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Haypi Needs to Balance Monsters and Reward Loyalty

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Kanger

Baron

Posts: 184

Joined: Thu Apr 25, 2013 9:39 am

Post Fri Jun 28, 2013 8:26 pm

Haypi Needs to Balance Monsters and Reward Loyalty

The biggest complaint I am hearing from my fellow veteran players is that it is too easy for new players to get unbeatable monsters (such as Fenrir and Cerberus) by spending a little money, often a fraction of what the veteran players have spent, and to do it with little to no investment of time.

We veteran players have spent six months of time and money investing in this game and on our existing monsters, and yet we can now be easily beaten by newbies who bought their way to the top.

This seems very unfair and requires balancing in the next patch or update.

Haypi, please listen to your loyal followers who have been with you from the start.
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iNinja

Baron

Posts: 204

Joined: Sat Apr 06, 2013 7:45 pm

Post Fri Jun 28, 2013 8:56 pm

Re: Haypi Needs to Balance Monsters and Reward Loyalty

But this game is like 20% luck and it's always been pay your way to the top. It's only through extremely hard work that all the VIP-3 and lower on each servers do tht allows them to be at the top/close. Like I'm a VIP-1 but am one of the top people on my server due to my hard work and commitment. Also games change and get upgraded most of them don't reward loyalty. They just add better/new mechanics that new players benefit more from. I've seen it time and time again. I'm not disagreeing with u I'm just saying
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TarTar

Marquis

Posts: 407

Joined: Mon Mar 11, 2013 5:00 pm

Location: The Frozen North known as Canada

Post Fri Jun 28, 2013 9:04 pm

Re: Haypi Needs to Balance Monsters and Reward Loyalty

iNinja wrote:But this game is like 20% luck and it's always been pay your way to the top. It's only through extremely hard work that all the VIP-3 and lower on each servers do tht allows them to be at the top/close. Like I'm a VIP-1 but am one of the top people on my server due to my hard work and commitment. Also games change and get upgraded most of them don't reward loyalty. They just add better/new mechanics that new players benefit more from. I've seen it time and time again. I'm not disagreeing with u I'm just saying

Lol gaming giants like EA reward player loyalty hugely, and look where it's gotten them - from a balance sheet point of view, not from a PR stance. These guys rake in money for customer loyalty, I mean look at them handing out betas for new games to people who've bought premium editions, most of which were only available for sale pre-launch. The free-to-play business model does not reward player loyalty at all, even with this gem of a game.

If this game wasn't rushed through its development, which I believe it was, it could have the potential to become the largest threat to pokemon on the iOS devices. Legendaries were pushed through too quickly, the pool with which people use monsters for pvp is incredibly small. The servers aren't balanced. If Haypi had take. Their time, this game - in my eyes - could've been one of the most downloaded turn-based MMOs on iOS!
Over
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iNinja

Baron

Posts: 204

Joined: Sat Apr 06, 2013 7:45 pm

Post Fri Jun 28, 2013 11:34 pm

Re: Haypi Needs to Balance Monsters and Reward Loyalty

TarTar wrote:
iNinja wrote:But this game is like 20% luck and it's always been pay your way to the top. It's only through extremely hard work that all the VIP-3 and lower on each servers do tht allows them to be at the top/close. Like I'm a VIP-1 but am one of the top people on my server due to my hard work and commitment. Also games change and get upgraded most of them don't reward loyalty. They just add better/new mechanics that new players benefit more from. I've seen it time and time again. I'm not disagreeing with u I'm just saying

Lol gaming giants like EA reward player loyalty hugely, and look where it's gotten them - from a balance sheet point of view, not from a PR stance. These guys rake in money for customer loyalty, I mean look at them handing out betas for new games to people who've bought premium editions, most of which were only available for sale pre-launch. The free-to-play business model does not reward player loyalty at all, even with this gem of a game.

If this game wasn't rushed through its development, which I believe it was, it could have the potential to become the largest threat to pokemon on the iOS devices. Legendaries were pushed through too quickly, the pool with which people use monsters for pvp is incredibly small. The servers aren't balanced. If Haypi had take. Their time, this game - in my eyes - could've been one of the most downloaded turn-based MMOs on iOS!

I said most cuz some games came to mind
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Lord.Rex

Lord

Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Fri Jun 28, 2013 11:47 pm

Re: Haypi Needs to Balance Monsters and Reward Loyalty

TarTar wrote:
iNinja wrote:But this game is like 20% luck and it's always been pay your way to the top. It's only through extremely hard work that all the VIP-3 and lower on each servers do tht allows them to be at the top/close. Like I'm a VIP-1 but am one of the top people on my server due to my hard work and commitment. Also games change and get upgraded most of them don't reward loyalty. They just add better/new mechanics that new players benefit more from. I've seen it time and time again. I'm not disagreeing with u I'm just saying

Lol gaming giants like EA reward player loyalty hugely, and look where it's gotten them - from a balance sheet point of view, not from a PR stance. These guys rake in money for customer loyalty, I mean look at them handing out betas for new games to people who've bought premium editions, most of which were only available for sale pre-launch. The free-to-play business model does not reward player loyalty at all, even with this gem of a game.

If this game wasn't rushed through its development, which I believe it was, it could have the potential to become the largest threat to pokemon on the iOS devices. Legendaries were pushed through too quickly, the pool with which people use monsters for pvp is incredibly small. The servers aren't balanced. If Haypi had take. Their time, this game - in my eyes - could've been one of the most downloaded turn-based MMOs on iOS!


Not really sure EA is a good comparison.... They did get voted worse company in America two years in a row after all.
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TarTar

Marquis

Posts: 407

Joined: Mon Mar 11, 2013 5:00 pm

Location: The Frozen North known as Canada

Post Sat Jun 29, 2013 12:05 am

Re: Haypi Needs to Balance Monsters and Reward Loyalty

Yes, because BP is a much better company than EA. Much better! It doesn't matter if they are voted the worst, they still aren't the worst, and they had some good ideas.
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Lord.Rex

Lord

Posts: 1733

Joined: Thu Oct 13, 2011 4:03 am

Post Sat Jun 29, 2013 12:06 am

Re: Haypi Needs to Balance Monsters and Reward Loyalty

Not saying bp is better, just saying the people who bought their games voted them worse than bp. So they said it lol
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TarTar

Marquis

Posts: 407

Joined: Mon Mar 11, 2013 5:00 pm

Location: The Frozen North known as Canada

Post Sat Jun 29, 2013 12:09 am

Re: Haypi Needs to Balance Monsters and Reward Loyalty

Lord.Rex wrote:Not saying bp is better, just saying the people who bought their games voted them worse than bp. So they said it lol

Because they're a bunch of d-bags, but that's not the point xD they still had good ideas and rewarded loyalty, as long as you filled their pockets - besides the point. >.>
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