Re: Buff/debuff
Thanks Nick,
I also found 1/2 of my answer on HM new site. Maybe this could be added to DeNira's Thread ?
Debuffs
Certain debuffs will affect your monster during combat, causing them to lose a turn or take damage over time.
Confuse
Causes a monster to ignore its orders and attack any target, including itself, with its special abilities.
Effect duration: 2-5 rounds or until the monster is recalled.
Burn
Decreases its target’s attack power and causes it to take additional damage at the end of each turn.。
Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health.
Poison
Causes its target to take additional damage at the end of each turn.
Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health.
Ensnare
Causes its target to take additional damage at the end of each turn. An ensnared monster cannot be switched.
Effect duration: 4-5 rounds or until the monster is recalled.
Hypnotize
This debuff causes the target to fall into a deep sleep.
Effect duration: 1-3 rounds. The effect still remains when a monster is recalled.
Paralyze
This debuff decreases the target’s speed and has a chance of rendering it unable to make a move.
Effect: The monster’s speed will be reduced by 75%. Meanwhile, there is a 25% chance it will be unable to make a move.
Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled.
Curse
Sacrifices 50% of the attacker’s health to put a curse on the target. Decreases the cursed monster’s health by 25% each turn.
Effect duration: Curses cannot be removed and will last until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health.
Stun
Renders the target unable to do anything.
Effect duration: 1 round.
Freeze
This debuff freezes a monster in its place.
Effect duration: Lasts for an indefinite number of turns. Can be removed manually or until the target can no longer fight. The effect still remains when a monster is recalled.
Seduce
This debuff has a chance of causing the monster to become too infatuated to fight.
Effect duration: Lasts until removed manually, until either the seducer or the target is recalled, or until the target can no longer fight.
I also found 1/2 of my answer on HM new site. Maybe this could be added to DeNira's Thread ?
Debuffs
Certain debuffs will affect your monster during combat, causing them to lose a turn or take damage over time.
Confuse
Causes a monster to ignore its orders and attack any target, including itself, with its special abilities.
Effect duration: 2-5 rounds or until the monster is recalled.
Burn
Decreases its target’s attack power and causes it to take additional damage at the end of each turn.。
Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health.
Poison
Causes its target to take additional damage at the end of each turn.
Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health.
Ensnare
Causes its target to take additional damage at the end of each turn. An ensnared monster cannot be switched.
Effect duration: 4-5 rounds or until the monster is recalled.
Hypnotize
This debuff causes the target to fall into a deep sleep.
Effect duration: 1-3 rounds. The effect still remains when a monster is recalled.
Paralyze
This debuff decreases the target’s speed and has a chance of rendering it unable to make a move.
Effect: The monster’s speed will be reduced by 75%. Meanwhile, there is a 25% chance it will be unable to make a move.
Effect duration: Lasts until removed manually or until the target can no longer fight. The effect still remains when a monster is recalled.
Curse
Sacrifices 50% of the attacker’s health to put a curse on the target. Decreases the cursed monster’s health by 25% each turn.
Effect duration: Curses cannot be removed and will last until the target can no longer fight. The effect still remains when a monster is recalled, although it will not cause any loss of health.
Stun
Renders the target unable to do anything.
Effect duration: 1 round.
Freeze
This debuff freezes a monster in its place.
Effect duration: Lasts for an indefinite number of turns. Can be removed manually or until the target can no longer fight. The effect still remains when a monster is recalled.
Seduce
This debuff has a chance of causing the monster to become too infatuated to fight.
Effect duration: Lasts until removed manually, until either the seducer or the target is recalled, or until the target can no longer fight.