
Warlord
Posts: 2199
Joined: Mon Jul 05, 2010 2:36 pm
Location: "P. Sherman, 42 Wallaby Way, Sydney"
My feelings about the lvl 40 cap
Personally, I kinda like it, but I feel that it could be changed a bit. Never played haypi dragon so idk if lvl 40 was the max level for the dragons or not, but now that people are starting to hit 40 on some monsters I thought I'd share my thoughts.
First, I think the cap will add diversity, my Draconius just recently hit lvl 40, and now I've been avoiding using him unless necessary (sealed space and vet mode) in order to train other monsters. At the beginning I thought that it would be a person having 4 monsters of 4 different types would dominate because that would be the setup, but now it seems that the players who have multiple lvl 40 monsters will do the best, because they can change freely in game modes like ladder and expert levels when they need certain types. No longer will people need to drag a useless grass type into expert volcano, they could swap out for another water, maybe having a pewgway and a crusty lvl 40. I know that I've started training monsters of different types so that I can have variety and so that I also can freely swap out monsters when I need to and it's a nice feeling tbh.
However, the lvl 40 cap I hope will be raised later on, and here's what I would suggest (hoping it will be raised since sealed space on expert will be impossible even with 4 lvl 40s) I'd like to see our monsters still be able to gain exp after battles (but not training) and that exp would pretty much be stored until the cap is raised. Say my Draconius gains 400k exp from battles after its lvl 40 and haypi raises the cap to 45 or 50. I think it would be cool to see my Draconius rise immediately to lvl 41 because of the exp it gained previously. It wouldn't effect my monsters stats now, but later on I could jump a few levels rather than having to start from scratch (lvl 40 0/XXXXXX exp)
Maybe add some new or bonus regular levels to the map eventually, but that could be a little later. All I know is people who have beaten sealed space have said the game gets much more boring due to the fact they can't do vet/expert mode unlimited times per day. We will soon need something else to keep us busy, so my advice to haypi would be to innovate the game and add a lot (but not take away anything)
Kind of a long post, just thought I'd say some things that were on my mind. Oh yeah, haypi should probably stop opening servers, considering it gets very dull at certain times (hours without someone chatting, 15+ min wait on pvp etc)
Feel free to comment your opinion
I'd love to hear it
First, I think the cap will add diversity, my Draconius just recently hit lvl 40, and now I've been avoiding using him unless necessary (sealed space and vet mode) in order to train other monsters. At the beginning I thought that it would be a person having 4 monsters of 4 different types would dominate because that would be the setup, but now it seems that the players who have multiple lvl 40 monsters will do the best, because they can change freely in game modes like ladder and expert levels when they need certain types. No longer will people need to drag a useless grass type into expert volcano, they could swap out for another water, maybe having a pewgway and a crusty lvl 40. I know that I've started training monsters of different types so that I can have variety and so that I also can freely swap out monsters when I need to and it's a nice feeling tbh.
However, the lvl 40 cap I hope will be raised later on, and here's what I would suggest (hoping it will be raised since sealed space on expert will be impossible even with 4 lvl 40s) I'd like to see our monsters still be able to gain exp after battles (but not training) and that exp would pretty much be stored until the cap is raised. Say my Draconius gains 400k exp from battles after its lvl 40 and haypi raises the cap to 45 or 50. I think it would be cool to see my Draconius rise immediately to lvl 41 because of the exp it gained previously. It wouldn't effect my monsters stats now, but later on I could jump a few levels rather than having to start from scratch (lvl 40 0/XXXXXX exp)
Maybe add some new or bonus regular levels to the map eventually, but that could be a little later. All I know is people who have beaten sealed space have said the game gets much more boring due to the fact they can't do vet/expert mode unlimited times per day. We will soon need something else to keep us busy, so my advice to haypi would be to innovate the game and add a lot (but not take away anything)
Kind of a long post, just thought I'd say some things that were on my mind. Oh yeah, haypi should probably stop opening servers, considering it gets very dull at certain times (hours without someone chatting, 15+ min wait on pvp etc)
Feel free to comment your opinion

\-Haypi Kingdom-/
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
Server102-King
Server83-1st Earl
-----------------------------------------
\-Haypi Monster-/
Server2-Lvl 19
May his noodly appendages keep us from floating up to the sky.
Ramen.
FSM