Overall Guide
*No one person wrote this guide, I simply added to and put multiple guides together*
FACTS
S.e=Siege engine/Catapult
Cav=Cavalry
Arch=Archer
Inf=Infantry
OCCUPYING PLACES
Forts
Level- Siege engines to occupy
1- 250
2- 500
3- 800
4- 1,300 (I occupied with 1,000 S.e and 3,000 infantry-Some infantry losses)
5- 2,000
6- 3,600
7- 6,000
8- 9,000 (I occupied with 7,000 inf, 2,500 cav, and 4,560 S.e-Major cav losses)
9- 13,000
10- 18,000
Level- Cavalry needed to occupy
1- 2,505
2- 4,910
3- 9,220
4- 16,000
5- 24,500
6- 42,900
7- 71,100
8- 98,000
9- 160,000
10- 221,000
Oasises
Level - Siege engines to occupy
1- 5
2- 10
3- 25
4- 50
5- 75
6- 100
7- 200
8- 400
9- 500 (I did it with 350 S.e and 3,000 Infantry-Some infantry losses)
10- 1,000
Level- Cavalry needed to occupy
1- 52
2- 52
3- 138
4- 138
5- 315
6- 630
7- 1,270
8- 3,140
9- 6,320
The number of Cavalry needed is currently unofficial and depending on your skills and equipment you may need less than the numbers suggested.
TERMINOLOGY IN HAYPI
Scouting
"Several" 0-9
"One or two dozen" 10-24
"Dozens" 25-49
"Scores" 50-99
"One or two hundred" 100-249
"Several hundred" 250-499
"Hundred" 500-999
"One or two thousand" 1,000-2,499
"Several thousand" 2,500-4,999
"Thousands" 5,000-9,999
"Over 100 hundred" >=10,000
LEVELING UP IN HAYPI
Level Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1.15k-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6
WAR FACTS
Level-Turret Attack-Trap Attack
1-450-200
2-740-200
3-1,210-4,000
4-1,980-6,000
5-3,240-8,000
6-5,310-10,000
7-8,700-12,000
8-14,260-14,000
9-23,370-16,000
10-38,280-18,000
Troops Killed By Each Level Turret Per Round
1. 3/0-1/3-4/0
2. 4-5/1/5-6/1-2
3. 8/2/9-10/2-3
4. 13/3-4/15-16/4
5. 21-22/6-7/25/26/7
6. 35/10-11/42-43/42-43
7. 58/17/69-70/19
8. 95/28-29/114/32
9. 155-156/46-47/186-187/51/52
10. 255/76-77/306/85
Range for Siege engines
Shooting range Level tech
1100 0
1116 1
1132 2
1148 3
1164 4
1180 5
1196 6
1212 7
1228 8
1244 9
1260 10
1300 Level 9 turrets
1350 Level 10 turrets
===============================
Oasis level Output per hour
1. 100
2. 200
3. 350
4. 550
5. 850
6. 1,250
7. 1,900
8. 2,700
9. 3,700
10. 5,000
===============================
Fort level Output per hour
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
GENERAL FACTS
You get prestige from:
•Winning a war when others have troops (If your total loss is greater than or equal to your opponent's neither player will get prestige)
•Upgrading your resources and buildings
•Building traps/turrets
~You get the following amount of prestige from upgrading your turrets (The amount of prestige you get varies with your general title. I only used turrets in the guide because you get much less prestige with traps and they are weaker forms of defense)
Level 1- 2 prestige
Level 2- 23 prestige
Level 3- 46 prestige
Level 4- 69 prestige
Level 5- 92 prestige
Level 6- 107prestige
Level 7- 129; prestige
Level 8- 150 prestige
Level 9- 171 prestige
Level 10- 193 prestige
•Training troops (The amount of prestige you get from training troops differs with your general title)
1 Infantry- 1 prestige
1 Cavalry- 4 prestige or 3 prestige
1 Archer- 3 prestige or 2 prestige
1 Siege engine- 10 prestige or 7 pretige
•Having successful hunts
You get achievement from:
Upgrading your general title to 3rd Baron/ lvl 4= 10 points
•Upgrading your general title to 2nd Earl/ lvl 11= 10 points
•Upgrading your general title to 2nd Duke/ lvl 17= 10 points
•Upgrading your general title to King/ lvl 20= 30 points
•Obtain max level of all equipment= 10 points
•Get 5 treasures greater than or equal to level 10 from hunting
Or
Get 5 chests greater than or equal to level 7 from hunting= 20 points
•Have 1 skill to level 5= 10 points
•Have 1 skill to level 10= 20 points
•Unlock 5 chests greater than or equall to level 5= 10 points
•Unlock 5 chests greater than or equall to level 8= 10 points
•Occupy 2 level 10 oasis at the same time= 10 points
•Occupy 1 level 10 fort= 10 points
•Invite 5 friends to the hame and they must reach level 4 or higher= 40 points
•Invite 10 friends to the game and they must reach level 7 or higher= 100 points
•Upgrade all resource fields of main city to level 20= 10 points
•Own 5 branch cities= 10 points
•Speedup upgrades 50 times= 30 points
•Get 300,000 money from daily gift total= 10 points
•Get 50 coins from daily gift total= 10 points
•Get 5 treasures greater than level 10 from daily gift
Or
Get 5 chests greater than level 7 from daily gift= 20 points
•Upgrade tech skills to level 5= 10 points
•Upgrade 5 tech skills to level 10= 10 points
•Upgrade all tech skills to level 10= 20 points
•Participate in 5 PVP competitions= 50 points
•Earn top 5 place in PVP competitions= 100 points
•Attack aplayer greater than or equall to your level and kill 500,000 troops in all= 20 points
•Attack a player greater than or equall to your level and kill 1,000,000 troops in all= 20 points
•Defend against a player greater than or equall to your level and kill 500,000 troops in all= 20 points
•Defend against a player greater than or equall to your level and kill 1,000,000 troops in all= 20 points
•Convince 5000 soldiers total= 20 points
•Heal 5000 soldiers total= 20 points
•Hidden attack 50 times in all= 10 points
•Trade for 1,000,000 money on Marketplace total= 30 points
*The highest amount of achievement you can get is 730 points*
You earn money from:
•Hunting
•Daily gifts
•Selling resources and treasures on the Marketplace
•Occupied forts
•Buying with coins (not suggested)
TACTICS
SPEED
Almost all you will ever need to know for speed:
The most important atributes to have are speed and attack. Speed is the first thing every player should go for. Speed determines a few things:
1. Time troops take to travel on map
2. Speed decreases upgrade times
3. Higher speed allows troops to move farther up in battlefield faster
4. Most importantly, speed determines who's troops attack first in a battle
I will explain formula for speed:
Speed=100+45•30%
100 stands for max speed points added
45 stands for a 15 horse and manual
30% stands for level 10 marching tech
•Your speed is not maxed until all those are maxed
•Defender will attack first if speed is equal (in most situations anyway).
•If it is the same type of troop, such as siege engine vs. siege engine, defender attacks first.
•Rules for troops attacking first in battle if speed between players are equal REGARDLESS of defender:
~Horses>Infantry>Archers>Siege engines
~Horses attack first against Infantry, Archers, and S.e
~Infantry attack first against Archers and S.e
~Archers attack first against S.e
~Cats only attack first against other S.e when defending
~If a troop is not within range of another, it will obviously do no damage.
Ex: If infantry are across the battlefield, obviously they cannot attack a siege engine
Infantry speed-150: gets to destinitation in amount of time shown on map
Cavalry speed-300: gets to destination in half the time shown on map
Archer speed-125: gets to destination in 1.2x the time shown on map
Siege engine speed-50: gets to destination 3x the time shown on map
*With level 10 Marching Tech*
When troops are in groups, they travel as fast as the slowest kind
FEEDING
One of the top questions is how do you feed so many troops? So here's how it works...
•You balance feeding across your cities. Park them touching or very close together for fast dispatching
•Each city with level 15 crop fields and no oasis has 5,120 crop production.
•Every level of planting tech increases that by 10% so level 10 is 10,240 crop
•Now enhance is another 50% on top of that, now your 15,360 (with coins)
*That's per city with no oasis and no extra feeding at all*
(Your maxed warehouse can hold 449,300 crops per city)
•If you have -44,000 crops you now have 10 hours of food
•That's roughly 6,000 S.e per city if you choose to feed every 10 hours
•At level 16 you can have 6 cities. You can support 36,000 S.e with a 10 hour window
-Wait we still have oasis...
Each level 9 oasis adds 3,700 + 100% crop tech and 50% enhanced
•So now you can add another 1,110 S.e per oasis without adding any more feeding time
•At level 15 you can have 8 oasis so that's another 8,880 S.e
•So now with these numbers you can support an all S.e army of 44,880 S.e
•You can always supplement with fort farming, buying from market, or farming your inactive
(I did not use level 10 oasis because it is hard to find 8 level 10 oasis at the same time and occupy them)
CLOGGING
Clogging is the concept of making the enemies that you know have an open city slot take a city of yours or someone else's in the alliance that they want to give away.
To complete a clogging you will need to have two alternates by you, or have a friend's account by you.
Step 1:
Locate an enemy that has an open city slot. The best ones would be someone who we had just taken a city off of.
Step 2:
Get a city that you want to get rid of and use the two alternates to knock down the loyalty of the chosen city to 10, by attacking nine times.
Step 3:
Then port the city into the area of the enemy with the open slot and use the city to attack all the oasis/forts/other cities, until they get upset and attack back. It will just take one hit for them to take the city leaving them shocked about what happened and their free city slot will now be occupied with a bad sub.
If it was an enemy that we had taken a city off of, the benefits are that they would already be upset and therefore be more likely to attack back in frustration, and it would block them from taking a good city, if they went for you or anyone else city in the alliance.
If you really wanted to prepare to take a good city from a high level enemy you could make a city with the same name but with all level zero buildings as the city you took. Then you would knock down the loyalty and port the city into the slot where you ported the real city out of. With them thinking its their city, just not ported out. They will attack it
SECRET WAREHOUSE
Some of the more clever players may already know this:
If you're full of resources but want more for training, upgrades etc., go to the Marketplace set the amount for storage and set at a higher price. Nobody will buy it and you can cancel the contract later to regain your resources. I use the following technique to know which city belongs to what resource I am stocking.
Since cities remain in a row now, when you click cities tab, your main is listed first. I list that at .05 then the next city inline in cities tab I list it at .06, third city shown in city tab I list at .07.....etc.
*If you are stocking crops, list them at a much higher price than .09*
PRESTIGE and ARMY
Another way to get prestige is to train troops. However, it is hard to support alot of troops without having a negative crop production. I realized that I could fill my warehouse completely and train the maximum amount of troops to get prestige and then send them in small groups to attack high level oasis/forts when they finished training. This way I earned the prestige but killed off what I couldn't support.
There are three types of armies you should have:
•Large cavalry army
Used for farming, attacking far away players swiftly
•Large siege engine and infantry army
Used for fort farming, siege engines attack troops and turrets and infantry fills in traps. You should also have infantry when attacking a player you have never battled before incase they have traps.
•Large cavalry and archer army
The archers would be used to attack infantry, cavalry and archers so the cavalry can go strait for the siege engines.
Before I attack a player I send one cavalry to scout their wall. The reason I use one cavalry is because they are fast and I will lose a small amount prestige if the player has a city wall.
A good way to tell if someone is inactive is to see if their warehouses have been full for a long time. I also believe that if they do not respond to a warning letter within a week they are inactive. If you want to take the extra step and your scouting skill is high enough, you can monitor their prestige for a period of time. If it remains the same then they are inactive and you should have no problem farming them.
PRICES and TIPS
Cost for Tech Skills
Woodcutting/Digging/Smelting
Level-Price
1-1,000
2-1,900
3-3,600
4-6,900
5-13,000
6-24,800
7-47,000
8-89,400
9-169,800
10-322,700
Planting/Shooting/Turret/Trap
Level-Price
1-1,000
2-2,000
3-4,000
4-8,000
5-16,000
6-32,000
7-64,000
8-128,000
9-256,000
10-512,000
Scout/March/Attack/Defensive
Level-Price
1-1,000
2-1,800
3-3,200
4-5,800
5-10,500
6-18,900
7-34,000
8-61,200
9-110,200
10-198,400
UPGRADING RESOURCE FIELDS
16- 10 coins
17- 25
18- 40
19- 60
20- 90
It takes 3,600 coins to upgrade all resource fields to level 20
GENERAL TIPS
When you are not using troops, send them out to hunt. They become wanted when people see your troops in town as an opportunity to get prestige.
For lower levels I would not suggest training troops until your general title is 1st Baron (Level 4) or above. It's too difficult and not worth the resources that are so precious at that time.
For more experienced players I would suggest using the Marketplace as a stock market. I have bought nuggets for 10k and sold them for 28k.
Upgrade your resource buildings as much as possible to create more for other building upgrades.
Do not tell players your troop amounts. Telling your people your army size is like sending an invite to be attacked.
MONEY
One of the easiest ways to make money is to sell extra resources on the market. The resource that you will make the most money on is crop. Crop prices are normally high (.06-.10). I would suggest listing alot of crops at .01 less than the first listing you see. For example, if the lowest crop listing on the market is .09, sell your resources for .08. This advice goes for any listing or resource but do not try to sell stone. The listings on the market are almost always .01 and no matter how much stone you are selling you will not make a profit.
ATTRIBUTES
There are 4 places to add attribute points. They max out at 100 (plus items)
1.Attack (145 max)
2.Defense (145 max)
3.Speed (145 max)
4.Fortune (110 max)
SKILL
There are 5 skills, each max out at 10.
Unlock chest: Each level grants you the ability to unlock chests of higher level without keys.
Heal: This let's you save a portion of your troops who die in battle. Every level saves 2% of troops lost in battle.
Convince: This allows you to keep enemy troops caught in traps. Each level let's you keep 2% of troops captured in battle.
Hidden attack: This is a skill that some people use and don't use. It allows secret attacks on enemy players, forts, oasis. Here is the percent chance that hidden attack will go off for each level you have in hidden attack.
Level-Percent Chance
Level 1- 3%
Level 2- 6%
Level 3- 9%
Level 4- 12%
Level 5- 15%
Level 6- 18%
Level 7- 21%
Level 8- 24%
Level 9- 27%
Level 10- 30%
Break cranny: This skill allows you to steal from another player's warehouse. The highest is 50%. Break cranny fights the defender's cranny level. High break cranny beats a defender's high level cranny every time.
ITEMS
There are 5 equipable items in game
Swords (level 1-15) add 2 attack per level
Armor (level 1-15) add 2 defense per level
Horses (level 1-15) add 2 speed per level
Maunel (level 1-15) add 1 attack, speed, defense per level
Ring (level 1-10) add 1 fortune per level.
Notes:
Attack increases the attack of your unit 0.5% per point.
Defence increases the defence of your unit 0.5 % per point.
Speed increases the speed of your units 1% per point.
Fortune gives you better hunt results.
Hunts:
Nugget: 5,000 infantry for 90 hours
Gemstone: 10,000 infantry for 90 hours
Medalian: 30,000 infantry for 90 hours
Scepter: 100,000 infantry for 90 hours
Crown: 250,000 infantry for 90 hours
Level 15 sword: 50,000 infantry for 90 hours
Level 15 armor: 50,000 infantry for 90 hours
Level 15 horse: 50,000 infantry for 90 hours
Level 15 manual: 100,000 infantry for 90 hours
Level 10 ring: 20,000 infantry for 60 hours
Level 10 chest/key: 125,000 infantry for 90 hours.
*Must hunt in a level 9 oasis not recently hunted in to get the items*
OVERLOAD
•Occupying an oasis produces additional resources depending on the oasis.
•Occupying a fort earns you money per hour, but are very heavily manned.
•Forts takes three attacks to successfully occupy, but each time you attack you will receive resources
Fort farming - Attacking forts (once or twice) is a good way to get resouces. You must make sure your carry capacity or overload is high enough to take the maximum amount of resources.
•Overload is how much each troop can carry
Infantry- 80 overload
Cavalry- 100 overload
Archer- 40 overload
Siege engine- 40 overload
FACTS
S.e=Siege engine/Catapult
Cav=Cavalry
Arch=Archer
Inf=Infantry
OCCUPYING PLACES
Forts
Level- Siege engines to occupy
1- 250
2- 500
3- 800
4- 1,300 (I occupied with 1,000 S.e and 3,000 infantry-Some infantry losses)
5- 2,000
6- 3,600
7- 6,000
8- 9,000 (I occupied with 7,000 inf, 2,500 cav, and 4,560 S.e-Major cav losses)
9- 13,000
10- 18,000
Level- Cavalry needed to occupy
1- 2,505
2- 4,910
3- 9,220
4- 16,000
5- 24,500
6- 42,900
7- 71,100
8- 98,000
9- 160,000
10- 221,000
Oasises
Level - Siege engines to occupy
1- 5
2- 10
3- 25
4- 50
5- 75
6- 100
7- 200
8- 400
9- 500 (I did it with 350 S.e and 3,000 Infantry-Some infantry losses)
10- 1,000
Level- Cavalry needed to occupy
1- 52
2- 52
3- 138
4- 138
5- 315
6- 630
7- 1,270
8- 3,140
9- 6,320
The number of Cavalry needed is currently unofficial and depending on your skills and equipment you may need less than the numbers suggested.
TERMINOLOGY IN HAYPI
Scouting
"Several" 0-9
"One or two dozen" 10-24
"Dozens" 25-49
"Scores" 50-99
"One or two hundred" 100-249
"Several hundred" 250-499
"Hundred" 500-999
"One or two thousand" 1,000-2,499
"Several thousand" 2,500-4,999
"Thousands" 5,000-9,999
"Over 100 hundred" >=10,000
LEVELING UP IN HAYPI
Level Req Branch Oasises Forts
1 0 0 1 0
2 200 0 1 0
3 630 0 2 0
4 1.15k-nugget 1 2 1
5 2k 1 3 1
6 3.6k 1 3 1
7 6.5k-nug-gem 2 4 2
8 11.5k 2 4 2
9 20k 2 5 2
10 35k-gem-med 3 5 3
11 65k 3 6 3
12 115k 3 6 3
13 200k-med-scep 4 7 4
14 360k 4 7 4
15 650k 4 8 4
16 1.15M-3scep 5 8 5
17 2M 5 9 5
18 3.6M 5 9 5
19 6.5M-2scp-2crwn 6 10 6
20 11.5M-4scp-4Crn 6 10 6
WAR FACTS
Level-Turret Attack-Trap Attack
1-450-200
2-740-200
3-1,210-4,000
4-1,980-6,000
5-3,240-8,000
6-5,310-10,000
7-8,700-12,000
8-14,260-14,000
9-23,370-16,000
10-38,280-18,000
Troops Killed By Each Level Turret Per Round
1. 3/0-1/3-4/0
2. 4-5/1/5-6/1-2
3. 8/2/9-10/2-3
4. 13/3-4/15-16/4
5. 21-22/6-7/25/26/7
6. 35/10-11/42-43/42-43
7. 58/17/69-70/19
8. 95/28-29/114/32
9. 155-156/46-47/186-187/51/52
10. 255/76-77/306/85
Range for Siege engines
Shooting range Level tech
1100 0
1116 1
1132 2
1148 3
1164 4
1180 5
1196 6
1212 7
1228 8
1244 9
1260 10
1300 Level 9 turrets
1350 Level 10 turrets
===============================
Oasis level Output per hour
1. 100
2. 200
3. 350
4. 550
5. 850
6. 1,250
7. 1,900
8. 2,700
9. 3,700
10. 5,000
===============================
Fort level Output per hour
1. $20
2. $40
3. $60
4. $80
5. $100
6. $120
7. $140
8. $160
9. $180
10. $200
GENERAL FACTS
You get prestige from:
•Winning a war when others have troops (If your total loss is greater than or equal to your opponent's neither player will get prestige)
•Upgrading your resources and buildings
•Building traps/turrets
~You get the following amount of prestige from upgrading your turrets (The amount of prestige you get varies with your general title. I only used turrets in the guide because you get much less prestige with traps and they are weaker forms of defense)
Level 1- 2 prestige
Level 2- 23 prestige
Level 3- 46 prestige
Level 4- 69 prestige
Level 5- 92 prestige
Level 6- 107prestige
Level 7- 129; prestige
Level 8- 150 prestige
Level 9- 171 prestige
Level 10- 193 prestige
•Training troops (The amount of prestige you get from training troops differs with your general title)
1 Infantry- 1 prestige
1 Cavalry- 4 prestige or 3 prestige
1 Archer- 3 prestige or 2 prestige
1 Siege engine- 10 prestige or 7 pretige
•Having successful hunts
You get achievement from:
Upgrading your general title to 3rd Baron/ lvl 4= 10 points
•Upgrading your general title to 2nd Earl/ lvl 11= 10 points
•Upgrading your general title to 2nd Duke/ lvl 17= 10 points
•Upgrading your general title to King/ lvl 20= 30 points
•Obtain max level of all equipment= 10 points
•Get 5 treasures greater than or equal to level 10 from hunting
Or
Get 5 chests greater than or equal to level 7 from hunting= 20 points
•Have 1 skill to level 5= 10 points
•Have 1 skill to level 10= 20 points
•Unlock 5 chests greater than or equall to level 5= 10 points
•Unlock 5 chests greater than or equall to level 8= 10 points
•Occupy 2 level 10 oasis at the same time= 10 points
•Occupy 1 level 10 fort= 10 points
•Invite 5 friends to the hame and they must reach level 4 or higher= 40 points
•Invite 10 friends to the game and they must reach level 7 or higher= 100 points
•Upgrade all resource fields of main city to level 20= 10 points
•Own 5 branch cities= 10 points
•Speedup upgrades 50 times= 30 points
•Get 300,000 money from daily gift total= 10 points
•Get 50 coins from daily gift total= 10 points
•Get 5 treasures greater than level 10 from daily gift
Or
Get 5 chests greater than level 7 from daily gift= 20 points
•Upgrade tech skills to level 5= 10 points
•Upgrade 5 tech skills to level 10= 10 points
•Upgrade all tech skills to level 10= 20 points
•Participate in 5 PVP competitions= 50 points
•Earn top 5 place in PVP competitions= 100 points
•Attack aplayer greater than or equall to your level and kill 500,000 troops in all= 20 points
•Attack a player greater than or equall to your level and kill 1,000,000 troops in all= 20 points
•Defend against a player greater than or equall to your level and kill 500,000 troops in all= 20 points
•Defend against a player greater than or equall to your level and kill 1,000,000 troops in all= 20 points
•Convince 5000 soldiers total= 20 points
•Heal 5000 soldiers total= 20 points
•Hidden attack 50 times in all= 10 points
•Trade for 1,000,000 money on Marketplace total= 30 points
*The highest amount of achievement you can get is 730 points*
You earn money from:
•Hunting
•Daily gifts
•Selling resources and treasures on the Marketplace
•Occupied forts
•Buying with coins (not suggested)
TACTICS
SPEED
Almost all you will ever need to know for speed:
The most important atributes to have are speed and attack. Speed is the first thing every player should go for. Speed determines a few things:
1. Time troops take to travel on map
2. Speed decreases upgrade times
3. Higher speed allows troops to move farther up in battlefield faster
4. Most importantly, speed determines who's troops attack first in a battle
I will explain formula for speed:
Speed=100+45•30%
100 stands for max speed points added
45 stands for a 15 horse and manual
30% stands for level 10 marching tech
•Your speed is not maxed until all those are maxed
•Defender will attack first if speed is equal (in most situations anyway).
•If it is the same type of troop, such as siege engine vs. siege engine, defender attacks first.
•Rules for troops attacking first in battle if speed between players are equal REGARDLESS of defender:
~Horses>Infantry>Archers>Siege engines
~Horses attack first against Infantry, Archers, and S.e
~Infantry attack first against Archers and S.e
~Archers attack first against S.e
~Cats only attack first against other S.e when defending
~If a troop is not within range of another, it will obviously do no damage.
Ex: If infantry are across the battlefield, obviously they cannot attack a siege engine
Infantry speed-150: gets to destinitation in amount of time shown on map
Cavalry speed-300: gets to destination in half the time shown on map
Archer speed-125: gets to destination in 1.2x the time shown on map
Siege engine speed-50: gets to destination 3x the time shown on map
*With level 10 Marching Tech*
When troops are in groups, they travel as fast as the slowest kind
FEEDING
One of the top questions is how do you feed so many troops? So here's how it works...
•You balance feeding across your cities. Park them touching or very close together for fast dispatching
•Each city with level 15 crop fields and no oasis has 5,120 crop production.
•Every level of planting tech increases that by 10% so level 10 is 10,240 crop
•Now enhance is another 50% on top of that, now your 15,360 (with coins)
*That's per city with no oasis and no extra feeding at all*
(Your maxed warehouse can hold 449,300 crops per city)
•If you have -44,000 crops you now have 10 hours of food
•That's roughly 6,000 S.e per city if you choose to feed every 10 hours
•At level 16 you can have 6 cities. You can support 36,000 S.e with a 10 hour window
-Wait we still have oasis...
Each level 9 oasis adds 3,700 + 100% crop tech and 50% enhanced
•So now you can add another 1,110 S.e per oasis without adding any more feeding time
•At level 15 you can have 8 oasis so that's another 8,880 S.e
•So now with these numbers you can support an all S.e army of 44,880 S.e
•You can always supplement with fort farming, buying from market, or farming your inactive
(I did not use level 10 oasis because it is hard to find 8 level 10 oasis at the same time and occupy them)
CLOGGING
Clogging is the concept of making the enemies that you know have an open city slot take a city of yours or someone else's in the alliance that they want to give away.
To complete a clogging you will need to have two alternates by you, or have a friend's account by you.
Step 1:
Locate an enemy that has an open city slot. The best ones would be someone who we had just taken a city off of.
Step 2:
Get a city that you want to get rid of and use the two alternates to knock down the loyalty of the chosen city to 10, by attacking nine times.
Step 3:
Then port the city into the area of the enemy with the open slot and use the city to attack all the oasis/forts/other cities, until they get upset and attack back. It will just take one hit for them to take the city leaving them shocked about what happened and their free city slot will now be occupied with a bad sub.
If it was an enemy that we had taken a city off of, the benefits are that they would already be upset and therefore be more likely to attack back in frustration, and it would block them from taking a good city, if they went for you or anyone else city in the alliance.
If you really wanted to prepare to take a good city from a high level enemy you could make a city with the same name but with all level zero buildings as the city you took. Then you would knock down the loyalty and port the city into the slot where you ported the real city out of. With them thinking its their city, just not ported out. They will attack it
SECRET WAREHOUSE
Some of the more clever players may already know this:
If you're full of resources but want more for training, upgrades etc., go to the Marketplace set the amount for storage and set at a higher price. Nobody will buy it and you can cancel the contract later to regain your resources. I use the following technique to know which city belongs to what resource I am stocking.
Since cities remain in a row now, when you click cities tab, your main is listed first. I list that at .05 then the next city inline in cities tab I list it at .06, third city shown in city tab I list at .07.....etc.
*If you are stocking crops, list them at a much higher price than .09*
PRESTIGE and ARMY
Another way to get prestige is to train troops. However, it is hard to support alot of troops without having a negative crop production. I realized that I could fill my warehouse completely and train the maximum amount of troops to get prestige and then send them in small groups to attack high level oasis/forts when they finished training. This way I earned the prestige but killed off what I couldn't support.
There are three types of armies you should have:
•Large cavalry army
Used for farming, attacking far away players swiftly
•Large siege engine and infantry army
Used for fort farming, siege engines attack troops and turrets and infantry fills in traps. You should also have infantry when attacking a player you have never battled before incase they have traps.
•Large cavalry and archer army
The archers would be used to attack infantry, cavalry and archers so the cavalry can go strait for the siege engines.
Before I attack a player I send one cavalry to scout their wall. The reason I use one cavalry is because they are fast and I will lose a small amount prestige if the player has a city wall.
A good way to tell if someone is inactive is to see if their warehouses have been full for a long time. I also believe that if they do not respond to a warning letter within a week they are inactive. If you want to take the extra step and your scouting skill is high enough, you can monitor their prestige for a period of time. If it remains the same then they are inactive and you should have no problem farming them.
PRICES and TIPS
Cost for Tech Skills
Woodcutting/Digging/Smelting
Level-Price
1-1,000
2-1,900
3-3,600
4-6,900
5-13,000
6-24,800
7-47,000
8-89,400
9-169,800
10-322,700
Planting/Shooting/Turret/Trap
Level-Price
1-1,000
2-2,000
3-4,000
4-8,000
5-16,000
6-32,000
7-64,000
8-128,000
9-256,000
10-512,000
Scout/March/Attack/Defensive
Level-Price
1-1,000
2-1,800
3-3,200
4-5,800
5-10,500
6-18,900
7-34,000
8-61,200
9-110,200
10-198,400
UPGRADING RESOURCE FIELDS
16- 10 coins
17- 25
18- 40
19- 60
20- 90
It takes 3,600 coins to upgrade all resource fields to level 20
GENERAL TIPS
When you are not using troops, send them out to hunt. They become wanted when people see your troops in town as an opportunity to get prestige.
For lower levels I would not suggest training troops until your general title is 1st Baron (Level 4) or above. It's too difficult and not worth the resources that are so precious at that time.
For more experienced players I would suggest using the Marketplace as a stock market. I have bought nuggets for 10k and sold them for 28k.
Upgrade your resource buildings as much as possible to create more for other building upgrades.
Do not tell players your troop amounts. Telling your people your army size is like sending an invite to be attacked.
MONEY
One of the easiest ways to make money is to sell extra resources on the market. The resource that you will make the most money on is crop. Crop prices are normally high (.06-.10). I would suggest listing alot of crops at .01 less than the first listing you see. For example, if the lowest crop listing on the market is .09, sell your resources for .08. This advice goes for any listing or resource but do not try to sell stone. The listings on the market are almost always .01 and no matter how much stone you are selling you will not make a profit.
ATTRIBUTES
There are 4 places to add attribute points. They max out at 100 (plus items)
1.Attack (145 max)
2.Defense (145 max)
3.Speed (145 max)
4.Fortune (110 max)
SKILL
There are 5 skills, each max out at 10.
Unlock chest: Each level grants you the ability to unlock chests of higher level without keys.
Heal: This let's you save a portion of your troops who die in battle. Every level saves 2% of troops lost in battle.
Convince: This allows you to keep enemy troops caught in traps. Each level let's you keep 2% of troops captured in battle.
Hidden attack: This is a skill that some people use and don't use. It allows secret attacks on enemy players, forts, oasis. Here is the percent chance that hidden attack will go off for each level you have in hidden attack.
Level-Percent Chance
Level 1- 3%
Level 2- 6%
Level 3- 9%
Level 4- 12%
Level 5- 15%
Level 6- 18%
Level 7- 21%
Level 8- 24%
Level 9- 27%
Level 10- 30%
Break cranny: This skill allows you to steal from another player's warehouse. The highest is 50%. Break cranny fights the defender's cranny level. High break cranny beats a defender's high level cranny every time.
ITEMS
There are 5 equipable items in game
Swords (level 1-15) add 2 attack per level
Armor (level 1-15) add 2 defense per level
Horses (level 1-15) add 2 speed per level
Maunel (level 1-15) add 1 attack, speed, defense per level
Ring (level 1-10) add 1 fortune per level.
Notes:
Attack increases the attack of your unit 0.5% per point.
Defence increases the defence of your unit 0.5 % per point.
Speed increases the speed of your units 1% per point.
Fortune gives you better hunt results.
Hunts:
Nugget: 5,000 infantry for 90 hours
Gemstone: 10,000 infantry for 90 hours
Medalian: 30,000 infantry for 90 hours
Scepter: 100,000 infantry for 90 hours
Crown: 250,000 infantry for 90 hours
Level 15 sword: 50,000 infantry for 90 hours
Level 15 armor: 50,000 infantry for 90 hours
Level 15 horse: 50,000 infantry for 90 hours
Level 15 manual: 100,000 infantry for 90 hours
Level 10 ring: 20,000 infantry for 60 hours
Level 10 chest/key: 125,000 infantry for 90 hours.
*Must hunt in a level 9 oasis not recently hunted in to get the items*
OVERLOAD
•Occupying an oasis produces additional resources depending on the oasis.
•Occupying a fort earns you money per hour, but are very heavily manned.
•Forts takes three attacks to successfully occupy, but each time you attack you will receive resources
Fort farming - Attacking forts (once or twice) is a good way to get resouces. You must make sure your carry capacity or overload is high enough to take the maximum amount of resources.
•Overload is how much each troop can carry
Infantry- 80 overload
Cavalry- 100 overload
Archer- 40 overload
Siege engine- 40 overload