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Optimising your gameplay

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andyst

Baron

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Post Mon Sep 19, 2011 3:47 pm

Re: Optimising your gameplay

Wow! I haven't had time to read it all but this is interesting! Great job :)
!S110!
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Link209

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Post Mon Sep 19, 2011 3:48 pm

Re: Optimising your gameplay

When do I get time to read all of this?!?!

Well done!
Lurking. Send me a pm if ya want to talk :)

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Brextor

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Post Mon Sep 19, 2011 11:35 pm

Re: Optimising your gameplay

Thanks andyst and link :)

I know it is a long read. I tried to divide it up in smaller sections up to make it easier to read just what you need.

The tables are all bad though, which makes me a little sad. In my draft document, everything was aligned with tab stops and easy to get an overview of, but i don't know how to do tables in this forum :roll: . I will see if I can find out. If anyone knows how, I would be grateful if you would share how to do it :)
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andyst

Baron

Posts: 196

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Location: The red planet earthmen call mars

Post Tue Sep 20, 2011 4:22 pm

Re: Optimising your gameplay

I've read most of the guide and it is excellent. Stuff that has never been said before. All though it's not all based on being a lvl 3. But this is something you'd do for fun? Right? Like you can't sustain that big of an army and you don't have many attribute/skill points. I think it is worth the money to lvl up for this stuff. Like say I wanted to battle you. You have 25+90 speed. I'll get the first hit If I just have 100+15 speed. But in a developed server when we all got our techs and subs up your going to have a really hard time. But as you said you can still be good but you'll never be #1. Another thing if I'm a crazy player and I farm 14 cities(I have 7). I build 249 cats and 599 caves each day. This may take longer to farm but I'm going to get much more prestige than if your building 3 groups of 599 caves and 4 groups Of 249 cats a day. So pp is harder to build. One more thing. Warping now costs 40 coins because your moving your main.
I still think this is interesting but it seems much harder to be a good player. It sounds fun but for Now I think I'll keep leveling up ;)
!S110!
^1st duke^
Fallout co-leader
~andyst~
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Brextor

Beginner

Posts: 34

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Post Wed Sep 21, 2011 1:46 am

Re: Optimising your gameplay

Thanks for the post andyst. I will try to answer your points.

It's true not everything in the guide is based on level 3. There are 2 goals to the guide:
(1) Help players who wants to stay lower level than their pp affords them.
(2) Help everyone get the most out of their current level - even if it is max level.

Level 3 is a terrible level to stay at, if you want to compete for pp. I do it for the challenge to see how far I can go with just 1 city. My goal is to see if I can stay in top 50 while reaching 5.763.973 pp (pp requirement for level 19 from level 3). I would say that is a reasonably hard but also rewarding challenge for someone who has no alts, have never feeded and never bought coins.

If I could do everything again on a new server, I would start by sticking to lvl 0 then 3 until I had all building upgrades. Then lvl 4, 7, 10 building full sub along the way before jumping 3 levels to next sub level. I would stay at level 10 because you only have to fill 4 warehouses to gain 64K pp/day from troops and you still get pp advantage when attacking higher level players. At level 13 you get 68k pp/day from building troops, but it costs more farming effort and you get less pp attacking higher level players. When a merge was announced, I would consider if it was worth it to level up to level 13, but I would never go above that even after merge. A level 10 or 13 has a seriously good chance of being no. 1 on any server.

The reason I can say this is because I have not yet finished an "attacking for pp" section to the guide, but in that part I will show why you have an extremely good advantage as a low level player when scouting and attacking targets. Quick point: Against a target 8 level higher, I can get 7,8k pp from 2.560 cav (starve size from a lvl 15 crop city) behind full level 10 turret wall if target has faster speed, simply by attacking with cav. Being no. 1 is not about having the biggest army, it is about attacking the smartest. Everyone trains troops all the time and most do it by large or max batch sizes. Those are your source of pp from attacking and when you do, you want the pp formula to work in your favor - hence you want to be 8 levels below your target, so e.g. 1 cav loss only costs you 0,8 pp.

Oh and since I dont buy coins, I never worry about warping for attack - but just at level 4, you could use your sub for attacking so the coin cost is half from level 3.

One last thing to point out is that you are not getting the max pp from your builds if you just go for 599 cav / 249 cat ;)
I showed in the guide what the optimum troop composition was with/without vip. I have been getting questions in game on how to achieve optimum troop composition, so I will add to those sections to show practical application of the knowledge.
Quick method here: (non-vip)
1) right before you sleep, build 599 cav + 890 arcs. Then farm so you have full warehouse when you wake up.
2) Set alarm to when the cav finishes. Then build 599 new cav and farm to build 249 cats when the arcs finish.
3) Again set alarm for when cats finish, and build 249 cats.
Then set alarm for cavs and start calculating when you will go to sleep that night. Build a cav batch that will finish right before that sleep time.
When cats finish, build around 140 cats.
4) When cats finish, build small arc batch that will finish right before your sleep time.
5) repeat step 1
Keep suiciding the batches of troops you dont need as soon as they are finished so no one attacks and kills them.
important: When you start step 1, make sure you have close to 4200 manpower. Do not have more more than 5000 manpower, or you will lose pp due to reaching 6390 before build finishes. To reach 4200 you might have to build more cats one day until you are aligned.
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andyst

Baron

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Location: The red planet earthmen call mars

Post Wed Sep 21, 2011 2:25 am

Re: Optimising your gameplay

Cool that helps alot :D one more quick question. Is it actually possibly to get coins from a lvl 2 chest?? Is it all chests or just lvl 2 chests?
!S110!
^1st duke^
Fallout co-leader
~andyst~
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Brextor

Beginner

Posts: 34

Joined: Sun Apr 17, 2011 1:50 pm

Post Wed Sep 21, 2011 10:34 am

Re: Optimising your gameplay

andyst wrote:Cool that helps alot :D one more quick question. Is it actually possibly to get coins from a lvl 2 chest?? Is it all chests or just lvl 2 chests?

I was sure I saw it posted once in forum or in s58 wc that you could get coins from level 2+ chests. I have tried searching all the old forum posts, but no where is it mentioned :oops: . I want the info in this guide to be correct. As such, I have removed this postulate from the guide. Thanks for challenging me on this andyst :)
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Yodac

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Post Wed Sep 21, 2011 11:12 am

Re: Optimising your gameplay

you are able to get coins from gold and silver boxes, sometimes referred to as chests, but im fairly sure you cant get coins from regular chests.
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Brextor

Beginner

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Post Wed Sep 21, 2011 12:15 pm

Re: Optimising your gameplay

Brextor wrote:...i don't know how to do tables in this forum :roll: . I will see if I can find out. If anyone knows how, I would be grateful if you would share how to do it :)


I tried out all the bbcodes to see if it was possible to create indented tables. Even tried switching font to courier and using spaces. However the forum code seems to trim all double spaces/tabs to just one space? Also tried experimenting with the "col" bbcode, but it doesn't work the way I need it to. As such I think attachments are the only way to get tables to be readerfriendly. I will start updating the tables with attachments instead. Please let me know if you have problems viewing them.
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Yodac

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Warlord

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Post Wed Sep 21, 2011 12:26 pm

Re: Optimising your gameplay

either that, or spend a lot of time, trial, and error, on carefully crafting a table, with underscores.

most players use Microsoft excel, or some form of graph/table creator, and upload it. for example, support used a graph/table maker and uploaded it for enhancement stone odds.
http://www.yodac.net

Yodac wrote:People would be more interested in life, if life gave more interest in them

FOR SUPPORT: Ask me a Q.

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Vayneglory wrote: Post count doesn't matter, quit bragging about it
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