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"city-dropping"

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Akdragon76

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Post Fri Jul 09, 2010 9:35 am

"city-dropping"

My comments may not be recieved well by many, but I feel they need to be said. I have become aware, as I progress through the game, of the inherent difficulty of gaining prestige through attacking other players. Distance is a huge factor, as many a time an intended victim will flee in the face of impending attack and send troops out to hunt. This works well, it saved my hide many times as a noob fresh out of protection.
"City-dropping", or using the move city function as a means to facilitate a quick strike ability, is a method used by many players to circumvent the battle warning system and negate the physical distance factor. Since it costs 40 coins to move a main city and 20 to move a sub city, this option is only a viable one to those who spend an unreasonable amount of money on this app. Generally speaking, those big spenders also have massive armies. Overwhelming troop numbers coupled with the ability to teleport a city right next to an unsuspecting victim seems a heinous inequity. There are many advantages given to those who spend coin within Haypi, but "city-dropping" is the most egregious.
I object to this practice for another reason, albeit a somewhat less altruistic one. It is difficult for the majority of us to sit by and watch a minority gobble up enormous quantities of prestige using the city-drop method; we who do not choose to spend copious amounts of money on coin are reduced to watching our rankings slip all the while as we work hard at farming forts and building armies and obtaining small amounts of prestige here and there from skirmishes.
I realize the intent of the coin system as instituted by the game developers was to generate revenue, and in light of that fact I do not recommend removing the move city function, merely attaching a limitation to it. I propose a time limitation, such that after moving a city no attacks may be staged from it for a period of time (to be determined by game administrators). After this idea came to me, it was brought to my attention that another MMORPG called Evony had instituted such a limitation, with a 24 hour no-attack window after moving a city. This period seems a bit excessive, but as the precedent has been set by Evony developers already, I don't feel out of line suggesting that Haypi adopt such limitation. This would concievably reduce the amount of sneak- attacks on unprepared and unsuspecting victims, and should level the playing field for those who don't have large quantities of coin at their disposal, increasing overall enjoyment of the game and reducing the numbers of unhappy players who leave the game. I would appreciate any information on accessing the official channels, so that this proposal may be submitted to Haypi administrators for consideration. Thank you very much.
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Sameh

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Post Fri Jul 09, 2010 9:52 am

Re: "city-dropping"

Well said, and I fully agree.
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Nado

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Post Fri Jul 09, 2010 5:15 pm

Re: "city-dropping"

I do not like this idea for this sentence right here.
This would concievably reduce the amount of sneak- attacks on unprepared and unsuspecting victims, and should level the playing field for those who don't have large quantities of coin at their disposal, increasing overall enjoyment of the game and reducing the numbers of unhappy players who leave the game.

The reason the people buy coins is for an advantage. Not everyone ports for a prestige hit. Some people port with a few other alliance members to steal a sub city off someone. If you don't want sneak attacks take hidden attack out of the game then. If you are unprepared that is your fault for leaving the troops out. It also decreases the overall enjoyment for the people who donate money to this game which are more important (no denying it) and vital to running this game. I have donated money to this game but I have ported twice to attack players. If there was a timer on it over 5 mins then I would not port anymore just for the fact that I have to be penalized for spending money to speed up an attack.
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Bloodwolf

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Post Fri Jul 09, 2010 5:27 pm

Re: "city-dropping"

we have a way to fight this its called lock down u atck with one guy from hrs a way so they cant move then have ur pack atck them..... u cant take a way from the game just add to if if u have the will there is all ways a way
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Akdragon76

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Post Fri Jul 09, 2010 7:43 pm

Re: "city-dropping"

Nado--- I guess you got my point then. You said :
If there was a timer on it over 5 mins then I would not port anymore just for the fact that I have to be penalized for spending money to speed up an attack.
Mission accomplished!! You would still be able to move your city for the reasons Haypi intended that function, rather than abusing it as I believe city-dropping does. There are enough ways of generating revenue built into Haypi already that if you spend a little less money moving your city because it takes too long to attack, it won't hurt Haypi in the slightest. And yes, city dropping is useful for gang attacks to take subs. If you had a 5 min timer as you suggested, it would still allow you to drop on a target en masse and attack. You'd just have to wait a little longer. That five minutes would be quite an improvement over the 45 seconds warning some people get. The real motivation for city-dropping is not to shave time off the attack because people don't have the patience to march for hours. Sure, it DOES have that effect... The main reason it's used, though, is to take reaction time away from the victim. It strips them of their only means of protection, being able to send their troops to hunt. You say it's their fault for not being prepared. I say you're quick to judge. I've been dropped on, just as I returned from farming a fort. I had to scramble to get my troops sent to the next fort before the attack timer ran out. Was I careless? Was I to blame for being dropped on? No. I am always careful to keep my troops hunting when they're not being used for assaults, but am I to blame for the loss of my entire army if I slip and leave them at home while I'm in chat some time? That's what you'd have me believe. Is city-dropping a fair advantage? I understand you wanting to have access to advantages in the game through spending coin, but there are already plenty to be had! Advantages of THIS sort are extremely unfair. I explained all that in my first post. Furthermore, if you need to derive YOUR "overall enjoyment of the game" from wiping out unsuspecting victims by city-dropping on them, then you must never have been taught what sportsman-like conduct is.
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Nado

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Post Fri Jul 09, 2010 8:19 pm

Re: "city-dropping"

By saying I wouldn't port that means I wouldn't buy coins anymore. Porting cities generates to much coin usage to change. It would hurt Haypi people in my alliance only use coins for porting. If that got changed whats the use for them anymore? I have been attacked that way before too and I still want it to be in the game. You seem like you want a peaceful game were everyone just builds their cities up and talk in chat. This game is a war game. It means attacking people. You WANT them to be unsuspecting. If they know your coming they just hide and you get nothing. What do you want me to do send the exact equal amount of troops they have out for a fair fight also? Send them a message in advance saying "Hello I am on the way to attack you just giving you a heads up."
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Shwnboy

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Post Fri Jul 09, 2010 8:31 pm

Re: "city-dropping"

Well said Nado. Most of my coins are used for porting cities. With out this feature the game would be dull and boring. It keeps people on their toes
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Akdragon76

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Post Fri Jul 09, 2010 9:49 pm

Re: "city-dropping"

Apparently neither of you know how to read... that or you are too full of your own opinion and so eager to comment that you failed to comprehend the gist of my post(s). City-dropping would not bother me
in the slightest IF IT WERE A VIABLE OPTION FOR ALL PLAYERS. The way it stands now, only players who spend tons of $ to buy coin have the luxury of terrorizing through city-dropping. That may be great fun for you, but how fun is it for all those who came to play a "free" game, and get pillaged by people who have spent large amounts of money on said "free" game? Yes it's war, and I haven't made it to 3rd Marquis by sitting there playing hopscotch with my troops. I still say this war should be a fair one, where all players have an equal chance. Either everyone should have the ability to "ninja" someone else's army for free or for the same affordable-to-all price, or none should have it. Sure it sounds like socialism, but this is a game, not a nation. It is meant for fun and enjoyment, with an equal chance for both given to all. Heavy use of coin for "porting" denies those without coin the fun and enjoyment part. How is this then a "free" game? I'm not advocating abolishment of the city moving function. I recommend it's limitation, because it is being heavily exploited by a select few for hundreds of thousands of prestige per day. You think I'm making these comments because I'm a victim? No. Check my alliance affiliation and see if you think I'm suffering on account of being hit by "ports". It's the little guys, and the ones who think it's wrong to pay many times more than the cost of an xbox game just to stay competitive or keep from being wiped out by those with coin, that I'm standing up for.
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Nado

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Post Fri Jul 09, 2010 10:25 pm

Re: "city-dropping"

People should know playing a free game that allows you to donate money for extra benefits means you play at a disadvantage to those who donate. Answer me this why should players who play for free be on a level playing field with those who spend money to keep this game running? Most people who get killed by someone who ports next to them deserves to learn the lesson to put your troops up when they are at your city. There is NO reason to have troops out for longer then 15 seconds to send an attack.
The way it stands now, only players who spend tons of $ to buy coin have the luxury of terrorizing through city-dropping.
That is the way it should be I pay for my advantage with my real life money. If you spend nothing then you shouldn't get the same advantage.
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Darkon

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Post Fri Jul 09, 2010 10:25 pm

Re: "city-dropping"

I agree 100%

It's ok that coins speed things up, or help, but that kind of advatage is unfair
Future Head Mod of the forums - accepting bribes NOW!
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