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Skills (very important)

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Hanksta07

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Post Wed Feb 13, 2013 10:12 pm

Skills (very important)

I believe every element of skills should have moves that are both Magical and physical moves instead of one type. For example i notice all grass, psychic, and ghost moves are magical and all electric, rock ,and normal moves are all physical while water and fire moves are mixed as they should be. Each element should have mixed moves for diversity sake. i hate to compare (as i don't want to insult or take anything aways from the development staff) , but in Pokemon thats how the moves are. For each element you can choices skills that are either magical or physical based on the strengths of you monster. Like i wanna put a ghost move on blocky but wats the point because his magical att is so low or another example why make a plant monster with high att power, if all his moves are STAB moves are Magical. See were I'm coming from. This little detail would make the game a little better
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Lord.Rex

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Post Wed Feb 13, 2013 10:30 pm

Re: Skills (very important)

there are 3 grass moves that are physical, the rest magical. only ghost and psychic are all magic, then normal rock and electric are physical to the best of my knowledge
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Hanksta07

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Post Thu Feb 14, 2013 12:14 am

Re: Skills (very important)

Ok well i hope you get the jist of what im saying thanks for the correction
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I train, I strategize, I predict, I WIN !!!
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Lord.Rex

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Post Thu Feb 14, 2013 12:43 am

Re: Skills (very important)

yea I totally agree with you actually. I want my flights to have ghost and psychic moves for sealed space but his matk is terrible. id love to see some physical psychic and ghost moves
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Woa333

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Post Thu Feb 14, 2013 6:05 am

Re: Skills (very important)

Game is still new, I'm assuming new moves will come out in time... Especially with new monsters being available... Can't get all moves on first version... Better to progress as game goes on than get everything and nothing new later on.
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Hanksta07

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Posts: 117

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Post Thu Feb 14, 2013 7:12 am

Re: Skills (very important)

Woa333 wrote:Game is still new, I'm assuming new moves will come out in time... Especially with new monsters being available... Can't get all moves on first version... Better to progress as game goes on than get everything and nothing new later on.


Ok im trying hard not to be jerk right now but no duh when i wrote the post didn't expect it to happen tomorrow, the suggestion and purpose of me writing it was for future versions
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I train, I strategize, I predict, I WIN !!!
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Muskrat

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Baron

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Post Thu Feb 14, 2013 3:45 pm

Re: Skills (very important)

With the except of ghost psychics and physical, there are magical and phy attacks available for each element through skill books. Some are less common yes but they do exist. Check Deniras very helpful skills excel sheet to give you an idea of all what's available.
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Lord.Rex

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Post Thu Feb 14, 2013 3:51 pm

Re: Skills (very important)

I actually don't think there are any magical earth moves. I don't think ive seen all of them but ive seen enough to be able to make a pretty safe guess there isnt
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Muskrat

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Baron

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Post Thu Feb 14, 2013 4:19 pm

Re: Skills (very important)

I doubled checked the list and your correct. I don't see any magical moves for earth elements. The list doesn't show any magical lightning attacks either but I know Electric Ball is magical.
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Woa333

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Post Fri Feb 15, 2013 7:15 am

Re: Skills (very important)

Earth monsters excel in attack not matk so why would their moves be magical? It would make their moves weaker. All that would do is make people like Lupa use earth moves... All these extra moves your asking for would only make normal/ghost/psychic stronger.

It would have been better if they made all monsters stick to their own element type and allow maybe one element that isn't your type... Maybe 2 moves for normal types. Normal types with no normal moves seems weird to me lol

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