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General Guide by WildPoppy :)

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WildPoppy

Newbie

Posts: 13

Joined: Sun Mar 18, 2012 2:19 am

Post Sat Mar 24, 2012 11:15 am

General Guide by WildPoppy :)

Haypi terms to know:
•Title - your title is your level basically, without using numbers. (example: the title 3rd baron is equivalent to level 4)
•Prestige - haypi's equivalent to experience or EXP
•Occupy - to occupy is to attack an oasis*, fort*, or city and gain control of it by winning the battle.
•Hunt - hunting is EXTREMELY important. Send your troops to hunt in an oasis* whenever you aren't using them by going to the map, tapping any unoccupied oasis*, tapping enter, tapping hunt, and selecting the number of troops to send. If you don't hunt your troops and you leave them in your city, you are likely to be attacked and wiped*** by another player.
•Oasis* - the wood, stone, iron, and crop spaces on the map controlled by NPC (unless occupied by another player) that you can attack in an attempt to occupy in order to gain higher resource income per hour.
•Fort - Fortified point. Also controlled by NPC unless occupied by another player. Forts give you hourly money income, but it is more profitable for players to farm** forts for resources rather than occupy them.
•**Farming - to farm is to attack a fort or another player's city for no reason other than to take their resources. Farming active players is generally looked down on by the majority of the community, and can be dangerous if they have an army big enough to kill yours.
•Cropping - to crop someone means you steal their crop oasis by simply attacking it and winning the battle. This is majorly frowned upon by the community.
•Starve - your troops require crop to survive. If your city's crop hits 0, a percentage of troops in that city will die(starve), and continue to die off until your crop income is at 0 or above. The troops that don't initially die off will return to the city where they are vulnerable to attack.
•***Wipe - when you are wiped, it means someone attacked and killed your entire army.
•Pin/pinning - to pin someone is to send a single unit attack at someone's city. The best way to pin is to send one cat from your farthest city so the attack will take as long as possible to arrive. The purpose behind pinning is to prevent the victim from moving that city on the map and selling/transporting resources in the city (because while under attack you are unable to do those things).
•Fair hit - A fair hit is when you attack a player because, after scouting that person, you saw they had troops in their city. If you crop someone and cause their troops to starve out THEN attack them, then it's considered an unfair hit.
Training Troops:
Each Soldier has a different set of attributes (Attack, Defense, Speed, Overload [The amount of resources a unit can carry], and Health). Each unit rewards different amounts of prestige when trained or defeated. The following is a table of the attributes and prestige. (the amount of prestige gained from training troops slightly decreases as you advance titles- this table only shows the default prestige gained per unit)

Troop Prestige Attack Defence
Infantry 1 75 75
Archer 2 60 25
Cavalry 4 175 175
Catapult 10 300 100
~~~~~~~~~~~~~~~~~~~~~

OCCUPYING OASES/FORTS:
Number of units required to occupy Oasis and forts. (these are the safe numbers to use but it may be accomplished with fewer units depending on your attributes and equipment.)

CATS:
Forts:
1-250
2-500
3-800
4-1000
5-2000
6-3000
7-6000
8-9000
9-13000
10-18000

Oasises
1-5
2-10
3-25
4-50
5-75
6-100
7-200
8-400
9-600
~~~~~~~~~~~~~~~~~~~~~~
CAVALRY:

Oasis
Lvl, cavalry needed
1, 20
2, 52
3,138
4, 138
5, 315
6, 630
7, 1270
8, 3140
9, 6320

forts
1, 2505
2, 4910
3, 9220
4, 16000
5, 24500
6, 42900
7, 71100
8, 98000
9, 160000
10, 221000
All with minimal losses
With the required amount for lvl 9 oasis you will lose at most about 200


~~~~~~~~~~~~~~~~~~~~~~~
ARCHER:
0asis:
1. 80
2. 150
3. 400
5. 800
6. 1410
7. 2850
8. 7100
9. 14100

Forts:
1. 5625
2. 11250
3. 22500
4. 36536
5. 56250
6. 98438
7. 163125
8. 225000
9. 365625
10. 506250
~~~~~~~~~~~~~~~~~~~~~~~
Scouting:
"Several" 0~9
"One or two Dozen" 10~24
"Dozens" 25~49
"Scores" 50~99
"One or two Hundred" 100~249
"Several Hundred" 250~499
"Hundred" 500~999
"One or two Thousand" 1000~2499
"Several Thousand" 2500~4999
"Thousands" 5000~9999
"Over 100 Hundred" >=10000
~~~~~~~~~~~~~~~~~~~~~~
LEVELING UP
Lvl Req Branch/Oasises/Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1150-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6

~~~~~~~~~~~~~~~~~~~
Shooting Tech Range Level
1100 0
1116 1
1132 2
1148 3
1164 4
1180 5
1196 6
1212 7
1228 8
1244 9
1260 10
1300 Lvl 9 Turrets
1350 Lvl 10 Turrets
~~~~~~~~~~~~~~~~~~~~~~
Oasis level Output
1. 100
2. 200
3. 350
4. 550
5. 850
6. 1250
7. 1900
8. 2700
9. 3700
10. 5000

Note: it is possible to prevent an oasis level from changing. To do so, you need to resign and recapture the oasis within 24 hours of having occupied it.

~~~~~~~~~~~~~~~~~~~~~
Lvl of Fort Output
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
~~~~~~~~~~~~~~~~~~~~~~
Fort-Lvl-Resources -Infantry-has Catapult:
1- 50k/each - 2000
2- 60k/each. - 3000
3- 80k/each. - 4000
4- 100k/each - 5000
5- 130k/each - 6500
6- 160k/each - 8000 has 20
7- 200k/each -10000 has 50
8- 300k/each - 15000 has 80
9- 400k/each - 20000 has 150
10-500k/each - 25000has 300
~~~~~~~~~~~~~~~~~~~~~~~
Lvl 10 Turrets Can Kill
255/76/306/85 per Turret per round

Lvl 10 Traps Can Kill
120/36/144/40 per Trap per round
~~~~~~~~~~~~~~~~~~~~~~~
For lower levels I would suggest training only small amounts of troops- only the minimum you'll need to take small oases to increase your resource income. Building large numbers of troops in the beginning is not advised because the resources(which aren't easy to come by at the start) are needed to upgrade your buildings.
~~~~~~~~~~~~~~~~~~~~~~~ By Wildpoppy from s90 enjoy!
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WildPoppy

Newbie

Posts: 13

Joined: Sun Mar 18, 2012 2:19 am

Post Sat Mar 24, 2012 11:17 am

Re: General Guide by WildPoppy :)

The oasis & fort calculations were recorded with 0 techs and equipment.
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gearsof09

Newbie

Posts: 5

Joined: Thu Mar 22, 2012 11:09 pm

Location: s90

Post Sat Mar 24, 2012 4:40 pm

Re: General Guide by WildPoppy :)

Hey poppy :) nice guide! See you in game :D
s90~proud member of Dragonfire
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Link209

User avatar

Conqueror

Posts: 1085

Joined: Wed Jan 26, 2011 4:30 am

Location: Lurking

Post Sun Mar 25, 2012 12:56 am

Re: General Guide by WildPoppy :)

viewtopic.php?f=59&t=15000
viewtopic.php?f=59&t=13311
viewtopic.php?f=59&t=14891
http://haypi.com/forum/viewtopic.php?f=59&t=10232
Found in less than a minute of looking.

By saying "by wildPoppy" I was kinda hoping that this wasn't just a another copy. Also this is the wrong place for guides (they go here: viewforum.php?f=59).
Lurking. Send me a pm if ya want to talk :)

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Queentradr

Newbie

Posts: 6

Joined: Mon Apr 23, 2012 3:58 am

Post Mon May 28, 2012 9:04 pm

Re: General Guide by WildPoppy :)

what about lvl 10 oasis's?

otherwise, great guide, ive used it many times. :P
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Jovani94

Newbie

Posts: 12

Joined: Sun Mar 11, 2012 6:08 pm

Post Tue May 29, 2012 2:12 am

Re: General Guide by WildPoppy :)

Good copy of previous guides XD.
Jovani S6 Level 18 Ex-Expert
Diggacru S58 Level 14 Ex-expert
Jovani94 Level 16 Active Freak

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