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Rise level cap to lvl70 ?

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DotaPlayer

Baron

Posts: 201

Joined: Fri Jul 12, 2013 2:52 pm

Post Sat Aug 17, 2013 3:33 pm

Re: Rise level cap to lvl70 ?

Koenaj wrote:
DotaPlayer wrote:That's Is the exact reason that it will spoil the game. Setanic everywhere.
:/

I really don't understand some people here...
Firstly, they're complaining that BL Expert is too hard.
This is a suggestion to make it easier, and now you're complaining about too many Setanics?
What do they have to do?
Note: I'm not pointing this to you, but to the majority of the complainers on this forum.


Some people complain about BL difficulty. But I believe it is intended by haypi to be that hard. So that people start buy OEL. Lets just face the fact, it is very difficult to almost impossible to pass BL without OEL. So my point is that Setanic can be said as "special" legendary which require OEL (gold coins). U can think it the same way as "skelly" and "purity" which is "exclusive" to cash spender.
I'm in those categories of people who think: "those who spend cash deserve exclusive (not necessary better) monster". And no, setanic at this moment is not just any legendary that can be obtained without OEL.


Cheers :D
Server 27

S Grade collections (Hall of Fame Level 60):
Leviathan (60), Fenrir (60), Cerberus (60), Gryphion (60), Chimera (60)X3 and Setanic (60).
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Ryeballs

Veteran

Posts: 723

Joined: Wed Apr 03, 2013 3:42 pm

Post Sat Aug 17, 2013 4:10 pm

Re: Rise level cap to lvl70 ?

DotaPlayer wrote:I'm in those categories of people who think: "those who spend cash deserve exclusive (not necessary better) monster". And no, setanic at this moment is not just any legendary that can be obtained without OEL.


I fully agree, P2W is a bad model for F2P games multiplayer games since most of the content is competition. Competition is literally made up of players not monsters. By having Pay to Win elements you are alienating players who play for free by makings them non-competitive in parts of the game. The less people doing PVP and Ladder, the less fun and value PVP and Ladder have.

The trick is to offer different things for paying players, not intrinsically better things. That means unique but comparable in strength monsters and a really cool thing would be to offer different monster palettes for paying players. Be able to have a purple Neon or a Red Leviathan etc. it's cosmetic but cool enough that people would pay.
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MasterWill

Conqueror

Posts: 1094

Joined: Sat Jan 05, 2013 3:38 pm

Post Sat Aug 17, 2013 4:23 pm

Re: Rise level cap to lvl70 ?

Ryeballs wrote:
DotaPlayer wrote:I'm in those categories of people who think: "those who spend cash deserve exclusive (not necessary better) monster". And no, setanic at this moment is not just any legendary that can be obtained without OEL.


I fully agree, P2W is a bad model for F2P games multiplayer games since most of the content is competition. Competition is literally made up of players not monsters. By having Pay to Win elements you are alienating players who play for free by makings them non-competitive in parts of the game. The less people doing PVP and Ladder, the less fun and value PVP and Ladder have.

The trick is to offer different things for paying players, not intrinsically better things. That means unique but comparable in strength monsters and a really cool thing would be to offer different monster palettes for paying players. Be able to have a purple Neon or a Red Leviathan etc. it's cosmetic but cool enough that people would pay.


This with cosmetic thingy is that some games did...they have IAP but only
to buy sth is individual and looks better than standard ingame.
BUT - would ppl really buy tons of coins to get a Blue Shiny Setanic?
Or would ppl buy tons of coins to be better and faster in the game process?
I think last option is the efficient way to get lots of money from users cause u
cant count that people will buy things only of different look.
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Koenaj

User avatar

Elite

Posts: 3939

Joined: Mon Jun 03, 2013 2:49 pm

Location: The Netherlands

Post Sat Aug 17, 2013 4:28 pm

Re: Rise level cap to lvl70 ?

MasterWill wrote:This with cosmetic thingy is that some games did...they have IAP but only
to buy sth is individual and looks better than standard ingame.
BUT - would ppl really buy tons of coins to get a Blue Shiny Setanic?
Or would ppl buy tons of coins to be better and faster in the game process?
I think last option is the efficient way to get lots of money from users cause u
cant count that people will buy things only of different look.

Of course people would prefer easier process above non-helpful content. But keep in mind that, if they keep continuing like they are now, the game will become unplayable for Free to Play players.
Content that has nothing to do with faster progress, but does appeal to the most people would definitely be a nice addition IMO.
Finally back on track and ready to help you guys :D!



Have a question? Feel free to ask me!

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Ryeballs

Veteran

Posts: 723

Joined: Wed Apr 03, 2013 3:42 pm

Post Sat Aug 17, 2013 4:39 pm

Re: Rise level cap to lvl70 ?

All of the faster progress stuff always had and will always continue to exist. Im saying instead of layering OELs (P2W and not even guaranteed P2W) the game would have been better served adding different venues to get coins.

Heck even making single OELs available to everyone but requiring a purchase to get the second one would be better and less detrimental to the end game experience without killing the online community.
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DotaPlayer

Baron

Posts: 201

Joined: Fri Jul 12, 2013 2:52 pm

Post Sat Aug 17, 2013 4:51 pm

Re: Rise level cap to lvl70 ?

Yes, I would agree.

The game would be much better if they make OEL available for everyone for 1, and the second need purchase to breed. There seems to be no problem when they have skelly and purity.

This new magic eggs are ruining haypi. OEL = instaownage.
Yes, luck is a part of this game and no one can deny that. But "Luck shouldn't affect the whole gameplay altogether". A level 12 newb can even get pair of OEL and kick everyone ass in pvp. All because of luck.

Hmm, I believe these are already off topic. I should stop my opinion on this discussion :D.
:mrgreen:
Server 27

S Grade collections (Hall of Fame Level 60):
Leviathan (60), Fenrir (60), Cerberus (60), Gryphion (60), Chimera (60)X3 and Setanic (60).
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Ryeballs

Veteran

Posts: 723

Joined: Wed Apr 03, 2013 3:42 pm

Post Sat Aug 17, 2013 4:54 pm

Re: Rise level cap to lvl70 ?

Yeah we are pretty much jerking each other off at this point lol
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MasterWill

Conqueror

Posts: 1094

Joined: Sat Jan 05, 2013 3:38 pm

Post Sat Aug 17, 2013 5:04 pm

Re: Rise level cap to lvl70 ?

Almost all games who are succesful and make big buisness is with Gamble feature like spin wheels or others like that. Oel is gamble and would you play gamble to get sth that doesnt make you high power but just looking better?
The only way haypi did so much money was gamble...like DragonVillage or othe monater capture games did.
And im not saying it wouldnt be good when haypi change sth and bring sth new and quit selling OEL but why kill a cow when she can still give milk ?
My wish would be:
Take off OEL from Game
Bring buyable animated epics and legendaries with same stats,skill and talents
but with new better looking animated skills and as said above animated monster. Make Legendaries available by Quests or finishin maps like setanic or levi so you can buy better looking version after you got it by quests/map.
If this animation is not enough i would add to those special animated monster randomly 5-20% more exp and 5-20% more Money and +10 more essence in wheel ( that means 11 essence stack in exp level wheel )
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Murderus

Baron

Posts: 196

Joined: Mon Feb 25, 2013 6:04 am

Location: Oregon/US

Post Sat Aug 17, 2013 6:01 pm

Re: Rise level cap to lvl70 ?

Well It's not that hard to get to lvl 60 now it seems. I got about 8 lvl 60 monsters now. If they up it then oh well. But Maybe they will just up it 5 lvl's instead of 10..
Lvl 31. 147/152 Owned Monsters

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Haypi Monsters English Facebook Group.
https://www.facebook.com/groups/HMEnglish/
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Ryeballs

Veteran

Posts: 723

Joined: Wed Apr 03, 2013 3:42 pm

Post Sat Aug 17, 2013 6:14 pm

Re: Rise level cap to lvl70 ?

You can't put the cat back in the bag. I'd just like to see developers and publishers find better methods to add value to paying customers experience without harming their game.

I mean, it could be Haypi is aware of the problems adding P2W creates but saw an overall decline in players so decided to do a cash grab. Because P2W is a direct attack on the longevity of a game, and Haypi Monster *was* already in decline, then it would make sense, even if I don't like it, to add OELs to squeeze the juice outta everyone they could.
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