Mother of Guides
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0.0] Table of Content.........................................[HM000]
1.0] Prolugue............................................................[HM100]
1.1] Apology beforehand......................................[HM101]
2.0] Intro................................................................[HM200]
3.0] Maps......................................................[HM300]
3.1] Jungle..............................................................[HM301]
3.2] Miracle Sea...............................................[HM302]
3.3] Volcano.............................................................[HM303]
3.4] Stone Vault...............................................[HM304]
3.5] Canyon.............................................................[HM305]
3.6] Sealed Space.............................................[HM306]
3.7] Frozen Cavern.....................................................[HM307]
3.8] Chaotic Swamp...........................................[HM308]
3.9] Holy Ruins.........................................................[HM309]
3.10] Barren Land.............................................[HM310]
3.11] Thorny Forest....................................................[HM311]
3.12] Ocean Abyss............................................[HM312]
3.13] Deadly Desert....................................................[HM313]
4.0] Monster Encylopedia....................................[HM400]
5.0] Skills...............................................................[HM500]
6.0] Talents....................................................[HM600]
6.0] Items...............................................................[HM700]
7.0] Tips.......................................................[HM800]
7.1] Currencies.........................................................[HM801]
7.2] Elements................................................ .[HM802]
7.3] Elemental Advantages & Disadvantages.......................[HM803]
7.4] Tiles.......................................................[HM804]
7.5] Poe.................................................................[HM805]
7.6] Training..................................................[HM806]
7.7] Hatchery...........................................................[HM807]
7.8] Team Mode...............................................[HM808]
7.9] Activities..........................................................[HM809]
7.10] Skill Upgrading..........................................[HM810]
7.11] Bet System.......................................................[HM811]
7.12] Catalysts................................................[HM812]
7.13] Player v/s Player [PVP].........................................[HM813]
7.14] Magic Shop..............................................[HM814]
8.0] Frequently Asked Questions.....................................[HM900]
9.0] Outro.....................................................[HM1000]
Hi there, I'm bored once again, and decided to write this Guide for the newer players. If this guide receives enough positive feedback, I'll continue to expand it

This guide will mostly function as a guideline, from Jungle-1 up to Deadly Desert-15, but I've also included answers for your everyday questions and problems!
Before we start the Guide, I'd like to apologize for the fact that this Guide is spread out over a couple of posts. I have found out it is simply impossible to write more than 60.000 characters in a single post, so I'm forced to continue on the next post.
I have also lost my HDD which contained every picture in this Guide, meaning any broken images will sadly not be replaced.
Well then, without further delay, lets start, shall we?
When you first start your account, you will have the option to add a PAL Code, you can ignore this unless someone recommended this game to you. If that's the case, add the code you got from your friend (I assume) and continue. If this is not the case, simply skip this button.
You'll now follow a small intruduction to the game, how the world got created bla bla bla, the common jibber jabbing.
Simply follow the step-by-step tutorial which speaks for itself, and come back & read on when you're able to move around freely.
First of all, it'll be useless to try and rush through the game, a lot of people compare this game to Pokémon, but it isn't, keep that in mind! You simply can't complete all the levels in a few weeks, this game requires patience, a lot of it!
By the time the in-game tutorial is over, you'll have 3 monsters, Draco, Bud and Twiggy. Since you only have 2 Monster Slots, you'll have to make a decision which ones to use.
A pretty basic rule in Haypi Monsters is: ''The higher the tier, the better the monster.''.
The monster tiers are: Common/Uncommon/Rare/Epic/Legendary.
Draco is Epic, so I would switch him in for sure, get used to him, because you'll be using him a lot!
Then you'll have to pick either Bud or Twiggy. Either are pretty useless when you get further, but seeing how Bud is Common, and Twiggy is Rare, go for Twiggy for now.

Required Monster Count : 0
Continue your journey through Jungle, all the way till Jungle-5. Upon completing Jungle-5, you will receive a Poe, this is a quite valuable monster, so I don't recommend playing around with it (yet)! After this, you will be introduced to Team Modes tutorial.
Team Mode Rewards Jungle :
3613 Monster EXP
450 Player EXP
350 Silver
Team Mode is a place where you can opt to gang up with another person in a single map, and get better EXP, Silver and prizes.
Team Mode has a cooldown of two hours, and can accumulate up to 5 times.
Follow this small tutorial, and afterwards, you'll probably be around Level. 9 already, congratulations!

Required Monster Count : 0
By finishing Jungle-5, you also unlocked the next area, Miracle Sea.
Miracle Sea mainly uses Water monsters, so you guessed it, switch Draco for Twiggy, and continue your conquest!
It's wise to level up your Twiggy to 18, so that it evolves into Branchy, and will annihilate everything

You might notice that you encounter a lot of new monsters in Miracle Sea. It is wise to catch as many as possible, if not all!
I suggest switching your Draco for a Katch, because your next area will be Fire, so you might want to train him a bit!
You shouldn't have any problems with Miracle Sea, but stay alert! It will get harder soon!
Team Mode Rewards Miracle Sea :
5085 Monster EXP
1000 Player EXP
750 Silver

Required Monster Count : 7
I recommend leveling your Katch up to 16 before entering the Volcano Area. Not only will he evolve into Ripper, but he will also learn a new, stronger attack, Erupting Spring.
I suggest using Ripper and Branchy for Volcano, Ripper will take care of most of the battles, and you'll be able to level up Branchy for your next area! This will give you the advantage of having not one, but two monsters with an elemental advantage in your next area!
Not much more to tell about Volcano, try to catch as many monsters as possible, as you need a certain amount of monsters to actually unlock the next Areas!
You will unlock the Veteran Mode of the maps upon completing Volcano-10, which is basically a harder variant of the original map.
I wouldn't bother with them too much in the beginning, feel free to play around with them though, they can hand out some nice rewards

Team Mode Rewards Volcano :
7430 Monster EXP
2400 Player EXP
1500 Silver
If you're still not fed up of this game, good job! I've seen that this is the point where most people either lose interests, or become addicted, so if you're still playing, welcome to Haypi

Your next destination will be Stone Vault. This is where it'll start to get harder, and more interesting!
Depending on how fast you got to this point, your Player Level should be around 11 to 13, and your monsters will most ideally be around Level. 22. Don't worry if this is a bit lower, but you might want to consider waiting a few turns, and use your Training and Team Modes instead.

Required Monster Count : 12
Stone Vault will be the places where you'll encounter your first struggles. Maps start to get longer, you'll stop killing your enemies in 1 hit, and you might even die a few times!
Do not be conserned though, because after Stone Vault-10, you'll be given an extra monster slot! That's right, you'll be able to use an additional monster in your team!
Same as Volcano, not really much more to tell you about Stone Vault, try to catch as many monsters as possible, and just work your way through.
After passing the Area, you'll be given the extra monster slot, together with your first Expert Skill, Fire Blast!
I'll leave it up to you whether you'll use it or not, I'd definitely put it on your Draco, as it will help you out in the further area's a bunch!
Team Mode Rewards Stone Vault :
12.594 Monster EXP
4200 Player EXP
3000 Silver

Required Monster Count : 20
We've now arrived at Canyon!
Canyon was the first real place where I started to get stuck, I simply could not beat that higher leveled boss!
As I said earlier, and I can't repeat this enough: There's no need to rush this game, if you feel like waiting a few days & train your team, that's completely fine!
You should be around Player Level. 15 and Monster Level. 30 now by now.
Canyon is the breeding place of annoying Luminous'. Electric, bee-like monsters that tend to spam Confusion where possible.
I remember I passed this by using my Draco and two monsters I caught in Stone Vault, Armordillo and Igneous.
But as I said before, with all that Confusion spamming, it sorta depends on luck whether you win or not. Don't be afraid to start over a few times, rushing won't get you far, as you'll only get stuck later on!
I think that I, myself, have been stuck at Canyon for around two weeks, this, ofcourse, is a while ago, so the game got easier now. I hope you don't face the same problem

Not much new to catch at Canyon, you will mostly encounter evolutions of previously catchable monsters.
I think that's about it for Canyon, just get some rabbit charm, and hope for the best

Upon completing Canyon, you receive the Skillbook Poison Leaves via a quest.
Team Mode Rewards Canyon :
14.822 Monster EXP
6500 Player EXP
5500 Silver

Required Monster Count : 30
Next up is Sealed Space! This has been the hardest area for a long time, with a lot of Psychic and Ghost elemental monsters.
The maps start to get really long at Sealed Space, so buckle your seatbelts, because a map won't take 2 to 3 minutes anymore!
My suggestion for Sealed Space is to train atleast one Psychic and one Ghost monster, as they have the elemental advantage against each other.
I think I've been stuck at Sealed Space for the longest time out of all Areas. The amount of Spirit Channels that were thrown at me was outrageous...
So yea, all I can give you for this area is to make sure your team is ready. Make sure it's leveled high enough, preferably around 35~40.
A tip I can give you is to make sure Draconius is in your team. Almost all of the upcoming maps can be solo'd by a decent Fire monster.
Team Mode Rewards Sealed Space :
23.874 Monster EXP
7000 Player EXP
6000 Silver

Required Monster Count : 65
Congratulations on reaching Frozen Cavern. If you came this far it means you've been playing this game for quite a while now!
If you followed my advice, and kept Draconius in your team, rest assured, Frozen Cavern won't be very hard!
The monsters in Frozen Cavern are leveled from 32 in the first map to 42 in the last map, so a level 40 Draconius will practically do the entire job if you do it correctly

All Frozen Cavern maps have a chance of getting the weathers Blizzard and Sun. Ofcourse, we don't want to fight in a blizzard, we'd rather have sun, so our fire attacks get stronger!
Here's a little tip, keep restarting the map until you end up with sunny weather, it will help out big time!
I think that's about it for Frozen Cavern, just make sure you keep that sunny weather up, as it will save you a nice amount of potions, which can be helpful for our next destination, Chaotic Swamp!
Team Mode Rewards Frozen Cavern :
26.889 Monster EXP
8000 Player EXP
7000 Silver

Required Monster Count : 75
Welcome to the Chaotic Swamps, where every kind or weather is possible and nearly any Uncommon monster can be encountered. Yes, it truly is a chaos!
From here on, the maps are true mazes, and you could find yourself really struggling to stay alive! The monsters are ranged from Level. 38 to Level. 50.
As I said a few lines back, every weather is possible, so use this to your advantage! If your line-up has 1 Electric and two Water, you won't want to fight with Sandstorm.
I recommend you to keep Draconius, or maybe you have another Fire monster in your team by now, in your team. Holy Ruins will be a breeze if you have a Fire monster in the high 40's

That's all I can think of right now, just make sure you keep the weather element on your side!
Team Mode Rewards Chaotic Swamp :
30.949 Monster EXP
10.000 Player EXP
8500 Silver

Required Monster Count : 90
We've now arrived at Holy Ruins, I personally find this my favorite World, as it's extremely easy if you have a Fire monster, and the rewards upon completing a Map contain an EXP Card-5! Talk about killing two birds with one stone!
The monsters in Holy Ruins are Leveled from Level. 44 to Level. 52, so a Level. 47 Draconius, or whatever you're using as Fire monster, will be able to take out pretty much anything without any real trouble

Yea... I think that will be around it for Holy Ruins, I myself honestly haven't had any troubles whatsoever.I cleared all of Holy Ruins with a Level. 50 C Draco using Fire Blast. Jumped in with a secondary monster every now and then, but it was hardly necessary.
Team Mode Rewards Holy Ruins :
34.245 Monster EXP
12.000 Player EXP
10.000 Silver

Required Monster Count : 10
We're here! The oh-so-feared Barren Lands!
Just kidding, Normal Mode isn't that special, it's the Expert Mode of Barren Land that you used to see all the questions about. It is the first Expert Mode where you'll start facing paid Legendaries as bosses!
Anyhow, onwards with the walkthrough! The monsters in Barren Land are leveled from 48 to 58!
There are quite a few of elements in the World, so I'll give you a vague idea of what monsters to use.
The main element in Barren Land 1 to 6 is Fire & Electric, so start those with an Earth typed monster. After that, switch between Fire and Electric until approximately stage 12. Last, but certainly not least, use a Water typed monster! Water will be a necessity at Barren Land-15, as the last boss is a Minotaur that uses Massive Boulder +6!!
Team Mode Rewards Barren Lands :
36.249 Monster EXP
14.500 Player EXP
12.000 Silver

Required Monster Count : 105
Thorny Forest is one of the newest maps in Haypi Monsters, it got added in V1.5 and holds house to mainly Plant and Fire monsters. You'll see an Earth typed every now and then, but they're not too common. The weather is Sun in every map, which can be used to your advantage by using a Fire elemented monster.
The monsters range from Level. 51 to 60.
Team Mode Rewards Thorny Forest :
? Monster EXP
? Player EXP
? Silver

Required Monster Count : 110
As you might have guessed, most monsters here are Water elemented. However, you will also see quite a few Electric and Ice monsters, and possibly even a few Earth monsters; how they survive underwater remains a mystery!
The weather is always Rain, a team of Electric & Water will make this quite an easy area!
The monsters are ranged from Level. 53 to 62.
Team Mode Rewards Ocean Abyss :
? Monster EXP
20.000 Player EXP
18.000 Silver

Required Monster Count : 115
Currently being the last map of the game, Deadly Desert holds house to mostly Earth and Fire monsters ranged from Level. 55 to 65! The weather variates a lot between Sun and Sandstorm. There are 8 Dual Duel maps, so make sure to have a good dual team ready! Other than that, Deadly Desert shouldn't be much of a problem. One or two water monsters would probably whipe the entire desert

Team Mode Rewards Deadly Desert :
78.532 Monster EXP
23.500 Player EXP
22.000 Silver

#001 Draco
Rarity : Epic
Element : Fire
Description : This young dragonling can only blink is bright, innocent eyes.
How to get : Is given to you when you first start the game. Evolves into Draconio at Level. 12. Can be bought for 800 Gold Coins in the Encyclopedia.

#002 Draconio
Rarity : Epic
Element : Fire
Description : This adolescent is almost the size of a full-grown dragon. However, it has trouble controlling its powers.
How to get : Evolution of Draco. Evolves into Draconius at Level. 25. Can be bought for 800 Gold Coins in the Encyclopedia.

#003 Draconius
Rarity : Epic
Element : Fire
Description : Became the leader of a flight of dragons through countless victories. Safeguards the treasures of its flight.
How to get : Evolution of Draconio. Can be bought for 1000 Gold Coins in the Encylopedia.

#004 Flare
Rarity : Uncommon
Element : Fire
Description : Lives in hot climates. Shoots fire out of its mouth.
How to get : Can be caught in Volcano-1. Evolves into Furor at Level. 12. Buyable for 120 Gold Coins in the Encylopedia.

#005 Furor
Rarity : Uncommon
Element : Fire
Description : Surrounded by a wreath of flames. Has incredible power.
How to get : Evolution of Flare, evolves into Furocity at Level. 25. Buyable for 120 Coins in the Encyclopedia.

#006 Furocity
Rarity : Uncommon
Element : Fire
Description : The flames along the outside of its body can never be extinguished.
How to get : Evolves of Furor at Level. 25. Buyable for 120 Gold Coins in the Encyclopedia.

#007 Katch
Rarity : Uncommon
Element : Water
Description : Bullied by others due to its small size.
How to get : Can be caught at Miracle Sea-1. Evolves into Ripper at Level. 13. Buyable in the Encyclopedia for 120 Gold Coins.

#008 Ripper
Rarity : Uncommon
Element : Water
Description : Not easily bullied due to its vicious teeth.
How to get : Evolution of Katch, evolves into Gnasher at Level. 25. Buyable in the Encyclopedia for 120 Gold Coins.

#009 Gnasher
Rarity : Uncommon
Element : Water
Description : Respected and powerful. No one dares to bully it.
How to get : Evolution of Ripper. Buyable in the Encyclopedia for 120 Gold Coins.

#010 Bud
Rarity : Uncommon
Element : Plant
Description : This little thing is waiting to grow into a flower.
How to get : Catchable in Jungle-1, evolves into Blossom at Level. 12. Buyable in the Encyclopedia for 120 Gold Coins.

#011 Blossom
Rarity : Uncommon
Element : Plant
Description : This young flower is not yet in full bloom.
How to get : Evolution of Bud, evolves into Bloom at Level. 23. Buyable in the Encyclopedia for 120 Gold Coins.

#012 Bloom
Rarity : Uncommon
Element : Plant
Description : Leader of an army of roses. It is so beautiful that all creatures are charmed by its presence.
How to get : Evolution of Blossom. Buyable in the Encyclopedia for 120 Gold Coins

#013 Frizz
Rarity : Uncommon
Element : Electric
Description : Absorbs lightning. Warns enemies not to get too close.
How to get : Can be caught at Stone Vault-2. Evolves into Fritz at Level. 11. Buyable in the Encyclopedia for 120 Gold Coins.

#014 Fritz
Rarity : Uncommon
Element : Electric
Description : The strange pattern on its body appeared one day after it absorbed too much electricity.
How to get : Evolution of Frizz at Level. 11. Evolves into Fright at Level. 26. Can be bought in the Encyclopedia for 120 Gold Coins.

#015 Fright
Rarity : Uncommon
Element : Electric
Description : Uses the power of lightning to strengthen itself. It is so powerful that it doesn't even fear dragons.
How to get : Evolution of Fritz at Level. 26. Can be bought in the Encyclopedia for 120 Gold Coins.

#016 Mythik
Rarity : Uncommon
Element : Psychic
Description : Has unusual purple eyes and very powedful psychic abilities.
How to get : Catchable at Volcano-6. Evolves into Mystik at Level. 20. Buyable in the Encyclopedia for 120 Gold Coins.

#017 Mystik
Rarity : Uncommon
Element : Psychic
Description : As its psychic ability grows, it gains human-like intelligence.
How to get : Evolution of Mythik at Level. 20. Buyable in the Encyclopedia for 120 Gold Coins.

#018 Dodo
Rarity : Common
Element : Physic
Description : This little bird's feathers have been plucked and it is freaking out.
How to get : Can be caught at Stone Vault-3. Evolves into Gogo at Level. 17. Buyable in the Encyclopedia for 40 Gold Coins.

#019 Gogo
Rarity : Common
Element : Physic
Description : Dodo has evolved into a beautiful new bird. This bird can carry heavy loads and run at high speeds.
How to get : Evolution of Dodo at Level. 17. Buyable in the Encyclopedia for 40 Gold Coins.

#020 Jack
Rarity : Common
Element : Ghost
Description : Abandoned after Halloween, it wanders around at night, looking for a new home.
How to get : Can be caught at Volcano-4. Evolves into Smack at Level. 17. Buyable in the Encyclopedia for 40 Gold Coins.

#021 Smack
Rarity : Common
Element : Ghost
Description : It fell on a cactus and learned to control its new body with dark magic. This, however, made it succumb to evil.
How to get : Evolution of Jack at Level. 17. Can be bought in the Encyclopedia for 40 Gold Coins.

#022 Armon
Rarity : Uncommon
Element : Earth
Description : This is actually a mouse, but it rolled around over a bunch of rocks to encase its body in thick armor.
How to get : Can be caught at Miracle Sea-5. Evolves into Armordillo at Level. 19. Buyable in the Encyclopedia for 120 Gold Coins.

#023 Armordillo
Rarity : Uncommon
Element : Earth
Description : This monster is even larger than Armon. It looks nothing like a mouse anymore.
How to get : Evolution of Armon at Level. 19. Can be bought at the Encyclopedia for 120 Gold Coins.

#024 Glacie
Rarity : Uncommon
Element : Ice
Description : The antlers of this new-born Glacie are still budding, yet they are already covered in snow.
How to get : Cannot be caught. Evolves into Glazelle at Level. 13. Can be bought in the Encyclopedia for 120 Gold Coins.

#025 Glazelle
Rarity : Uncommon
Element : Ice
Description : Unlike Glacie, Glazelle has developed antlers on its head. It fiercely guards its home against intruders.
How to get : Evolution of Glacie at Level. 13. Catchable in Frozen Cavern-1. Evolves into Glaze at Level. 24. Buyable in the Encyclopedia for 120 Gold Coins.

#026 Glaze
Rarity : Uncommon
Element : Ice
Description : Glaze is recognized by its fully-grown antlers. Only one in a hundred Glacies has a chance to become a Glaze.
How to get : Evolution of Glazelle at Level. 24. Can be bought in the Encyclopedia for 120 Gold Coins.

#027 Maize
Rarity : Common
Element : Plant
Description : An ordinary bushel of corn was blessed with life, giving it the ability to think for itself.
How to get : Can be caught in Jungle-2. Evolves into Kernel at Level. 16. Buyable in the Encyclopedia for 40 Gold Coins.

#028 Kernel
Rarity : Common
Element : Plant
Description : An independant soldier that strives to protect his breed.
How to get : Evolution of Bud. Buyable in the Encyclopedia for 40 Gold Coins.

#029 Joey
Rarity : Common
Element : Physic
Description : Wears giant boxing gloves. Likes to show off its high attack power.
How to get : Catchable in Miracle Sea-4. Evolves into Powch at Level. 18.
Buyable in the Encyclopedia for 40 Gold Coins.

#030 Powch
Rarity : Common
Element : Physic
Description : The champion of kangaroo fights. Wears the proof around its waist.
How to get : Evolution of Joey at Level. 18. Buyable in the Encyclopedia for 40 Gold Coins.

#031 Yaki
Rarity : Uncommon
Element : Ice
Description : A lost soul has possessed a snowman and turned it into this Yaki. This monster is very bad-tempered.
How to get : Catchable at Frozen Cavnern-1. Evolves into Yeti at Level. 18. Can be bought in the Encyclopedia for 120 Gold Coins.

#032 Yeti
Rarity : Uncommon
Element : Ice
Description : Yeti is the leader of its tribe and can order thousands of Yakies into battle. It grants no mercy to its enemies.
How to get : Evolution of Yaki at Level. 18. Can be bought in the Encyclopedia for 120 Gold Coins.

#033 Evergreen
Rarity : Common
Element : Ice
Description : Evergreen was once an ordinary tree, but the star on its head gave it life. This star is filled with divine power and can guide those who are lost.
How to get : Catchable at Frozen Cavern-2. Can be bought in the Encyclopedia for 40 Gold Coins.

#034 Lupus
Rarity : Uncommon
Element : Ice
Description : Can survive under extremely cold temperatures. Lupuses always live with their pack.
How to get : Can be caught at Frozen Cavern-5. Buyable in the Encyclopedia for 120 Gold Coins.

#035 Chowda
Rarity : Uncommon
Element : Water
Description : This timid little thing is always huddling in its shell.
How to get : Can be caught at Miracle Sea-2. Evolves into Shelly at Level. 18. Can be bought in the Encyclopedia for 120 Gold Coins.

#036 Shelly
Rarity : Uncommon
Element : Water
Description : In spite of its hard shell, it is a timid thing.
How to get : Evolution of Chowda. Can be bought in the Encyclopedia for 120 Gold Coins.

#037 Pampurred
Rarity : Epic
Element : Psychic
Description : This young kitty is learning yoga.
How to get : Can be obtained via a Pampurred Scroll, which can be found at Sealed Space Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Mythik (14), Joey (14), Lupa (14) and Twinkle (14). Evolves into Prefurred at Level. 18. Buyable in the Encyclopedia for 800 Gold Coins.

#038 Prefurred
Rarity : Epic
Element : Psychic
Description : Its yoga is so powerful that it has learned to float on its own.
How to get : Evolution of Pampurred at Level. 18. Evolves into Purrfection at Level. 35 + Crown. Can be bought in the Encyclopedia for 800 Gold Coins.

#039 Purrfection
Rarity : Epic
Element : Psychic
Description : Its yoga abilities have reached epic proportions. It now floats on its tail.
How to get : Evolution of Prefurred at Level. 35 + Crown. Buyable in the Encyclopedia for 1000 Gold Coins.

#040 Boopie
Rarity : Epic
Element : Earth
Description : Made up entirely of rocks, so it has no fear of being hit. However, the day after a fight it might feel a bit sore.
How to get : Can be obtained via a Boopie Scroll, which can be found at Stone Vaukt Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Geo (14), Dodo (14), Armon (14) and Ricky (14). Evolves into Boomer at Level. 18. Buyable in the Encyclopedia for 800 Gold Coins.

#041 Boomer
Rarity : Epic
Element : Earth
Description : Can stab through anything with its horn. It fears no enemies.
How to get : Evolution of Boopie at Level. 18. Evolves into Brawny at Level. 32 + Dragon Fang. Can be bought in the Encyclopedia for 800 Gold Coins.

#042 Brawny
Rarity : Epic
Element : Earth
Description : It stands out among a herd of Boomers and has the power to do quite a bit of damage.
How to get : Evolution of Boomer at Level. 35 + Dragon Fang. Buyable in the Encyclopedia for 1000 Gold Coins.

#043 Paranormal
Rarity : Common
Element : Ghost
Description : It has no form of its own, though it can take on the shapes of others.
How to get : Can be caught at Miracle Sea-6. Evolves into Parasitic at Level. 20. Can be bought in the Encyclopedia for 40 Gold Coins.

#044 Parasitic
Rarity : Common
Element : Ghost
Description : This monster enjoys using its ever-increasing powers to scare people.
How to get : Evolution of Paranormal at Level. 20. Buyable in the Encyclopedia for 40 Gold Coins.

#045 Kreepie
Rarity : Epic
Element : Ghost
Description : This little doll has been neglected. Though inclined to evil, its thoughts are unfocused.
How to get : A Kreepie is rewarded to you upon completing Sealed Space-15 Normal Mode. After that. it can be obtained via a Kreepie Scroll, which can be found at Sealed Space Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Cursie (14), Paranormal (14), Echo (14) and Twinkle (14). Evolves into Spookie at Level. 18. Buyable in the Encyclopedia for 800 Gold Coins.

#046 Spookie
Rarity : Epic
Element : Ghost
Description : This wicked doll is clear-headed and tries to drain energy from others.
How to get : Evolution of Kreepie at Level. 18. Evolves into Meniss at Level. 32. Can be bought in the Encyclopedia for 800 Gold Coins.

#047 Meniss
Rarity : Epic
Element : Ghost
Description : This fully-grown doll is absolutely evil.
How to get : Evolution of Spookie at Level. 32. Catchable in the Purple Cave at Stone Vault-7 Veteran. Can be bought in the Encyclopedia for 800 Gold Coins.

#048 Lizzy
Rarity : Common
Element : Fire
Description : Lives on the Volcano. When angered, it shoots fire out of the holes on its back.
How to get : Found at Volcano-2. Evolves into Frizzy at Level. 19. Can be bought in the Encyclopedia for 40 Gold Coins.

#049 Frizzy
Rarity : Common
Element : Fire
Description : Can control fire. The flames on his back never extinguish.
How to get : Evolves from Lizzy at Level. 19. Can be bought in the Encyclopedia for 40 Gold Coins.

#050 Mischief
Rarity : Uncommon
Element : Ghost
Description : Travels back and forth between the human world and the ghost world. It envies its elders.
How to get : Can be caught at Volcano-5. Evolves into Misfortune at Level. 18. Buyable in the Encyclopedia for 120 Gold Coins.

#051 Misfortune
Rarity : Uncommon
Element : Ghost
Description : It is so old that it doesn't even remember how old it is.
How to get : Evolution of Mischief at Level. 18. Buyable in the Encyclopedia for 120 Gold Coins.

#052 Lux
Rarity : Common
Element : Electric
Description : Glitters when absorbing electricity. Has high survivability.
How to get : Can be caught at Stone Vault-4. Evolves into Luminous at Level. 17. Buyable in the Encyclopedia for 40 Gold Coins.

#053 Luminous
Rarity : Common
Element : Electric
Description : No longer needs electricity to glitter. No one knows why.
How to get : Evolves from Lux at Level. 17. Can be bought in the Encyclopedia for 40 Gold Coins.

#054 Pinchey
Rarity : Common
Element : Physic
Description : Buries itself in the sand. Its stinger is so poisonous that it can take down a dragon.
How to get : Can be caught at Volcano-3. Evolves into Stabbey at Level. 17. Buyable in the Encyclopedia for 40 Gold Coins.

#055 Stabbey
Rarity : Common
Element : Physic
Description : This monster received an eye on its stinger after evolving from Pinchey. It submerges itself into sand like a submarine.
How to get : Evolution of Pinchey at Level. 17. Can be bought in the Encyclopedia for 40 Gold Coins.

#056 Geo
Rarity : Uncommon
Element : Earth
Description : Flew out of an erupting volcano. Has a very high temperate.
How to get : Can be caught at Miracle Sea-3. Evolves into Igneous at Level. 19. Buyable in the Encyclopedia for 120 Gold Coins.

#057 Igneous
Rarity : Uncommon
Element : Earth
Description : Formed from a great collectiong of rocks. The embodiment of teamwork.
How to get : Evolution of Geo at Level. 19. Buyable in the Encyclopedia for 120 Gold Coins.

#058 Oogway
Rarity : Epic
Element : Water
Description : This little cutie grows coral on its back.
How to get : Can be obtained via an Oogway Scroll, which can be found at Miracle Sea Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Maize (14), Chowda (14), Crabby (14) and Ripper (14). Evolves into Bluegway at Level. 18. Buyable in the Encyclopedia for 800 Gold Coins.

#059 Bluegway
Rarity : Epic
Element : Water
Description : This tortoise grew too fast and suffered growing pains. That's why he's always looking so sleepy.
How to get : Evolution of Oogway at Level. 18. Evolves into Pewgway at Level. 32 + Ancient Coral. Buyable in the Encyclopedia for 800 Gold Coins.

#060 Pewgway
Rarity : Epic
Element : Water
Description : This giant tortoise is so powerful that it is on par with dragons.
How to get : Evolution of Bluegway at Level. 32 + Ancient Coral. Buyable in the Encyclopedia for 1000 Gold Coins.

#061 Cursie
Rarity : Common
Element : Ghost
Description : This doll was abandoned by its previous owner for being useless. It now curses its rivals.
How to get : Catchable at Stone Vault-3. Buyable in the Encyclopedia for 40 Gold Coins.

#062 Antee
Rarity : Common
Element : Physic
Description : Has a pair of giant pincers. Is tasked with protecting its colony.
How to get : Can be caught at Stone Vault-4. Buyable in the Encyclopedia for 40 Gold Coins.

#063 Slider
Rarity : Epic
Element : Plant
Description : Likes to climb onto bamboo shoots. Difficult to find.
How to get : Can be obtained via a Slider Scroll, which can be found at Jungle Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Antee (14), Blossom (14), Octobud(14) and Antee (14). Evolves into Swiper at Level. 18. Buyable in the Encyclopedia for 800 Gold Coins.

#064 Swiper
Rarity : Epic
Element : Plant
Description : Once its skin was shed, it grew legs! This monster is special because it changed species when evolving.
How to get : Evolution of Slider at Level. 18. Evolves into Smiter at Level. 36 + Dragon Scale. Buyable in the Encyclopedia for 800 Gold Coins.

#065 Smiter
Rarity : Epic
Element : Plant
Description : Evolved from snake to dragon using the magic of an enchanged dragonscale. Gained incredible power.
How to get : Evolution of Swiper at Level. 36 + Dragon Scale. Buyable in the Encyclopedia for 1000 Gold Coins.

#066 Ricky
Rarity : Rare
Element : Earth
Description : This monster used to guard a temple. Then one day, it suddenly gained self-awareness.
How to get : Can be obtained via a Ricky Scroll, which can be found at Stone Vault Team Mode, the Magic Shop, collecting 8 different Earth monsters or Gold/Crystal Chests. Synthesizing requires Geo (1) and Paranormal (1). Evolves into Rocky at Level. 18. Buyable in the Encyclopedia for 320 Gold Coins.

#067 Rocky
Rarity : Rare
Element : Earth
Description : Attended a boxing match once. It won a belt for its victory.
How to get : Evolution of Ricky at Level. 18. Evolves into Blocky at Level. 32. Can be bought in the Encyclopedia for 320 Gold Coins.

#068 Blocky
Rarity : Rare
Element : Earth
Description : The rocks on this monster's body have been reinforced to make it a stronger, better guard
How to get : Evolution of Rocky at Level. 32. Can be bought for 320 Gold Coins in the Encyclopedia

#069 Twinkle
Rarity : Common
Element : Psychic
Description : Has a spiral at its core. It is said that the rings of a Twinkle reveal how powerful it is.
How to get : Can be caught at Stone Vault-5. Buyable in the Encyclopedia for 40 Gold Coins.

#070 Phony
Rarity : Common
Element : Psychic
Description : Carved out of magical wood. Dreams of carrying riders one day.
How to get : Catchable at Stone Vault-6. Can be bought in the Encyclopedia for 40 Gold Coins.

#071 Echo
Rarity : Rare
Element : Ghost
Description :Created by a wizard out of cats and bats. It is the embodiment of evil.
How to get : Can be obtained via an Echo Scroll, which can be found at Sealed Space Team Mode, the Magic Shop, collecting 8 different Ghost monsters or Gold/Crystal Chests. Synthesizing requires Jack (1) and Mischief (1). Evolves into Shriek at Level. 22. Buyable in the Encyclopedia for 320 Gold Coins.

#072 Shriek
Rarity : Rare
Element : Ghost
Description : Released from its restraints, it tries to cause trouble to everyone around.
How to get : Evolution of Echo at Level. 22. Buyable in the Encyclopedia for 320 Gold Coins.

#073 Crabby
Rarity : Rare
Element : Water
Description : Has a hard shell of armor on its back.
How to get : Can be obtained via a Crabby Scroll, which can be found at Miracle Sea Team Mode, the Magic Shop, collecting 8 different Water monsters or Gold/Crystal Chests. Synthesizing requires Chowda (1) and Katch (1). Evolves into Crusty at Level. 20. Buyable in the Encyclopedia for 320 Gold Coins.

#074 Crusty
Rarity : Rare
Element : Water
Description : This aggressive warrior is covered in battle scars.
How to get : Evolution of Crabby. Can be bought in the Encyclopedia for 320 Gold Coins.

#075 Leetle
Rarity : Common
Element : Plant
Description : Likes to live on trees. Though small in size, this little monster packs quite a bit of power.
How to get : Can be caught at Stone Vault-6. Buyable in the Encyclopedia for 40 Gold Coins.

#076 Chimp
Rarity : Rare
Element : Physic
Description : It's almost as if this chimp just escaped from the circus.
How to get : Can be obtained via a Chimp Scroll, which can be found at Canyon Team Mode, the Magic Shop, collecting 8 different Physic monsters or Gold/Crystal Chests. Synthesizing requires Antee (1) and Flare (1). Evolves into Champ at Level. 20. Can be bought in the Encyclopedia for 320 Gold Coins.

#077 Champ
Rarity : Rare
Element : Physic
Description : This fully grown chimp loves to cause mischief, but everyone is too afraid to chase after it.
How to get : Evolution of Chimp at Level. 20. Can be bought in the Encyclopedia for 320 Gold Coins.

#078 Twiggy
Rarity : Rare
Element : Plant
Description : Covered in thorns to keep others at bay.
How to get : Rewarded at a tutorial quest. Evolves into Branchy at Level. 18 + Twig. Scroll can be bought in the Magic Shop and Encyclopedia for 320 Gold Coins.

#079 Branchy
Rarity : Rare
Element : Plant
Description : This big tree is covered in durians. Chucks durians at its opponents when angry.
How to get : Evolution of Twiggy at Level. 18 + Twig. Can be bought at the Encyclopedia for 320 Gold Coins.

#080 Freezy
Rarity : Rare
Element : Ice
Description : This penguin is a curious little creature. It is easily recognizable, thanks to the yellow feather on its head.
How to get : Can be obtained via a Freezy Scroll, which can be found at Frozen Cavern Team Mode, the Magic Shop, collecting 8 different Ice monsters or Gold/Crystal Chests. Synthesizing requires Glacie (1) and Chowda (1). Evolves into Fragician at Level. 21. Can be bought in the Encyclopedia for 320 Gold Coins.

#081 Fragician
Rarity : Rare
Element : Ice
Description : To survive the cold, Freezy changed drastically when evolving into Fragician. Its flippers became blade-like while the feather on its head turned into a hard blue crest.
How to get : Evolution of Freezy at Level. 21. Can be bought in the Encyclopedia for 320 Gold Coins.

#082 Flaunt
Rarity : Epic
Element : Physic
Description : Wants to look tidy, but the more it tidies itself, the messier it gets. What a birdbrain.
How to get : Can be obtained via a Flaunt Scroll, which can be found at any Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Fritz (14), Ripper (14), Chimp (14) and Funkis (14). Evolves into Flaunt at Level. 27 + Scrap Metal. Can be bought in the Encyclopedia for 800 Gold Coins.

#083 Flaunt
Rarity : Epic
Element : Physic
Description : Its feathers are as hard as steel. It likes to fight attractive opponents.
How to get : Evolution of Flaunt at Level. 27 + Scrap Metal. Buyable in the Encyclopedia for 1000 Gold Coins.

#084 Pocahoontas
Rarity : Common
Element : Psychic
Description : Wears an extravagant tribal headdress. Is worshipped as a totem.
How to get : Catchable at Canyon-2. Can be bought in the Encyclopedia for 40 Gold Coins.

#085 Octobud
Rarity : Rare
Element : Plant
Description : Hides behind the flowers bud on its back, killing its enemies in ambush.
How to get : Can be obtained via an Octobud Scroll, which can be found at Jungle Team Mode, the Magic Shop, collecting 9 different Plant monsters or Gold/Crystal Chests. Synthesizing requires Bud (1) and Bud (1). Evolves into Octomom at Level. 20. Can be bought in the Encyclopedia for 120 Gold Coins.

#086 Octomom
Rarity : Rare
Element : Plant
Description : While intimidating to look at, this monster is actually quite meek.
How to get : Evolution of Octobud at Level. 20. Buyable in the Encyclopedia for 120 Gold Coins.

#087 Flicker
Rarity : Epic
Element : Fire
Description : This little horse is too young to know how to truly master the element of fire.
How to get : Can be obtained via a Flicker Scroll, which can be found at Volcano Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Furor (14), Phony (14), Lizzy (14) and Chimp (14). Evolves into Searbiscuit at Level. 18. Can be bought in the Encyclopedia for 800 Gold Coins.

#088 Searbiscuit
Rarity : Epic
Element : Fire
Description : Not easy to get close to, due to the intense heat generated by its body.
How to get : Evolution of Flicker at Level. 18. Evolves into Ignightmare at Level. 36 + Fire Essence. Can be bought in the Encyclopedia for 800 Gold Coins.

#089 Ignightmare
Rarity : Epic
Element : Fire
Description : Gallops from dream to dream. Is the sworn enemy of Felicity.
How to get : Evolution of Searbiscuit at Level. 36 + Fire Essence. Can be bought in the Encyclopedia for 1000 Gold Coins.

#090 Thor
Rarity : Epic
Element : Electric
Description : Came out of nowhere. Extremely violent and territorial.
How to get : Can be obtained via a Thor Scroll, which can be found at Canyon Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Lux (14), Lizzy (14), Fritz (14) and Lupa (14). Evolves into Rhor at Level. 27 + Bottled Thunder. Can be bought in the Encyclopedia for 800 Gold Coins.

#091 Rhor
Rarity : Epic
Element : Electric
Description : The most powerful monster to ever exist. It is said that the only thing that can defeat it is a legendary bird.
How to get : Evolution of Thor at Level. 27 + Bottled Thunder. Can be bought in the Encyclopedia for 1000 Gold Coins.

#092 Trunky
Rarity : Epic
Element : Ice
Description : The long hair on this trunky protects it from the freezing cold, but also inhibits its movement.
How to get : Can be obtained via a Trunky Scroll, which can be found at Frozen Cavern Veteran Mode, the Magic Shop or Gold/Crystal Chests. Synthesizing requires Yaki (14), Lupus (14), Freezy (14) and Jack (14). Evolves into Chunky at Level. 27 + Ivory Tusk. Can be bought in the Encyclopedia for 800 Gold Coins.

#093 Chunky
Rarity : Epic
Element : Ice
Description : Chunky can survive on its own in cold climates, thanks to its thick hair and tremendous Trunky at Level. 27 + Ivory Tusk. Can be bought in the Encyclopedia for 1000 Gold Coins.

#094 Funkis
Rarity : Common
Element : Physic
Description : This monster loves Kung Fu. It excels at Wing Chun and Drunken Fist.
How to get : Only obtainable through the Ladder Tournament. Requires 3.000 Prestige to unlock. Buyable for 5000 Silver after unlocking. After that it can be bought in the Encyclopedia for 40 Gold Coins.

#095 Lupa
Rarity : Rare
Element : Psychic
Description : Carries its young in a pouch on its belly. No one knows how Lupas breed.
How to get : Can be obtained via a Lupa Scroll, which can be found at Volcano Team Mode, the Magic Shop, collecting 6 different Magic monsters or Gold/Crystal Chests. Synthesizing requires Pinchey (1) and Joey (1). Buyable in the Encyclopedia for 320 Gold Coins.

#096 Tresha
Rarity : Common
Element : Physic
Description : Guards its treasure box. This monster is extremely rare.
How to get : Can be caught in several Green Caves, which can be found in certain Veteran and Expert Maps. It is not buyable in the Encyclopedia.

#097 Cheeky
Rarity : Common
Element : Physic
Description : This rare monster hides its money in its cheeks. It's been said you can loot its money by defeating it.
How to get : Can be caught in several Green Caves, which can be found in certain Veteran and Expert Maps. Other than that, it has a small rate of being found in any Normal mode map. It is not buyable in the Encyclopedia.

#098 Poe
Rarity : Common
Element : Physic
Description : This bear loves to eat honey. It's been said that different types of honey can evolve this bear into different things. Poe must evolve before it can breed, as it is very young.
How to get : There are several ways to get Poe. The first is via a quest, it is rewarded to you upon completing Jungle-5 Normal Mode. Your next one is rewarded by collecting 50 different monsters. You get your last one via Prestige. It is buyable for 50.000 Silver after unlocking it with 12.000 Prestige. Besides that, you can not catch any more Poes, or obtain it via quests. It can be bought in the Encyclopedia for 120 Gold Coins after buying the first one.

#099 Infernoe
Rarity : Rare
Element : Fire
Description : The evolved form of Poe after eating Honey (Fire). Shoots flames from out of its paws.
How to get : Evolution from Poe at Level. 1 + Honey (Fire). Honey (Fire) can be obtained at Volcano Expert Mode, Volcano Team Mode and Gold/Crystal Chests.