Tue May 28, 2013 12:29 am by SwiftDeath_599
Continuation as requested:
Monster: Purrfection
Strategy: Unbent
Talent: Unbending
Item: Warrior's Headpiece / Waistband
Skill: Mind-bending, Firebomb, Meditation, Heal (Soak / Photosynthesis)
Notes:
1. Build works well against Cunning-users
2. With already High MDEF, Psychic Barrier will only do good against Psychic monsters (i.e. Felicity) this can already be countered by Meditation and Warrior's Headpiece
3. Firebomb provides increased coverage of attacks to battle Ice w/ high MDEF's as well
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Monster: Flight
Strategy: Standardization
Talent: Penetrate / Technician 2 / Unbending / Evade
Item: Winged Boots
Skill: PoD, Iajutsu, Heal (Soak / Photosynthesis), Any elemental skill
Alternative Skill:
Frenzied Attack (Iajutsu) - Best used in conjunction w/ Technician 2, a 5x frenzied attack is under PoD will surely obliterate any monsters it hits!
Poison Leaves (Elemental Skill) - With good PP amount and more frequent chances to poison your enemies this skill would do you good as the game progresses!
Boulder (Elemental Skill) - Stun your enemies and give an OHKO against Electric and Fire monsters after you PoD up! This is currently the only element w/ advantage over the aforementioned types unaffected by either Rain Prayer (affects Fire & Grass) and Celestial Prayer (affects Ice & Water). With the current trend of Water-Electric combo, this skill is good to have.
Fireblast (Elemental Skill) - Burn! ATK STAT reduction once it triggers? Yes, it halves your opponents attack and gives damage at the same time, the only downfall is the low PP count.
Switch Hit (Iajutsu) - A good skill to have if you want a versatile switching team! This is a good tandem on Rhor w/ Adrenaline and would provide more damage if paired w/ Technician 2.
Notes:
1. The elemental skills above are the ones that provides advantage on two elemental types
2. Flight is a versatile monsters that can work well within any team, w/ decent HP, DEF & MDEF you can't go wrong if you want to have it as vanguard or a sweeper
3. Flight skills should leverage Physical Attacks
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Monster: Behemoth (Brawny)
Strategy: Immovable
Talent: Rooted
Item: Iron Shield / Normal or Super Healing Potion
Skill: Sandstorm, Martyrdom, Massive Boulder, Boulder
Alternate Skill:
Iajutsu (Boulder / Martyrdom) - With a combined accumulated damage of 116 on 2 hits the damage output is greater than Kamikaze minus the HP reduction!
Notes:
1. Sandstorm should always be cast first and w/ Behemoth's low SPD this would immediately take effect the next turn
2. Iron Shield should beef you up against Water or Grass monsters, or just go w/ Martyrdom and resurrect w/ the healing Potion
Strategy: Muscle Armor
Talent: Armor 3
Item: Sharp Claw / Healing Potion
Skill: Sandstorm, Martyrdom, Massive Boulder, Boulder
Notes:
1. Sandstorm should always be cast first and w/ Behemoth's low SPD this would immediately take effect the next turn
2. With already high DEF from your talent you need to restore a bit of your ATK w/ Sharp Claw to deliver justice on your skills or just go w/ Healing Potions and rain down on them w/ Martyrdom
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Monster: Felicity
Strategy: Pressure Point
Talent: Pressure
Item: Iron Shield
Skill: Foresight, Seduction/Heal (Soak/Photosynthesis), Meditation, Mind-Bending
Optional:
Relay for Mind-Bending (providing full support to your next monster, you can opt to do Relay and pass down the Meditation charges you've accumulated! Either to a Adaptability Neon or Magic Force3 Rhor. No worries as Pressure-Foresight shall still cripple your opponents offensive power)
Notes:
1.Good for Pewgway (if your back-up monster is Electric) w/ Taunt combo on 2v2, should be ok on Purrfection (anti-high MATK monsters) & Draconius (If your back-up is Earth or you are countering Water-Electric combo) w/ Taunt & Foresight combo as well
2. Good on PvP against mobs w/ low PP skills
3. Either use Seduction and charge Meditation or straight away w/ Meditation and do Heal if HP reaches critical levels
4. Should OHKO, S grade Champ after 4 Meditation Charges, 3 leaves it w/ 10% HP
Strategy: Wizard
Talent: Magic Force 2
Item: Waistband
Skill: Firebomb, Mind-Bending, Psychic Thrust, Heal (Soak/Photosynthesis)
Optional:
- Seduction for Psychic Thrust (situational due to gender preference, still a good skill to dodge those HP withering skills)
Notes:
1. Good on ladder matches
2. Can OHKO Vertedeath w/ Psychic Thrust
3. Maximizes Felicity's high MATK & SPD
Strategy: Anti-Mage
Talent: Psychic Barrier
Item: Waistband
Skill: Mind-Bending, Firebomb, Heal (Soak/Photosynthesis), Memory Wipe/Meditation
Notes:
1. Tanks Magic damage to build-up your own MATK
2. Good against Psychic types (Made this one specifically for Felicity w/ Magic Force 2)
3. Takes about 4-5 Mind-Bending or 3-4 Psychic Thrust to kill Anti-Mage Felicity (critical and double hits not factored in)
Strategy: Verte's Death
Talent: Flush / Natural Cure
Item: Waistband / Warriors Headpiece
Skill: Seduction, Mind-Bending, Meditation, Other de-buff skills
Optional:
Firebomb for other debuff skills (if you want to deal more damage on a higher elemental coverage, Firebomb benefits from Meditation as well)
Notes:
1. Based on their post, specifically made for PoD casting Vertedeath and Vertedeath w/ Hypnosis Jinx 2 talent
2. Invalidates Verte's PoD upon monster release or removes Sleep status after switching
3. Best paired w/ monsters that has Switch Hit for fast Flush casting
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Monster: Vertedeath
Strategy: Unstoppable
Talent: Penetrate
Item: Warrior's Headpiece
Skill: PoD, Heal (Soak / Photosynthesis), Shadow Storm, Cunning
Alternate Skill:
Firebomb (Shadow Storm) - This skill is good to have against those ICE-types w/ high MDEF that tries to counter your Vertedeath w/ Mind-Bending.. They're in for a surprise once you OHKO them after PoD-casting!
Notes:
1. Make your opponents talents useless! Disable Invalidate, Resurrect, Taunt, MDEF Boost, Paranormal Barrier, etc., that tries to disrupt your Cunning!
2. As Psychic is Ghost's only vulnerability add additional MDEF w/ Warrior's Headpiece
Strategy: Destruction
Talent: Magic Force 3
Item: Waistband
Skill: PoD, Heal (Soak / Photosynthesis), Firebomb, Cunning
Notes:
1. Undoubtly the highest damage-dealing Vertedeath after PoD-casting
2. Very vulnerable against Psychic monsters due to the reduced MDEF
Strategy: Sleeper Agent
Talent: Hypno-jnx 2
Item: Warrior's Headpiece
Skill: PoD, Dream Thief, Shadow Storm, Cunning
Alternate Skill:
Heal (Soak/Photosynthesis) - Change Shadow Storm and last longer in battle!
Exhaust (Shadow Storm) - Increase your chances of making them "zzZZzzZZ" and just make that battle a nightmare by stealing their dreams!
Notes:
1. A bit unreliable in terms of Hypno-jinx PROC rate, but once it does it'll be a death sentence to your enemy