FAQ  •  Register  •  Login

Is this game going too big in proportion too fast?

<<

euanenzo

Baron

Posts: 166

Joined: Fri Mar 29, 2013 2:47 pm

Post Sat Jun 22, 2013 6:00 pm

Is this game going too big in proportion too fast?

I just thought that seeing how this game is progressing doesnt it seem that its going too big too fast? Just for the sake of money? I mean, come on. I know this game is an RPG of getting, collecting, training and evolving monsters, well atleast thats how it started out but now focusing on legendary monsters in big numbers? For such a game with a template similar to pokemon i was expecting that legendaries would be more of a rare and special kind of monster wherein there will exist only a few in proportion of "collectible" monsters and being able to get one in terms of activity rewards will make you special.

Will this not burnout the motivation of the players at some point in time much quicker? Because in the end, ultimately there will be someone in each server out there with deep pockets that will be able to collect and build a team of this that will pretty much over advantage themselves to the extent that ordinary players who can only afford the usual number of coins to be used for the routinary coin expenditures be disheartened to play the game due to the sheer frustration that they will not enjoy the game because they will not stand a chance to compete at all?

If someone from HAYPI can clear this up, by atleast sharing to the community if they have a developmental plan atleast and say that this is just a phase and the developers have schemes of balancing this out by also giving emphasis on the game content itself in the future? So atleast we can have an idea of how this game is going to progress. I hope they wont say its market driven, or its an open progression. So if then by knowing and they might be a little bit off or in bad direction the community can dictate what a majority "good" for the game can be implemented.

P.S.

When i say game content this means the other monsters, from common, uncommon, rare and epics. Other skills, like beginner skills, intermediate. Mystery talents improvement for the rest of the monsters in-game aside from the mainly used ones. Potions, items, etc.

A side comment from another thread which touches a portion of the intention of this post:

euanenzo wrote:
Lord.Rex wrote:The weaker monsters are what you need to synth the epics, and frankly that's all they're good for and it should stay that way. I have a S branchy that I prefer much more than smiter but that doesn't mean if you put lets say tech-II on an octomom that I'd jump for joy and breed it. Most rare monsters can hold their own in battles, and the uncommon and common monsters don't matter, unless you increase their stats to that of rares, which would mean you'd have to increase the rare stats to epic, epic to legendary, and legendary to Demi-god. You have to have a balance in the game, and no matter what, uncommon and common monsters will never compete with epics.


What balancing do you mean? The game is basically unbalanced if you know how to gauge games like this. I think you just simply mean you dont want epics be beaten by common monsters, now, when it is a balanced game, you can do this, not by means of stat increase alone but maybe by providing as i said layer of gameplay similar to the mystery talents. If HAYPI can provide additional mystery talents to this monsters that will counter the epics or give them a hard time further or when in dual battle complement a certain monster that will enable the common monster to defeat an epic now thats balance. Do you get it? Off hand you do not intend a common monster to defeat an epic nor a legendary face to face with direct skill bashing, you do it by strategy or combinations. At certain scenarios, you permit it to be useful in real combat situations like pvp's, its presence in the team is calculated, crucial even. Then, thats when you say the game is balanced. I doubt that haypi intended these monsters to be just recipes, they more likely lost direction of how proceed with the content and how to further evolve the gameplay.

Honestly, i think they are going out of proportion by introducing mostly legendary monsters which should be in a typical game like this, rare meaning, just few. At the moment it seems these monsters are the driver of the game, it feels like if you dont own one you will not enjoy playing this game because other player will just whip your a** because you will not be able to compete properly due to the gap.

Now, so far, haypi has not made any changes in the updates about this eventhough they have read my suggestion and even rewarding me for it. It might just mean that you are right and the focus of the game and objective is to make and build strong epic and legendary monsters, and collecting the monsters in the list is just a prerequisite for tasks. This is quite evident i think, since most of the contents being added and introduced are for epics and legendaries like the new skills and mystery talents; no new mystery talents were introduced for the non epics, no new skills in the intermediate level, and the only upgradable intermediate skill i have seen so far is the sword dance. So basically, its an opinion, and a preference, based on how i want this game to change if i would have it my way. But at the end of the day, im just one of its players and this is just my suggestion.



Does anyone agree with me on this or am i just the one thinking so?
<<

TarTar

Marquis

Posts: 407

Joined: Mon Mar 11, 2013 5:00 pm

Location: The Frozen North known as Canada

Post Sat Jun 22, 2013 6:18 pm

Re: Is this game going too big in proportion too fast?

There roughly 150 monsters in the game right now,how many are legendary and epic rank? Much more than the amount of rares, commons and uncommons. However, we're too far-gone in the game already! The transition to legendary and epic was way to swift in this game; the game will be dead by v2 if the progression continues at this rate. I mean, what's next? God rank monsters? I completely agree with you. The 1.5 update better bring along with it 50+ monsters, common to rare, - we don't need more epics and legendaries, the game is over saturated as is - to keep up the life of this game.
Over
<<

iNinja

Baron

Posts: 204

Joined: Sat Apr 06, 2013 7:45 pm

Post Sat Jun 22, 2013 9:25 pm

Re: Is this game going too big in proportion too fast?

TarTar wrote:There roughly 150 monsters in the game right now,how many are legendary and epic rank? Much more than the amount of rares, commons and uncommons. However, we're too far-gone in the game already! The transition to legendary and epic was way to swift in this game; the game will be dead by v2 if the progression continues at this rate. I mean, what's next? God rank monsters? I completely agree with you. The 1.5 update better bring along with it 50+ monsters, common to rare, - we don't need more epics and legendaries, the game is over saturated as is - to keep up the life of this game.

i would have to respectfully disagree
Image
<<

TarTar

Marquis

Posts: 407

Joined: Mon Mar 11, 2013 5:00 pm

Location: The Frozen North known as Canada

Post Sat Jun 22, 2013 9:29 pm

Re: Is this game going too big in proportion too fast?

Lol don't bother posting in the thread if you have nothing useful to add; if you disagree then it'd help to state why. Tbh I don't see this game lasting much longer and not much can change that....
Over
<<

schwag

Conqueror

Posts: 982

Joined: Wed Jun 20, 2012 4:55 pm

Post Sat Jun 22, 2013 9:36 pm

Re: Is this game going too big in proportion too fast?

That's just the way haypi runs their business. They go for big spurts of money in short spans, and when it starts slowing down they move on to a new project. Notice how dead haypi kingdom and haypi dragon have become. Their games aren't built to last for years, they're short-term money machines that have an expiration date. I wish this wasn't true because they do come up with excellent games. They just go for the quick buck until the game becomes too screwed up to fix and then they move their fan base to a new game.
<<

TarTar

Marquis

Posts: 407

Joined: Mon Mar 11, 2013 5:00 pm

Location: The Frozen North known as Canada

Post Sat Jun 22, 2013 9:38 pm

Re: Is this game going too big in proportion too fast?

schwag wrote:That's just the way haypi runs their business. They go for big spurts of money in short spans, and when it starts slowing down they move on to a new project. Notice how dead haypi kingdom and haypi dragon have become. Their games aren't built to last for years, they're short-term money machines that have an expiration date. I wish this wasn't true because they do come up with excellent games. They just go for the quick buck until the game becomes too screwed up to fix and then they move their fan base to a new game.

I can't agree with this more, I was exploring the Haypi kingdom forums and found server discussion that hadn't been used in over 3 years!
Over
<<

Ryeballs

Veteran

Posts: 723

Joined: Wed Apr 03, 2013 3:42 pm

Post Sat Jun 22, 2013 11:50 pm

Re: Is this game going too big in proportion too fast?

This is how the F2P social game model works. They typically don't have longevity, I recommend you internalize that when investing in one. Especially if you come I to one late, chances are you will pay more for disminishing returns than someone who has been playing longer and is able to enjoy the paid-for benefits longer.

*edit*

I guess what I am saying is this game *will* die, it is part of the business model and isn't unique to Haypi. And when you hop on board a new game when this one is done, I am recommending going for a new game than an already established game.
<<

euanenzo

Baron

Posts: 166

Joined: Fri Mar 29, 2013 2:47 pm

Post Sun Jun 23, 2013 5:51 am

Re: Is this game going too big in proportion too fast?

Is this really true for Free To Play business models? Maybe we just have to inform HAYPI about it and let them know we care for the game?

Is HAYPI owned by Chinese poeple? and managed by Chinese individuals?
<<

chesaki

Beginner

Posts: 69

Joined: Tue Mar 26, 2013 2:51 pm

Post Mon Jun 24, 2013 2:23 am

Re: Is this game going too big in proportion too fast?

euanenzo wrote:Is this really true for Free To Play business models? Maybe we just have to inform HAYPI about it and let them know we care for the game?

Is HAYPI owned by Chinese poeple? and managed by Chinese individuals?


Smells like Racism
<<

josieboyy

Beginner

Posts: 41

Joined: Wed Apr 03, 2013 3:51 pm

Post Mon Jun 24, 2013 2:35 am

Re: Is this game going too big in proportion too fast?

chesaki wrote:
euanenzo wrote:Is this really true for Free To Play business models? Maybe we just have to inform HAYPI about it and let them know we care for the game?

Is HAYPI owned by Chinese poeple? and managed by Chinese individuals?


Smells like Racism



Lolz, I think it just smells like a question.
Josieboyy
HM Server 16
Next

Return to General Discussion

Who is online

Users browsing this forum: Google [Bot] and 7 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.