Re: Don't Discard the Lesser Monsters (skills and ability-wise)
euanenzo wrote:To set this straight, I guess the fear is coming from the potential that because this ordinary monsters will be more useful, what would be the sense of getting epics or legendaries? The reasons i stated before makes them "special" but also makes them hard to get if you think of it the opposite way. The question would now be, "why the hell should i spend 60k on synthesizing, plus collecting the monsters then the cost of breeding them to S class when i can just use these "ordinary" monsters?"
To tackle this, because of the following:
- again, the stat variation
- no limit on the skills the monster can learn both on level and number (4 advanced skills at the same time)
- the level of effect of the mystery talent available to the epics and legendaries
And
- the "Elite Status", e.g. Vertedeath=Ferrari in the HM world.
How many players would you see to have this in game not to mention in S class? I am all for how Haypi designed it this way, its okay for me that if you want this exclusive monster you have to spend or dig deep in earning that valor points. Thats the price of exclusivity and "elite-ness". If there is fear on the part of Haypi that they might lose the efficacy of earning from this monsters from potential coin buyers if they make the ordinary much useful, i dont think that will be the case because again, thats not an amount everyone is willing to shell out unless you are really determined to go beyond the common vs. exclusivity factor.
Income comes from the consistent everyday coin buying for haypi monster cash, cooldowns (team, hatchery, ladder, veteran expert, etc.) so, imposing a huge coin requirement is still there and occasional purchase is justified if the player is sure about buying that monster to stand out and gain advantage. That is a worthy price for spending for a game.
So lets go back to the concern, where did we lose the differentiation? Did the monsters in question really became nothing more than what was intended for them?
Again, what is being asked is basically, well for my case, even just a single advanced skill for the ordinary monster, or maybe another layer of gameplay mechanics as have been suggested in this thread if the developers are really adamant of imposing the limit will do. I dont know, i am really curious of what they will do next, but this being a request thread this is my input. Make an effective use of the game's content.
Reactions anyone?
unlike some comments on top this explanation of yours is the best... I don't know how do they gonna come up with some reaction about this..
I'm thinking they just gonna zip there emotions or what so ever

You got it right.... Thumbs up..