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weather casting

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superfly88_713

Conqueror

Posts: 1109

Joined: Tue Feb 05, 2013 4:03 pm

Post Wed Jun 26, 2013 5:09 pm

weather casting

I think its pretty unfair that grass/electric types cannot cast sun/rain.
It makes them require a 2nd mob taking up 2 slots on your team.

Where as other elements can be stand alone weather casters. They should open it up so they can also be stand alone mobs.
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LiMoney

Veteran

Posts: 638

Joined: Sat Mar 30, 2013 2:11 pm

Post Wed Jun 26, 2013 5:21 pm

Re: weather casting

All the plants and electric types are pretty feeble:/
Behe and sythe work so well as stand alones because they have good def.
Though for plants to cast prayer will be a problem for the plant type as fire types benefit as well. If you want this to go through then you need also to make it available for water to cast blizzard and fire to cast sandstorm⬅way too complicated.
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superfly88_713

Conqueror

Posts: 1109

Joined: Tue Feb 05, 2013 4:03 pm

Post Wed Jun 26, 2013 5:29 pm

Re: weather casting

LiMoney wrote:All the plants and electric types are pretty feeble:/
Behe and sythe work so well as stand alones because they have good def.
Though for plants to cast prayer will be a problem for the plant type as fire types benefit as well. If you want this to go through then you need also to make it available for water to cast blizzard and fire to cast sandstorm⬅way too complicated.


Water and fire already has one weather they can cast.

Plant/Electric don't forcing you to bring an extra mob taking up 50% of the slots on your team
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Ryeballs

Veteran

Posts: 723

Joined: Wed Apr 03, 2013 3:42 pm

Post Wed Jun 26, 2013 5:31 pm

Re: weather casting

Totally, because Neon is mah boy! And I have an empty slot that would love a weather move otherwise I'm stuck with a PoD or Seduction or whatever supplementary strikes my fancy.

Boooooring.

But maybe an "absolute zero" weather effect which helps electric/ice dodge and do damage each turn and a "Tropical Humidity" thing for the same for plant and water.

Or same combos but a completely different weather effect, maybe speed boost and def boost with 4/8% damage per turn instead of 8/16% or something.
Last edited by Ryeballs on Wed Jun 26, 2013 5:41 pm, edited 1 time in total.
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TarTar

Marquis

Posts: 407

Joined: Mon Mar 11, 2013 5:00 pm

Location: The Frozen North known as Canada

Post Wed Jun 26, 2013 5:32 pm

Re: weather casting

Well electrics are good enough on their own, and no one ever said you need to have weather. I'm working on a team that doesn't need weather, as I think that'll be the next on Haypi's to kill list.
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