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Don't Discard the Lesser Monsters (skills and ability-wise)

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crymtyme

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Post Fri Apr 12, 2013 1:45 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

euanenzo wrote:Combining the unique & advanced skills suggestion by junicobakura, i think its better to have both. I have noticed that so far, the ordinary monsters are slowly being left out and when you play PvP or Ladder its always the same monsters you see. If you developers want to limit the advanced skills to epic and legendary, might as well give the commoners and ordinary monsters some fighting chance and unique capabilities.

Why? Theres a reason why theres 150++ monsters in the game, if you limit all the godlike things to the epics and legendaries whats the sense of getting lesser monsters than the mentioned two if you will always be disadvantaged by their greatness? You will definitely always see similar and the same monsters each and every time during PvP and Ladder Tourney's.

I liked this game because i saw that there is depth and gameplay mechanics involved. Its not just simply putting high damage skills and high rate attributes and stats to win and be the best, there is what you call tactics; from the status buffs to the monster abilities. Don't ruin it just for the sake of easy pay-money or whatever your plan is. Think of the long term implication of people wanting to play your game because it is balanced and cool; and they would even pay because its so fun to do so for the sake of the playing the game itself. You will further sustain your business this way.

I believe you guys have a plan for this, limiting the best stuff for the better monsters; but also better be sure to let the players have a second thought why they should choose a common, uncommon, rare over the epics and even legendaries. Let them have a reason why they should mix up their line up by using almost all monsters in the game. Do this and i think you will have a completely awesome game.

I am very optimistic that you HAYPI PEOPLE will be able to read this and if i am fortunate even get a reply from you. Cheers!



I call those monsters as a stepping stone....
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euanenzo

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Post Fri Apr 12, 2013 2:57 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

Hanksta07 wrote:As a huge fan of Pokemon which is perfect in the arena of battle game play in my eyes. Why would anyone not want lower class monsters to learn advance moves. The system they use works! Haypi i believe was inspired by Pokemon. With that said i believe anyone with a brain can see that the move would make the game more complex instead of one dimensional and give players more choices


Nice comment! I was contemplating and thinking of the same for quite some time. Good thing you brought it up :lol: My favorite in pokemon, (this was up to pokemon silver and gold which was in my opinion the best versions) was the diversity of pokemons to use. I had Ampharos, Tyranitar, Rapidash, and Kingler as my favorite team. My Kingler had Hyper Beam, Vice grip and Guillotine among others.

Why am i reminiscing? I guess the main point I want to arrive at is that, some of the skills I mentioned for the game were considered, in relation to HM advanced skills; though usable by even the very basic monster in that game, in this instance a krabby-kingler.

Hyper Beam is a very cool skill to have since this is commonly used by what were considered in that game special monsters and to have a basic monster use it makes it more cooler to see. Also, back in the days when the anime showed how the pokemons use it; it was just utterly wicked! Now in HM, i have a crabby-crusty; it reminds me of the Kingler i really liked. I guess the reason i liked it so much was because it looked really cool when it evolves and as personal preference, the idea that you cannot just simply push it around just because its basic, a matter of decent training and a couple of very good skills it can compete with the much hyped and strong monsters in that game. Guillotine i think was a unique skill to a few pokemon and the main one who had this was Kingler; a percentage and instance skill that had a chance to instantly kill an enemy with one hit.

Now, how do i want to relate this? The personal preference i mentioned above is the same motivation i have with HM. Currently, i have a Crusty and Champ the reason being they are personal favorites. When i first played HM i was kind of expecting the same setup though i was still observing it during that time since i think this was the first game directly similar to pokemon in a mobile handheld. Then came the advanced skill limits. When it was apparent in HM that they intend to separate Epics from the lesser monsters i had to the option to get Pewgway but it just didn't interest me and was counting on the same motivation i said above. I would love to see my Crusty level up its slash into Iajutsu and Champ use Frenzy like an ape going wild if you'd imagine it. :lol:

So to end my long "article" already, i just wanted to share where i am coming from and challenge everyone to read between the lines. :mrgreen:
Last edited by euanenzo on Fri Apr 12, 2013 3:07 pm, edited 1 time in total.
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euanenzo

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Post Fri Apr 12, 2013 3:04 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

.

@crymtyme

euanenzo wrote:The general debate here should be the reason why there is 130+ to 150++ monsters in the game. The concern is, as i said, make use of that. If some people here have commented that there is progression, i am all for it, this is a reminder that they should not forget to maintain the balance. Other monsters should not serve just as ingredients for higher monster recipes. It defeats the purpose, and i personally would want to have a wider range of monsters to choose from when making my team to compete in pvps and tourneys; it, as others have said, further ups the level of the game because you can personalise it based on your own style and liking.


Thats exactly the point of this thread. 'Should be more than just stepping stones. If you have time, read the discussions. ;)
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Post Fri Apr 12, 2013 3:12 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

euanenzo wrote:.

@crymtyme

euanenzo wrote:The general debate here should be the reason why there is 130+ to 150++ monsters in the game. The concern is, as i said, make use of that. If some people here have commented that there is progression, i am all for it, this is a reminder that they should not forget to maintain the balance. Other monsters should not serve just as ingredients for higher monster recipes. It defeats the purpose, and i personally would want to have a wider range of monsters to choose from when making my team to compete in pvps and tourneys; it, as others have said, further ups the level of the game because you can personalise it based on your own style and liking.


Thats exactly the point of this thread. 'Should be more than just stepping stones. If you have time, read the discussions. ;)


That's why there's a rarity on a monsters....
The higher the rarity the better that's what they say....but not all the time.
So having a gap in terms of the rarity of monster is perfect on this game...
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Post Fri Apr 12, 2013 3:18 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

Kaloth wrote:The lesser monsters aren't discarded. This is a natural progression of any game. As you progress through the game you can stronger monsters. If the lesser monsters could learn all the abilites and were almost as powerful as the new monsters there would be no motivation to get epic monsters.

I'm personally statisfied with the progression and the way it's set up. What they need to do is add levels where only rare monsters or lower can go. Or add rare only tournments. That would allow those who haven't gotten epics to compete and the rare monsters wouldn't become trash for veteran players.



That's right you got it bro..
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Post Sat Apr 13, 2013 2:06 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

euanenzo wrote:@ kaloth

Nice argument, my take on your insight would be:

The very reason we seek the epics implies they are already special. Also for a number of reasons:

- monster needed as recipe when synthesizing them
- the cost of synthesizing them
- special conditions like earning valor or prestige points to get an epic or legendary monster
- the high level of mystery talents and utilization of advanced skills
- the stat variation

The main reason the lesser monsters are called common, uncommon, rare implies they are "common", "plenty", readily available, accessible to anyone, cost and use-wise. If you further want to up your satisfaction of getting unique monsters, then you will now make some effort and go the extra mile to do a task of completing, collecting, earning the things required for you to get that epic/legendary monster, coupled with the reasons above, and do i want to forget how cool looking they are i think its not really crossing the boundary of these monsters, designed this way losing their "specialness" just because we want more exposure for the rest of the game's content.

Nice inputs guys. Constructive. :D



@ crymtyme

Comment on this bro.. I really suggest to read all the others discussions so you better understand the point of the argument..
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Post Sat Apr 13, 2013 4:50 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

euanenzo wrote:
euanenzo wrote:@ kaloth

Nice argument, my take on your insight would be:

The very reason we seek the epics implies they are already special. Also for a number of reasons:

- monster needed as recipe when synthesizing them
- the cost of synthesizing them
- special conditions like earning valor or prestige points to get an epic or legendary monster
- the high level of mystery talents and utilization of advanced skills
- the stat variation

The main reason the lesser monsters are called common, uncommon, rare implies they are "common", "plenty", readily available, accessible to anyone, cost and use-wise. If you further want to up your satisfaction of getting unique monsters, then you will now make some effort and go the extra mile to do a task of completing, collecting, earning the things required for you to get that epic/legendary monster, coupled with the reasons above, and do i want to forget how cool looking they are i think its not really crossing the boundary of these monsters, designed this way losing their "specialness" just because we want more exposure for the rest of the game's content.

Nice inputs guys. Constructive. :D[/ :mrgreen: quote]


@ crymtyme

Comment on this bro.. I really suggest to read all the others discussions so you better understand the point of the argument..

:mrgreen:
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Post Sat Apr 13, 2013 5:04 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

ooops sorry my bad :mrgreen:
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junicobakura

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Post Sat Apr 13, 2013 6:34 am

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

crymtyme wrote:That's why there's a rarity on a monsters....
The higher the rarity the better that's what they say....but not all the time.
So having a gap in terms of the rarity of monster is perfect on this game...


why do people always define Quality with it's Rarity?
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euanenzo

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Post Sun Apr 14, 2013 4:09 pm

Re: Don't Discard the Lesser Monsters (skills and ability-wise)

To set this straight, I guess the fear is coming from the potential that because this ordinary monsters will be more useful, what would be the sense of getting epics or legendaries? The reasons i stated before makes them "special" but also makes them hard to get if you think of it the opposite way. The question would now be, "why the hell should i spend 60k on synthesizing, plus collecting the monsters then the cost of breeding them to S class when i can just use these "ordinary" monsters?"

To tackle this, because of the following:

- again, the stat variation
- no limit on the skills the monster can learn both on level and number (4 advanced skills at the same time)
- the level of effect of the mystery talent available to the epics and legendaries

And

- the "Elite Status", e.g. Vertedeath=Ferrari in the HM world.

How many players would you see to have this in game not to mention in S class? I am all for how Haypi designed it this way, its okay for me that if you want this exclusive monster you have to spend or dig deep in earning that valor points. Thats the price of exclusivity and "elite-ness". If there is fear on the part of Haypi that they might lose the efficacy of earning from this monsters from potential coin buyers if they make the ordinary much useful, i dont think that will be the case because again, thats not an amount everyone is willing to shell out unless you are really determined to go beyond the common vs. exclusivity factor.

Income comes from the consistent everyday coin buying for haypi monster cash, cooldowns (team, hatchery, ladder, veteran expert, etc.) so, imposing a huge coin requirement is still there and occasional purchase is justified if the player is sure about buying that monster to stand out and gain advantage. That is a worthy price for spending for a game.

So lets go back to the concern, where did we lose the differentiation? Did the monsters in question really became nothing more than what was intended for them?

Again, what is being asked is basically, well for my case, even just a single advanced skill for the ordinary monster, or maybe another layer of gameplay mechanics as have been suggested in this thread if the developers are really adamant of imposing the limit will do. I dont know, i am really curious of what they will do next, but this being a request thread this is my input. Make an effective use of the game's content.

Reactions anyone? ;)
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