life321123 wrote:Kitty, I've had games in which I was the highest level too but I don't think that's the reason I don't understand you. Unlike Eloes, who stated his problem with the lowers, all youre doing is complaining and saying its unfair... Why is it unfair? What are the disadvantages in you being a higher? Where is your formula? All you've been saying so far is that your high level and lowers suck because you lose to them. The game does not favor the low levels in any way but rather follows the equations given to it by the programmer. Eloes found a flaw in the programming but you're just giving complaints on the game. Playing a game means you can either win or lose, victory is based on skill not just level, skill requires understanding and adaptation to the game's play, to understand the play you need to observe and base facts on its data. I want to help you with this but I don't understand you're specific problem. Owwwwwwwww... Headache. –___________________________–
Jerry forgot to mention the very important fact of turn placement > double turns... He implied it though.
I think you guys playing it wrong,
in my opinion haypi did that two turn thing so that pvp players start focusing on strategy rather than power
in update 1.3 if you have lower agility (because of the dragon type you are using or because the agility stone you have embedded) then you have to rely on your opponent to miss or your shot to freeze or stun to win which is probably a 5% chance if you are against a similar level dragon
Crystal vs Crystal same level one with higher agility
All they need to do is hit you with enough damage not to get you in rage in first turn to win
Leshy vs crystal leshy got higher agility
first turn vine, 2nd turn good bye you're dead
and the same for almost all
in 1.4 they introduced the new pvp
if a player starts first in a turn (because they got higher agility) you can change that by using less mana % (Jerry's formula). But If you start first all you can do is lose this privilege.
if you have high level dragon may be you need to give your opponent 2 turns by first trying to get a good strategic location and then hit them hard enough not to get rage. Being a high lvl you most likely can take two shots from others (unless you are using crystal, since crystal got low defense and health) and after that the pressure will be on the opponent who will try not to give you double turn although if you use zero mana they just can do nothing and you will still get 2 turns regardless of their mana consumption since you have higher agility and 100% mana remaining
I still think getting two turns is a bad idea and bad change simply because its too confusing and in may be every 10 matches you would see 3 or less that know how to deal with it and you don't see that strategy in any other game. When haypi change anything in pvp next time there will still be some angry people. I just hope they stop changing and stick with something