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New PvP Game Mode

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MattWeber

Newbie

Posts: 6

Joined: Sun Jul 07, 2013 11:43 pm

Post Sat Jul 27, 2013 4:33 pm

New PvP Game Mode

There are a lot of new players joining Haypi Monster, and it has come to my attention that the veteran players, who have played for months, run PvP. I think it would only be fair to add different customizations to PvP.

As we already know there are the single, double, and dual options. My suggestion would to break it down even further to the player levels and monster rank.

For example, when you enter PvP you will have the option to choose single, double, or dual. Then you can choose the monster rank: common-uncommon, common-rare, common-epic, and all monsters. Lastly, it will separate the players by their levels: 15 and lower, 16-20, 21-25, and 26+.

These changes will give more variety to the game and make it fair to the incoming Haypi Monster players.

Thank you!
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Lord.Rex

Lord

Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Sat Jul 27, 2013 4:49 pm

Re: New PvP Game Mode

MattWeber wrote:There are a lot of new players joining Haypi Monster, and it has come to my attention that the veteran players, who have played for months, run PvP. I think it would only be fair to add different customizations to PvP.

As we already know there are the single, double, and dual options. My suggestion would to break it down even further to the player levels and monster rank.

For example, when you enter PvP you will have the option to choose single, double, or dual. Then you can choose the monster rank: common-uncommon, common-rare, common-epic, and all monsters. Lastly, it will separate the players by their levels: 15 and lower, 16-20, 21-25, and 26+.

These changes will give more variety to the game and make it fair to the incoming Haypi Monster players.

Thank you!


This has been suggested before and I still see 2 big problems with it. Pvp is dead as is, doing this will just separate the players even more causeing even fewer pvp roms for pairing. In addition many players have no room in their monster inventory for more, so if the only rooms open are for commons lets say then they would need to make room, and no one would sacrifice an epic or legendary just to make room for a bud or Joey.
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MattWeber

Newbie

Posts: 6

Joined: Sun Jul 07, 2013 11:43 pm

Post Sat Jul 27, 2013 5:13 pm

Re: New PvP Game Mode

Lord.Rex wrote:
MattWeber wrote:There are a lot of new players joining Haypi Monster, and it has come to my attention that the veteran players, who have played for months, run PvP. I think it would only be fair to add different customizations to PvP.

As we already know there are the single, double, and dual options. My suggestion would to break it down even further to the player levels and monster rank.

For example, when you enter PvP you will have the option to choose single, double, or dual. Then you can choose the monster rank: common-uncommon, common-rare, common-epic, and all monsters. Lastly, it will separate the players by their levels: 15 and lower, 16-20, 21-25, and 26+.

These changes will give more variety to the game and make it fair to the incoming Haypi Monster players.

Thank you!


This has been suggested before and I still see 2 big problems with it. Pvp is dead as is, doing this will just separate the players even more causeing even fewer pvp roms for pairing. In addition many players have no room in their monster inventory for more, so if the only rooms open are for commons lets say then they would need to make room, and no one would sacrifice an epic or legendary just to make room for a bud or Joey.


I understand where you are coming from; however, I started a discussion in s2 where people, including those at the top of the ladder with many S legendaries and epics, agree that there should be some changes to PvP to make it interesting. Maybe my idea is not perfect, but I think they could do something similar to make it interesting.
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Lord.Rex

Lord

Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Sat Jul 27, 2013 5:34 pm

Re: New PvP Game Mode

MattWeber wrote:
Lord.Rex wrote:
MattWeber wrote:There are a lot of new players joining Haypi Monster, and it has come to my attention that the veteran players, who have played for months, run PvP. I think it would only be fair to add different customizations to PvP.

As we already know there are the single, double, and dual options. My suggestion would to break it down even further to the player levels and monster rank.

For example, when you enter PvP you will have the option to choose single, double, or dual. Then you can choose the monster rank: common-uncommon, common-rare, common-epic, and all monsters. Lastly, it will separate the players by their levels: 15 and lower, 16-20, 21-25, and 26+.

These changes will give more variety to the game and make it fair to the incoming Haypi Monster players.

Thank you!


This has been suggested before and I still see 2 big problems with it. Pvp is dead as is, doing this will just separate the players even more causeing even fewer pvp roms for pairing. In addition many players have no room in their monster inventory for more, so if the only rooms open are for commons lets say then they would need to make room, and no one would sacrifice an epic or legendary just to make room for a bud or Joey.


I understand where you are coming from; however, I started a discussion in s2 where people, including those at the top of the ladder with many S legendaries and epics, agree that there should be some changes to PvP to make it interesting. Maybe my idea is not perfect, but I think they could do something similar to make it interesting.


Some changes probably means a server merge. I'm from s2, I know most of the people there and I can't see that many agreeing to this.
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schwag

Conqueror

Posts: 982

Joined: Wed Jun 20, 2012 4:55 pm

Post Sat Jul 27, 2013 8:44 pm

Re: New PvP Game Mode

Some changes: server merge (just for pvp), remove jellies and potions, add bots for 2k+ score, and prevent boosting. In addition to the problems Rex pointed out, I could see people exploiting the hell out of a system like that.
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Aapjuh

Baron

Posts: 155

Joined: Mon Apr 01, 2013 7:38 pm

Location: The Netherlands

Post Sat Jul 27, 2013 10:36 pm

Re: New PvP Game Mode

Bots after 2k points integral means you have to chance the name to PVE
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schwag

Conqueror

Posts: 982

Joined: Wed Jun 20, 2012 4:55 pm

Post Sat Jul 27, 2013 11:25 pm

Re: New PvP Game Mode

Aapjuh wrote:Bots after 2k points integral means you have to chance the name to PVE

Uh what?
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Squash

Marquis

Posts: 434

Joined: Sat May 18, 2013 2:08 am

Post Sun Jul 28, 2013 4:03 am

Re: New PvP Game Mode

Too much Pvp rules just make it one is no legendaries and other with legendaries at most
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Grade S - S Cygness, S Scythe, S Neon, S Flight, S Meniss, S hippo, S Rhor, S Smiter, S pewgway
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AcheTH

User avatar

Baron

Posts: 295

Joined: Fri Jan 25, 2013 4:43 am

Post Sun Jul 28, 2013 4:18 am

Re: New PvP Game Mode

I love the common ~ rare pvp

as it is now new players or casual players have no chance in pvp with legendaries running around

with common to rare everyone has the chance to win. as the skills are affordable and we will need to use more strategy. I kindda miss the switching and long lasting pvp.
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Squash

Marquis

Posts: 434

Joined: Sat May 18, 2013 2:08 am

Post Sun Jul 28, 2013 4:25 am

Re: New PvP Game Mode

yes like shriek and lupa was used and it was fun i used to use 4 shreiks with water beads, ambush, poison petals and w flame
Image
Grade S - S Cygness, S Scythe, S Neon, S Flight, S Meniss, S hippo, S Rhor, S Smiter, S pewgway
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