Ideas for haypi
22 posts
• Page 1 of 3 • 1, 2, 3
I think a cool thing to add in to haypi would be having the walls have health or something like that for extra protection also maybe have a new building like arena with different amount of troops to fight against to win gold or treasure also maybe a bounty hunting list a easier way to make money than to continually having to hunt or wait for something to sell or even daily gifts
Re: Ideas for haypi
Also we could make it so one unit doesn't pwn all and instead make one unit really good against only one other type of unit really bad against another unit and just ok with the other unit kinda kind of like rock paper scissors except there are 4 instead of 3. And maybe we could have counter units or add more variety of units so the person has to make a variety to fight variety
Re: Ideas for haypi
i personally dont see anything wrong with how the trooops attack now cats are slow but have good range and power so they cost alot to make so i like the way haypi has their troops set up

Re: Ideas for haypi
archers u mean and i agree i dont see what they do cats are for power inf are for resources and cavs are for hunting what is archers for then??

Re: Ideas for haypi
If u played age of mythology u might agree it would be cool at the least to have more variety in the troops maybe better inf who cost more or calavary who are stronger but still pretty fast or cats that use speed to hit the enemy fast and hard rather than just hitting hard
Re: Ideas for haypi
Actually some of the damage has been increased/decreased against certain other units to ensure fairness. Catapults do .4 of normal damage to cavalry, and 1.9 damage to infantry. There is a chart somewhere in the forums.
22 posts
• Page 1 of 3 • 1, 2, 3
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