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Levels in 1.2

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schwag

Conqueror

Posts: 982

Joined: Wed Jun 20, 2012 4:55 pm

Post Sat Mar 16, 2013 1:53 am

Levels in 1.2

I had made a suggestion a while ago about making new maps harder than ss in order to keep the game interesting. However, v1.2 took that to the extreme and made maps that I normally farm without items or any casualties into impossible maps. I mean, every npc monster has advanced skills? Blocky in stone exp uses sandstorm and massive boulder to easily kill an S smiter? That's a little ridiculous. I love that the new maps are more difficult, but the old ones should've been left alone.
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TarTar

Marquis

Posts: 407

Joined: Mon Mar 11, 2013 5:00 pm

Location: The Frozen North known as Canada

Post Sat Mar 16, 2013 1:56 am

Re: Levels in 1.2

I refuse to even attempt Canyon Vet. Absolutely refuse. I used 3 Rez cards, not counting the boss. I usually use 1 Rez card every two levels, but that's not my problem. My problem is that a level 43 Stinger using Frenzied Attack and constantly hitting criticals or five times can defeat a whole team, one of the monsters being an A rank Blocky after using Rock Armor.
Over
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DeNira

User avatar

Marquis

Posts: 507

Joined: Sat Dec 29, 2012 6:51 am

Location: Classified Information.

Post Sat Mar 16, 2013 1:58 am

Re: Levels in 1.2

Agreed. :/ And please, a penguin that can evade my entire time when he should die in two hits from anything I have is ridiculous. [But that could just be me.]

I wonder how new players will handle this stuff. I refuse to go through this stuff anymore- I've used about four res cards, my flights seem to have gotten weaker and everything I have is useless. Please Haypi, you should've tested this out longer.
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TarTar

Marquis

Posts: 407

Joined: Mon Mar 11, 2013 5:00 pm

Location: The Frozen North known as Canada

Post Sat Mar 16, 2013 2:02 am

Re: Levels in 1.2

Actually the Fragician's a tank, kinda like Blocky, but still the fact that it uses Aurora Boriealis when it can't learn it is just stupid. Halves the HP on my Draco in one hit, just BS. I can only deal with it when I make sure that the weather is sunny and I use swords dance. If you want an easier go through the levels, restart the levels until the weather is sunny; 1.5x boost to all Fire and Plant Monsters and their STAB moves. Also, sunny weather lowers the power of Ice-Type moves.
Over
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shinjichan

Beginner

Posts: 58

Joined: Mon Mar 11, 2013 12:33 am

Post Sat Mar 16, 2013 4:14 am

Re: Levels in 1.2

other than the penguin's Aurora Boriealis being a tad too strong. the old maps and the new maps provide just the right amount of difficulty, i farmed exp canyon, jungle and volcano yst which was a little more challenging but not totally undoable ps no items used. just start on sunny and u will be fine and nv fight in a blizzard haha.
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Nochotwo

Beginner

Posts: 68

Joined: Sun Feb 17, 2013 6:52 am

Post Sat Mar 16, 2013 6:08 am

Re: Levels in 1.2

I think they had to increase the difficulty some on vet and expert, and here is why I think that. All of our monsters were good s/40 and could do the vet/expert with some work. Now that the level cap is 50, I would think the same amount of effort would be needed for a 50/s. it will suck for a few weeks until the monsters we use and enjoy are back up to top form and able to do veteran levels pretty easy, and then expert will still be a challenge.
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Bullhead81

User avatar

Warlord

Posts: 2034

Joined: Wed May 30, 2012 10:59 pm

Location: Atlanta, Ga USA

Post Sat Mar 16, 2013 6:14 am

Re: Levels in 1.2

schwag wrote:I had made a suggestion a while ago about making new maps harder than ss in order to keep the game interesting. However, v1.2 took that to the extreme and made maps that I normally farm without items or any casualties into impossible maps. I mean, every npc monster has advanced skills? Blocky in stone exp uses sandstorm and massive boulder to easily kill an S smiter? That's a little ridiculous. I love that the new maps are more difficult, but the old ones should've been left alone.

I agree, I had a stock pile of res cards of about 15, I now have 0. I used them on previously beaten exp levels. Some of those I used 2 cards on. My A+ flight gets hammered now by any type it seems. And when an A+ Blocky takes half off his health from Fire bombs in 1 shot, It is out of balance. Granted the ignight is level 44 but still.
To me it seems that our monsters defense has been reduced.
Now it would be nice to have a 5th skill slot for healing skills.

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superfly88_713

Conqueror

Posts: 1109

Joined: Tue Feb 05, 2013 4:03 pm

Post Sat Mar 16, 2013 6:37 am

Re: Levels in 1.2

Chain stuns from fritz. Switch mob get chain stun switch again get stun. Then 4 thunderstorms later = wipe
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junicobakura

Marquis

Posts: 399

Joined: Tue Feb 12, 2013 3:35 am

Post Sat Mar 16, 2013 6:56 am

Re: Levels in 1.2

They Should Really Allow Lower Rarity Monsters to learn Advanced Skills.
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Chezzire

Baron

Posts: 190

Joined: Sat Feb 16, 2013 2:31 pm

Post Sat Mar 16, 2013 8:46 am

Re: Levels in 1.2

I don't understand why the non-epic mobs can use advanced skills when we can't?! But I think the ice map is difficult only because of the lvl difference and some weird luck (ie for me it kept freezing my monster even after I switch the boc was freaking lucky! Or weird dodge rate for some)
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