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Kidnapping/Ensalvement

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Kcmathews

Marquis

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Post Tue Aug 03, 2010 7:02 pm

Kidnapping/Ensalvement

There is already the ability to take resources from a losing city, but what about taking their people?
Although selling people on the market might be a bad idea for the game, resacking a city and kinapping their people should be perfectly acceptable. Treat people in a city like a resource and allow attacking armies to kidnap them...
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Overlord13

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Post Tue Aug 03, 2010 7:59 pm

Re: Kidnapping/Ensalvement

Or convince them to join you would be a better term
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Gamer21

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Location: USA , Georgia

Post Tue Aug 03, 2010 9:34 pm

Re: Kidnapping/Ensalvement

The idea sounds a little complicated for them to do but it could be done but I dnt see the point of doing it though
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MFGaryOak

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Post Tue Aug 03, 2010 10:52 pm

Re: Kidnapping/Ensalvement

Then higher level people, would have an unlimited source of people, giving them no more restrictions to make armies 24/7.

Think this through.
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Adina329

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Post Wed Aug 04, 2010 12:55 am

Re: Kidnapping/Ensalvement

I would rather take money - which as been suggested previously.
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Coolieoe

Baron

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Location: indiana

Post Wed Aug 04, 2010 9:05 pm

Re: Kidnapping/Ensalvement

Ya i agree with adina and mfgary
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redgun

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Post Wed Aug 04, 2010 10:04 pm

Re: Kidnapping/Ensalvement

No no! I like my money thank you very much :O

But the whole 'kidnapping' thing seems too violent.. You can already use convince on enemy troops, & it doesn't take too much to upgrade the main building.

But I do agree that there should be another way to get people, especially since they're used for EVERYTHING..
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Shadetale

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Location: New York City

Post Thu Aug 05, 2010 4:48 am

Re: Kidnapping/Ensalvement

Your citizens do everything at the tap of your finger willingly (apparently) and if you could steal them they become slaves, a no-no.
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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