My 48 hour impression

Interface and connection:
The game looks really clean and nice. Graphics are good and I'm impressed with how good the different monsters look. Props. I do wish there was an option to play in normal orientation not just landscape. It is impossible to play in landscape mode and be mobile which is how I play my haypi games (and why I play them for that matter). I can't hold my phone and play while walking around and getting stuff done which I find quite annoying.
Chat:
I am unsure how long you must wait in between posts but I will guess it is 15 seconds like HK. If this is the case it would be nice that if you type a message and send it too soon it doesn't delete what you wrote but save it so you can resend after ample time has passed. While trying to answer questions on chat I often have to type my answers twice which is a bit obnoxious when you are trying to answer like 6 people asking questions. Also, I wish VIP allowed you to chat freely and not erase your message. Finally, I wish there was a "done" in the lower right to send message. But this is just an interface thing because I am used to HK and I will get over it soon.
PVP:
I really loved the PVP at first. I played with a great friend in 2v2 and we had fun winning and losing both. As we leveled up in game and PVP though we started only getting 2 points for a win which made it much less fun (no reward). It is also very obnoxious how a person can leave the PVP match and you're stuck playing for 20 minutes because they won't command their troops. They should be put on autocommand if they do not press anything for one minute. If they return to the app they can turn off the autocommand and go back to manual. I feel the 1v1 PVP needs some sort of revamp too. If you're playing somebody on your level and good you end up having to switch monsters every turn to react to strengths and weaknesses. It makes the match very long and annoying. I'm not sure how this could change...perhaps it will fix itself when more monsters get incorporated into people's armies (right now everybody seems to have a fire, water, grass, and stone if they have 4). Maybe there could be a chance that your attack happens before the change? Maybe you could only have X swaps per match. I'm not sure yet, but I think it needs revamped somehow. There also is NO current reward for PVP. You do not get a crown like the ladder or prizes like the ladder. There is just the rankings which, in theory, are reset every month? That's hardly worth the effort of 10-15 minute battles for 1 point.
Training:
I wish we could somehow add some variability or life into training. I mean, most of the training exp comes from team battle and the training area, not really going through the maps. The maps are more of an opportunity to get prizes and supplement your training. I think the exp prize should either be higher so it is more enticing to do the same thing over and over, or let there be more prize chests so you get something out of it more often.
Capturing:
The limitation on seal cards is going to drive people crazy. I have been very stingy with mine so I haven't run out but it is quite annoying to think we are supposed to catch monsters for breeding, catch monsters to sacrifice, catch monsters for synthesizing, and catch monsters to increase the number in our collection -.- and we only get 1 per day? They are too rare of a prize right now. Add them to the spin at the end of levels and increase the daily alliance.
Hatching:
I really like this idea. It adds a fun element that is different than other similar games. However, the 16 hour cooldown is a looooong time. That allows us to breed once per day. Assume that your monster goes up a half a level each time (like we are seeing now) and it would be safe to assume that it will take 10+ days to get a single S rated monster from the D level we are lucky to catch them out. There also is no way to increase the ranking of monsters like the Draconus (sp?) and Twiggy/Branchy and Neo and Poe that you can only ever get one of. I also think that if you synthesize two of the same monster it should automatically synthesize opposite genders OR let you determine the gender of the offspring by which genders you use in making it. It takes a LONG time to get a rare monster and getting two takes twice that long...then you get two of the same gender...that's not cool.
Ladder:
I really like this activity even though I'm not that into it and fail at it! I like the auto command as it allows both parties to be on equal terms even when one is offline. It is fun to watch too. And there is a crown next to your name and a prize every 24 hours for your place.

Overall:
Very impressed with the first version of this game. There seems to be minimal bugs and minimal crashing for me. The people seem nice even if they all ask the same questions over and over again


So what are your thoughts everybody?
MuKu s66/s119 inactive
The_MuKu s84/125/134 active
King_MuKu s603 inactive
Haypi Monster
The_MuKu s2 active