Wed Feb 27, 2019 9:02 pm by Ironmite_651
Ghost
PANDORA
Class: Support/Tank
Overview
This is one of the strongest monsters in the game. With an extremely high HP, paired with its significant DEF/MDEF, it can take a lot of hits and survive many rounds. At the same time, it's 1st talent, Terror Trap, has a high chance of giving the oppenant infatuation and/or confusion making them unable to move, increasing Pandora and it's teammate's survivability. Terror Trap also has a chance of silencing opponents, disabling their talents for 1 round. Pandora's above average MATK means it can dish out considerable damage with its 2nd and 3rd skill. It has aspects of all 3 classes, but where it stands out is it's bulkyness and it's survivability.
Cultivation
-Max HP and MATK.
-Minimise ATK and SPEED
-You do not want to max DEF and MDED. You want Pandora's DEF/MDEF to be lower than the monster your pairing it with. The monster with the lower DEF/MDEF will be targeted. You should get DEF/MDEF stat to around 90/100 cultivation. From there, expirement with the monster you are pairing it with, and change its DEF/MDEF up or down depending on whether Pandora gets targeted or not. You want Pandora to be targeted, so it's 1st talent can activate.
-The lowers the SPEED, the better. Pandora benefits from a low speed - Why?
--Pandora's 3rd talent, Horror Fall, grants opponents lower resistance when it takes the field. You want Pandora to take the field last, so all the opponents get this debuff. If an oppenent takes the field after Pandora, it will not gain this debuff. The speed of a monster determines the order of the monsters taking the field: fastest first....slowest last.
--It will be slower than Tanko's, therefore Pandora will not gain tickets.
--If it is against another Pandora, you want the other Pandora to hit you first. If the enemy Pandora hits your Pandora first, then the enemy Pandora has a chance of getting silenced. Then, when your Pandora hits the enemy Pandora, your Pandora will not get any of the 3 debuffs from the enemy Pandora's 1st talent, as the enemy Pandora is silenced.
Strategy
-Best placed in the first or second slot of a team. This will activate horror fall on both enemies guarenteed. It would also be paired with another monster, and so it can support it.
-Due to it being a support monster, you do not want it to be on the 4th slot. If the battle ends up being a 1v1, Pandora has a chance of not dealing enough damage, and therefore could lose. It also would waste its potential of aiding its partner monster, since it is a support.
-You wouldn't want to pair Pandora with a tank,as it's 1st talent would not be activated with taunt abilities. Also, not enough damage would be dealt.
-You also would not want to pair it with a too fragile monster. Otherwise, the fragile monster will get targeted instead of Pandora, and so die, wasting Pandora's full potential to a large extent.
Combo Suggestions
You'd want to combo Pandora with a Damager, which has a decent DED/MDEF. (At least 120). In this way, Pandora will be targeted, and activate "Terror Trap", which would buy time for the Damager to deal a hefty amount of damage.
Kingpard: King has a good DEF/MDEF stat (so Pandora will get targeted) whilst dealing a ton of damage. Pandora also has the talent "Terror Aura", which has a chance of blinding enemies, decreasing ranged attack accuracy. Pandora's 1st talent, "Terror Trap" has the chance of confusing the enemy. This also causes a decrease in accuracy. This will allow a higher chance to activate King's "Dodge!" talent, greatly increasing its power.
Neor: Neor has a good DEF/MDEF stat (so Pandora will get targeted) whilst dealing a ton of damage.
Tanko: Has a higher base DEF/MDEF stat, so you could max cultivate Pandora. "Terror Trap" would stall plenty of time for Tanko to stack his tickets, greatly increasing his power.