Alliance Wars on Merge
The alliance wars feature of Haypi allows an alliance to earn at MOST 16320 pp per day (680 pp per hour for a level 5 mine) from owning a mine. Then any pp gained from killing troops (which is difficult in and of itself given the defense always attacks first/no commanding skill needed of mines) is divided by 10. So killing 10,000 cats, taking no losses will give you 1,000 pp. This makes gaining pp through killing others' troops fairly difficult and with hardly any return on your investment (after you lose the pp for not having a mine for that 15 minutes and then you likely won't take 0 losses because they'll move their troops forward [uh duh]).
Up to this point we have not merged any servers that have had alliance wars from the start. That means that up to this point a server has had equal amounts of time to gain pp through the mines...16k per day. But as merges continue to occur we will get to servers which have had their mine system from the start.
We all know that the "youngest" server in a merge has the disadvantage. That only makes sense as they have been around for less time. But the disadvantage in the mines is one that cannot be overcome by hard playing. With individual pp you can build harder, scout more, etc to ensure more pp gain per day allowing you to catch up to older servers if you try hard (before the merge or after). But the fact that virtually no pp can be gained from actually PLAYING in the mines (all pp is from sitting still), there is no way for younger servers to catch up before the merge.
I play on s84. As an alliance we are ranked first with an army big enough to where no other alliance can attack due to the 1/3 rule. We have 821k pp. We will (eventually, theoretically) merge with s81. The top alliance on s81 has 1400k pp. Assuming both alliances keep a lvl 5 mine throughout this means we will have a 600k deficit when the merge comes. Because you can only gain 16k pp per day this is OVER 35 DAYS of pp we will be behind. We are going to have to keep the top alliances from older servers completely out of the mines for over a month in order to get near the top. That is a little outlandish and I think that there has to be some form of altering the mine pp system or how it will merge before Haypi begins to merge these later servers. I have been trying to think of some things but have yet to find anything good.
Obvious broad-spectrum suggestions include:
Change pp system of mine allowing an alliance to gain pp through work as an alliance not just from sitting in the mines
Alter the pp from a merge--I don't like starting alliances off from 0 as this negates all your hard work in the past, but some sort of system based on how many days older one server is to the next. Similar to how we can adjust prices for inflation in real life.
Ideas?
(Didn't place in suggestions given I don't have a real solid suggestion just a problem)
MuKu s66/s119 inactive
The_MuKu s84/125/134 active
King_MuKu s603 inactive
Haypi Monster
The_MuKu s2 active