[Proposal] Warehouse upgrade
OKay...as the higher level you go, the more troops you will need. Your army will get bigger, this is a fact. With food there are big crop production problems like 200k+ negative crop production/upkeep. PER HOUR. Sometimes per MULTIPLE CITIES.
Maximum capacity for a warehouse is:
449,300 resources of each type. Let's say your crop upkeep for one of your army's in your cities is negative 198,253. In two hours time, that's 396,506 crop taken...in two hours. What the hell? If you want to be specific, that's 135 minutes and 50 odd seconds that will be starved without being attacked. I mean...come on...Who wants to micromanage that stuff?
To me that's a waste of time, energy and a good human life :3
And most of all...if human life wasn't important...Haypi isn't really tapping into all of its avenues of its game for profit...but...
[WHAT I'M THINKING]
YOU CAN SKIP THIS PART TO MY PROPOSAL. THIS IS JUST REQUIREMENTS.
My proposal is that the warehouse should be upgradeable. Somehow. Someway.
I'm thinking maybe a couple of different ways:
1. Way 1 - Balanced on all 4 aspects
-Resources requirement is 50% of maximum capacity
-Medium Coin cost, 40 coins each level
-Peasants required is 1,000 increasing by 500 per level
-Upgrade time is 15 days increasing by 1.5 days per level
2. Way 2 - More costly on peasants and resources
-Resource requirements is 90% of maximum capacity
-Medium Coin cost, 40 coins each level
-Peasants required is 6,000 each time
-Upgrade time is 15 days increasing by 1.5 days per level
3. Way 3 - More cost on coins/resources
-Resource requirements must be 75% of maximum capacity
-Higher Coin cost, Coin cost 75 each level
-Peasants required is 4,000 increasing by 500 each level
-Upgrade time is 15 days increasing by 1.5 days per level
[PROPOSAL]
Okay these are just basic figures. Since the warehouse is already at level 20 at it's maximum, the level cap should be raised up to 25 at least.
If the warehouse should be upgraded, I'd like for all 4 resources to be upgraded. But if not possible, at the VERY least, crop should be allowed to have more space.
Starting out at level 21, I was thinking this:
LEVEL 21
-Current capacity: Level 20 - 449,300
-Next level capacity: Level 21 - 599,900
(75% of max resources)
Wood- 340,000
Stone- 340,000
Iron- 340,000
Crop- 340,000
Peasants - 1,500
Upgrade time - 360 Hours
Coins - 40
LEVEL 22
-Current capacity: Level 21 - 559,900
-Next level capacity: Level 22 - 736,500
Wood- 425,000
Stone- 425,000
Iron- 425,000
Crop- 425,000
Coins - 40
Peasants - 2,000
Upgrade time - 396 Hours
LEVEL 23
-Current capacity: Level 22 - 736,500
-Next level capacity: Level 23 - 936,100
Wood- 555,000
Stone- 555,000
Iron- 555,000
Crop- 555,000
Coins - 40
Peasants - 2,500
Upgrade time - 432 Hours
LEVEL 24
-Current capacity: Level 23 - 936,100
-Next level capacity: Level 24 - 1,205,700
Wood- 705,000
Stone- 705,000
Iron- 705,000
Crop- 705,000
Coins - 40
Peasants - 3,000
Upgrade time - 468 Hours
LEVEL 25
-Current capacity: Level 24 - 1,205,700
-Next level capacity: Level 25 - 1,565,300
Wood- 910,000
Stone- 910,000
Iron- 910,000
Crop- 910,000
Coins - 40
Peasants - 3,500
Upgrade time - 480 Hours
To me, it seems quite fair. Gives one enough time to restock resources. The upgrade time is needed for recovery of peasants and also not to allow such good benefits at such a convenient time.
Now, I'm still wondering if one should be able to speed up the time for the upgrade time.
For instance:
-1 Coins, 30 minutes - 0.02 days
-2 Coins, 2 hours - 0.08 days
-5 Coins, 5 hours - 0.20 days
-10 Coins, 12 hours - 0.50 days
-20 Coins, 28 hours - 1.16 days
-40 Coins, 60 hours - 2.50 days
-80 Coins, 140 hours - 5.83 days
-200 Coins, Instant finish - 14.5 days+
MARKET PROBLEMS
Now...there could be problems with the market with these changes. People wouldn't need to buy as much, so money could be harder to come by, making prices lower. At first, there will be lots of supply, but less demand. And I'm thinking inflation will be even worse than what it is right now.
But eventually, it'll stabilize to something in between these two price lists. People are just learning how to farm forts...when it gets really full, people are going to fight over forts, and resources will become a bit more scarce than they are right now at the moment. It's already getting crowded all over the map, people moving and creating cities everywhere.
For example on server 4:
NOW
Wood- .06
Stone - .02
Iron- .06
Crop- .02
Nugget - 27k
Gemstone- 75k
Medal - 90k
Scepter- 272k
Crown- 900k+
3 MONTHS AGO
Wood- .40
Stone- .15
Iron- .30
Crop- .03
Nugget- 30k
Gemstone- 45k
Medal- 140k
Scepter- 400k
Crown- 900k+
FOR ALL RESOURCES GETTING MORE SPACE
PROS
-Helps with crop upkeep
-Helps with giving people more time in real life
-Allows for more troop production in one session
-Haypi makes more money
CONS
-Would allow for a slightly faster prestige gain than what it is currently
-Market could be unbalanced
-Eventually warehouse would be too small again
-Costs coins (A must)
ONLY CROP GETTING EXTRA SPACE
PROS
-Helps with troop upkeep
-Will not cause inflation in market
-Haypi makes bank, but probably not as much as the former
-More time for real life
CONS
-Eventually warehouse would be too small again
-Costs coins (A Must)
CONCLUSION
I think this is a good implementation for both Haypi and the players. Players need a bigger space. Just like in real life, if you run out space, and you need to expand, you get storage space, or clear out more room...usually costing TIME and/or MONEY. But, if we went on the route of only crop space being upgraded, only good things could happen.
Just hear me out. Feel free to give suggestions and opinions.