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Heros

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Peraltarh

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Joined: Sat Apr 17, 2010 5:33 pm

Post Tue Jun 22, 2010 11:24 pm

Heros

My idea is to be able to have a hero per account.
What is a hero?
A hero is a unit you create and can have only 1 per time. This unit gets lv and has it's own attibutes and skills.
Thre should be 5 heros:
Footman:
Atributes +5/level up
+1 skill point/lv
Skill: 1-Increase Footman attack by x%
2-Increase Footman defense by x%
3-Increase Footman speed by x%
4-Increase Footman def against cat/arch x%
Horse:
Atributes +5/level up
+1 skill point/lv
Skill: 1-Increase Horses attack by x%
2-Increase Horses defense by x%
3-Increase Horses speed by x%
4-Increase Horses def against cat/arch x%
Archer:
Atributes +5/level up
+1 skill point/lv
Skill: 1-Increase Archers attack by x%
2-Increase Archers defense by x%
3-Increase Archers range by x%
4-Increase Archers def against inf/cav x%
Catapult:
Atributes +5/level up
+1 skill point/lv
Skill: 1-Increase Catapults attack by x%
2-Increase Catapults defense by x%
3-Increase Catapults range by x%
4-Increase Catapults def against inf/cav x%
TreasureHunter:
Atributes +5/level up
+1 skill point/lv
Hunting with this hero could also give some prestige.
Skill: 1-Increase gold hunted by x%
2-Increase tasks treasures chance by x%
3-Increase stats treasures chance by x%

You can have only one, and whe it dies you revive it for an increased amount (according to the hero/s lv) with a max of 440k/res.
And you lv up killing units or hunting. Maybe there could also be Hero quests...

This would develop many new strategies and would be very interesting to see how people use those heros.
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Kuranuada

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Joined: Thu Apr 08, 2010 10:54 pm

Post Tue Jun 22, 2010 11:26 pm

Re: Heros

There have been several suggestions like this previously. However, it can easily be abused by players with multiple accounts on one server and such. It is good suggestion and has a chance of being put into effect in my opinion
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redgun

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Post Wed Jun 23, 2010 12:02 am

Re: Heros

For some reason i think this will just complicate the game.
Crimson

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Kuranuada

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Post Wed Jun 23, 2010 12:05 am

Re: Heros

That would be due to the fact that it would require close care and careful choosing.
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Elited

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Post Wed Jun 23, 2010 7:33 am

Re: Heros

Hmm it's kind of like the game Evony.
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Shadetale

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Location: New York City

Post Wed Jun 23, 2010 2:49 pm

Re: Heros

Haypi and Evony are too different games. Just because it's in evony doesn't mean it needs to be in Haypi
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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Darkon

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Location: Canada

Post Wed Jun 23, 2010 3:38 pm

Re: Heros

Most games of this type have heroes
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Shadetale

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Location: New York City

Post Wed Jun 23, 2010 5:28 pm

Re: Heros

Think of it this way:
isn't your general a "hero" of it's own? It's stats apply to all of your troops and you can upgrade him. He is basically the hero as he effects the rest of the troops
Shadetale wrote:Everyone is entitled to their opinion, no matter how misguided, misinformed, or misunderstood it may be... :/
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Mfilc

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Post Wed Jun 23, 2010 5:49 pm

Re: Heros

not in the way hes suggesting it though
mfilc on s1
mfilc2 on s6
mfilc007 on s7
milly8 on s8
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Peraltarh

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Joined: Sat Apr 17, 2010 5:33 pm

Post Thu Jun 24, 2010 12:50 am

Re: Heros

your stats have nothing to do with it, a hero skills just afect the units wich are attacking/hunting with him not the whole army
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