Hybrids
Elemental advantages/disadvantages
So, a Fire and Water monster(possibly Steamy) would have an advantage over Ice and Fire, would have no advantage/disadvantage over grass and rock, and would be less effective against Water and Electricity.
Grass and Water hybrid(Swamper) would have an advantage over rock and water, have no advantages/disadvantages over fire and ice, and have a disadvantage for grass and electricity.
Fire and Grass hybrid would have an advantage over grass, have no advantages/disadvantages over electricity, water, rock, and ice, and have a disadvantage for fire.
These are the first three hybrids I have thought of. I do NOT suggest a psychic/ghost combo because it would be WAAAY op. Another thing to specify is weather. Weather for the Grass/Water combo would make it marshy. This would lower the dodge rating and speed of all monsters except Grass/Water combo, Rock/Water combo(for that would make mud) and Rock, Water and Grass monsters. Scorching for Fire/Grass combo, because it already helps both elements, and Steam weather for Fire/Water combo and Ice/Fire combo. This lowers the accuracy of all monsters accept Fire/Water combo, Fire/Ice combo, Ice, Fire, and Water. A way to obtain these hybrid monsters is through 7.5 gold, helping Haypi with the cost for this update. You also need lots of prestige to unveil. Well please leave a good comment or kindly criticizing comment! Thanks!
Claire.
