will see a nice prestige boost to compliment whatever pres you have already gained in battle.
Another less crucial drawback is that since your resources will be in high use, you will have a lot less to sell than a Cat army does. However, your army will be rendering much better hunt results to make up for this difference. So really, no real loss there.
Arguably, you will have trouble keeping your resources high to make up for your losses because you wont be able to take forts as effortless as a big Cat army, but like I said above, you can attack many more times before one Cat attack on a fort resolves. All you need to do is identify your neighboring innactive players, and you'll have all the resources you could possibly need within a few minutes.
Truth is that this army is so fast that between retraining troops and selling on market, your one REAL drawback will be running out of population quickly.
It is what it is, right? All that really means is that you can do all that you may wish to do in a shorter amount of time, letting you focus on other game elements or simply give you more spare time to reconnect with the real world.
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There might be more to say, but I think I already spoke more than any of you may have wished.
Hope it helps.