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Alliance: Transfer resources and dispatch troops

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dunlag

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Post Tue Nov 29, 2011 6:56 pm

Alliance: Transfer resources and dispatch troops

The subject line is too short for the whole subject, I was going to say: Transferring resources and dispatching troops between alliance cities.

In order to get people more involved, interaction between alliance members is very important. If we're allow to transfer resources to alliance cities to help each others and dispatching troops to an alliance city to help them defense an attack, I believe it'll enhance the alliance experience to the next level.

Here are some of the restrictions:
1. There are limited number of resources transfer each day (both receiving and sending out). For example, a 3rd Civilian (level 1) player can only receive/send out 5000 total resources each day.

2. After troops are dispatched to an alliance city, the troops will consume the alliance city's crops, and no longer consume the owner's crops. Troops will begin to starve when the city's crop reaches 0.

3. When the dispatched troops go in battle, the alliance city's owner has full control of the troops. (so you're basically lending your troops to your ally)

4. The owner of the troops can use the Call Back command to call the troops back or the alliance city owner can use the Send Back command to send the troops back to their owner.
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Caladan

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Post Wed Nov 30, 2011 3:36 am

Re: Alliance: Transfer resources and dispatch troops

The problem I see with this, is that a person could form an alliance, fill it with alts, build easily manageable armies in each account, then combine them whenever he wanted to wipe you. And with city warp or fort warps, there would be no possible way to get your alliance to help you defend in time.
I like the general idea of alliance being able to help each other more, but this would just be abused.
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dunlag

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Post Wed Nov 30, 2011 5:16 pm

Re: Alliance: Transfer resources and dispatch troops

Caladan wrote:The problem I see with this, is that a person could form an alliance, fill it with alts, build easily manageable armies in each account, then combine them whenever he wanted to wipe you. And with city warp or fort warps, there would be no possible way to get your alliance to help you defend in time.
I like the general idea of alliance being able to help each other more, but this would just be abused.


I think this problem already exists today and it's very easy to get reported and banned.
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AnDrOId122

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Post Wed Nov 30, 2011 8:35 pm

Re: Alliance: Transfer resources and dispatch troops

nice little idea but I agree it could do with refining, perhaps have the troop creator always have the crop consumption, but the person useing the troops has to pay with money whilst the troops are being lent?
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Caladan

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Post Sat Dec 03, 2011 5:39 pm

Re: Alliance: Transfer resources and dispatch troops

dunlag wrote:
I think this problem already exists today and it's very easy to get reported and banned.


But all they can do now is sell stuff to and from their alts and attack people with relatively small armies from their alts. Maybe against the rules, but doesn't give an unbeatable advantage. Your idea would make it so the person with the most alts is the strongest on the server. And if you think catching and banning cheaters is a simple thing, take a look at this thread..
viewtopic.php?f=1&t=14300&start=10#p151934

But I can guarantee that more player get away with using alts than those that get caught.

I'm sorry but your idea will never be implemented because it would be way, way to easy to abuse. And even if the person got caught, the damage they could do to a server before getting banned would be enormous.
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dunlag

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Post Mon Dec 05, 2011 7:19 pm

Re: Alliance: Transfer resources and dispatch troops

Caladan wrote:
dunlag wrote:
I think this problem already exists today and it's very easy to get reported and banned.


But all they can do now is sell stuff to and from their alts and attack people with relatively small armies from their alts. Maybe against the rules, but doesn't give an unbeatable advantage. Your idea would make it so the person with the most alts is the strongest on the server. And if you think catching and banning cheaters is a simple thing, take a look at this thread..
http://haypi.com/forum/viewtopic.php?f= ... 10#p151934


I don't agree with you on that tho. I don't see my idea would give an unbeatable advantage. My idea is for people within an alliance to help each other, and there are restriction on that. For example, the amount of resources can be transferred is limited, the limit will increase as both party level up. Honestly, this would be very helpful to new players as they would often short on resources before they can build up their army to farm forts. As for higher level players, when they already have a large enough army to farm forts, they don't really need other players' help on resources.

As for troops assistance, my idea only applies on defense. You can't use any dispatched troops to attack anything. So theoretically, when someone attack you, you can group all the armies from your alliance in your city to defense. However, you have to think about crop consumption, if you don't have enough crops in your city, the dispatched troops will starve. So in the real world, even if you have hundreds of alts, and each of them has over 100k armies, you will not group all your troops together just to defend a battle.

So I don't really see which part of my idea would make you think it'll make a person with the most alts the strongest.
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Caladan

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Post Tue Dec 06, 2011 4:28 am

Re: Alliance: Transfer resources and dispatch troops

Ok, I misread the idea at first. I thought that you meant that the troops could be used however the the person receiving them wanted. Using them just for defense definitely changes things.

But I still see it being a greater benefit to people with alts than actual alliance mates. You can already sell resources at min price to teammates (if they are quick enough), and thats not much different than giving it to them. Now if you could transfer resources directly, then it would be extremely easy for alts to supply a main acct, and only a little easier to give to an alliance mate in need. I also still see more benefit to alts in the sending troops thing. A player could have a -500,000 crop consumption on his main, use it to attack a few people, and then spread it around to his alts to "help them defend" for the night. And the amount of times that an alliance would use it would be few. "Help, I'm being attacked! Send me some... oh wait, nevermind, the attack is over" "Help, I can't figure out how to defend myself. Send me some troops so I can command them to their death too!!" Sure there would be instances where it could be used, (if someone is being repeatedly farmed, for example), but if an alliance mate wants to help, then he would just kill the guy himself rather than trusting his troops to someone else.

There is some slight usefulness, but not nearly enough for haypi to devote weeks and weeks of work to accomplish.
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dunlag

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Post Thu Dec 08, 2011 6:16 pm

Re: Alliance: Transfer resources and dispatch troops

Caladan wrote:Ok, I misread the idea at first. I thought that you meant that the troops could be used however the the person receiving them wanted. Using them just for defense definitely changes things.

But I still see it being a greater benefit to people with alts than actual alliance mates. You can already sell resources at min price to teammates (if they are quick enough), and thats not much different than giving it to them. Now if you could transfer resources directly, then it would be extremely easy for alts to supply a main acct, and only a little easier to give to an alliance mate in need. I also still see more benefit to alts in the sending troops thing. A player could have a -500,000 crop consumption on his main, use it to attack a few people, and then spread it around to his alts to "help them defend" for the night. And the amount of times that an alliance would use it would be few. "Help, I'm being attacked! Send me some... oh wait, nevermind, the attack is over" "Help, I can't figure out how to defend myself. Send me some troops so I can command them to their death too!!" Sure there would be instances where it could be used, (if someone is being repeatedly farmed, for example), but if an alliance mate wants to help, then he would just kill the guy himself rather than trusting his troops to someone else.

There is some slight usefulness, but not nearly enough for haypi to devote weeks and weeks of work to accomplish.


Please read my original post careful, first of all, there's a limit for resources one can transfer to another each day. The limit will increase as the player level up. That said, a level 1 player may only get 5k of total resources from other players. Second, I think the example you've used about dispatching troops is just a theory, I highly doubted if anyone would do it.

You're saying a player has a -500,000 crop consumption can spread his armies around his alts. So for each alt, 4 level 20 crop farms will produce 10,780 crops with no tech and no enhance, then you're talking about 46 cities and all of them have 4 level 20 crop farms. Level 19 gives you 6 branches, so the main will have 6 branches too and that leaves 40 cities. I highly doubt if anyone would want to spend all those time and coins to level up his alts to level 19, so let's say this player is willing to level his alts to level 12, which has 3 branches + 1 main city. In that case, this player needs 10 alts, all at level 12 and with level 20 crop farms for all of them. So now here's the question, if a player would spend so much time and money on all these alts just to keep his main's army alive, why wouldn't he build a big army with his alts and together they can pretty much rule the entire server. Also, if an alt has its own army, it can occupy oasis and farm fort to get resources, that way with the same amount of alts, this player will have much more army than one main with -500,000 crop consumption + 10 alts with no army.

So if we're talking about a player has his main and numbers of alts and each account has its own army, isn't it already possible to do in the current game? If so, why would it have anymore additional advantage when you can dispatch troops to an alliance city?
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Caladan

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Post Sat Dec 10, 2011 9:47 am

Re: Alliance: Transfer resources and dispatch troops

Ok firstly, if a level one would be limited to 5K resource a day, thats equal to what, somewhere between a level 1 and 2 warehouse (when you figure 800-2000 multiplied by the four resources)? So lets just say a lv 1.5 warehouse. So by about level 12-13 you should be able to get about a lvl 20 warehouse full of resources each day. That's not a huge amount, but it would help an alt user out. You could say that the person can already do this through the market, with no daily limit other than the workers required to carry the resources. But have you ever tried to sell a resource at min, then switch to another acct and get it before anyone else? There are ways around it to be sure, but they get complicated. If they could transfer resources, even it it was a small amount, for free, they would do it every day in a heartbeat.
Right now if you want to sell resources at min to a teammate, all you have to do is tell them to say "go" when they are ready to buy, then both head to the market at the same time. 4 times out of 5 they will get it. In your method a level 1 would only get 5000 resources for free each day. As it is now they can get that for 50 - 150 gold on most newer servers if a teammate sells it to them for min. Even newbies can pretty easily come up with that kind of money.

I can definitely see the benefit to the alliance mates, don't get me wrong. I just think that people who use alts would benefit more.

As for the troops, I was just using 500,000 as a random number. I hadn't done the math. Having said that, I still think there are people out there who can and would do it. They wouldn't have to get their crop consumption down to 0, just something manageable, like a 6 hour starve time for the main and 10 hour starve times for the alts.
And as for a person being able to do the same thing now with a bunch of medium size armies on alts, you have to know there is a big difference between attacking someone with five 15k cav armies and one 75k cav army. 15k could get wiped each time with no enemy losses, whereas 75k could win the battle.
dunlag wrote:
...Second, I think the example you've used about dispatching troops is just a theory, I highly doubted if anyone would do it....


Think about it. Right now a lot of people take their oasis all from the same city, then spread their army out to their subs. If they could, people would just use their alts as more subs, without a doubt. More places to spread an army = bigger army.
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dunlag

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Post Mon Dec 12, 2011 6:41 pm

Re: Alliance: Transfer resources and dispatch troops

Caladan wrote:Ok firstly, if a level one would be limited to 5K resource a day, thats equal to what, somewhere between a level 1 and 2 warehouse (when you figure 800-2000 multiplied by the four resources)? So lets just say a lv 1.5 warehouse. So by about level 12-13 you should be able to get about a lvl 20 warehouse full of resources each day. That's not a huge amount, but it would help an alt user out. You could say that the person can already do this through the market, with no daily limit other than the workers required to carry the resources. But have you ever tried to sell a resource at min, then switch to another acct and get it before anyone else? There are ways around it to be sure, but they get complicated. If they could transfer resources, even it it was a small amount, for free, they would do it every day in a heartbeat.
Right now if you want to sell resources at min to a teammate, all you have to do is tell them to say "go" when they are ready to buy, then both head to the market at the same time. 4 times out of 5 they will get it. In your method a level 1 would only get 5000 resources for free each day. As it is now they can get that for 50 - 150 gold on most newer servers if a teammate sells it to them for min. Even newbies can pretty easily come up with that kind of money.

I can definitely see the benefit to the alliance mates, don't get me wrong. I just think that people who use alts would benefit more.

As for the troops, I was just using 500,000 as a random number. I hadn't done the math. Having said that, I still think there are people out there who can and would do it. They wouldn't have to get their crop consumption down to 0, just something manageable, like a 6 hour starve time for the main and 10 hour starve times for the alts.
And as for a person being able to do the same thing now with a bunch of medium size armies on alts, you have to know there is a big difference between attacking someone with five 15k cav armies and one 75k cav army. 15k could get wiped each time with no enemy losses, whereas 75k could win the battle.

Think about it. Right now a lot of people take their oasis all from the same city, then spread their army out to their subs. If they could, people would just use their alts as more subs, without a doubt. More places to spread an army = bigger army.


To be honest with you, if someone is willing to spend all that money, time and effort to not just create numerous alt accounts, but actually play them and level all of them up to level 18 with all level 15~20 crop farms, I think he deserves to be the strongest on the server.

However, it's fairly easy to prevent such action, such as players with same IP don't allow to transfer resources or dispatch troops. I know then you'll say what if two brothers play happened to play this game on the same server that are living under the same roof? Or a bunch of students living in the same dorm that happened to play on the same server?

We can always start with an honest system, everyone can transfer resources or dispatch troops to an alliance city. However if a player(s) got report multiple times, for example, a player always attack others with a big army like 500k cavs (that's 2m crop consumption per hour), that's really impossible to maintain with only one main city and 6 subs, so obviously he's spreading his armies to other cities while not using them, so then haypi can track his IP, if there are multiple accounts action from the same IP, then this person is possibly using numerous alts to do this, so then haypi can warn him, or just block him from transferring resources or dispatching troops to accounts with the same IP.
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