Re: Optimising your gameplay
The best possible pp/manpower building optimal troop composition is the following:
Note: I will explain the numbers for optimal pp for troops later in the guide. For now, I am merely including the numbers here to illustrate an important point:
Looking at the numbers from the 3 tables above (see also previous post), it would immediately appear as if it is clearly superior to build a sub from scratch rather than steal a sub. If you just consider the pp/men for building a full city to resource level 15 for a level 3, it is 2,38 pp/manpower, which clearly beats the best possible troop build of 1,32 pp/manpower. So if you had the option of building a sub from scratch or stealing a fully built lvl 15 resource sub, you would actually gain more pp by building it yourself.
However, to determine how much extra pp you would get, you also have to consider, that once you start building your sub, your main building will not yet be level 20. You should of course immediately chain build it to level 20. However in the mean time, you will not be producing 639 manpower/hour, while the option of stealing a fully built sub means you get 639 manpower/hour immediately. To determine how much manpower you “lose” by building your main building to level 20, you have to take into consideration that each upgrade lowers the build time of future main building upgrades, and also closes the gap to 639 manpower/hour. Below I will show how much manpower you “lose” by building the main building to level 20 from scratch.
The interesting column is the lost manpower column. You should read this column as: in the time it takes you to upgrade e.g. lvl 0 to lvl 1 (2.500 seconds), you will have lost 440 manpower compared to a full lvl 20 main buildings manpower output.
When you finally get lvl 20, you will have “lost” a total of 20.774 manpower (the sum of the “lost man” column) compared to if you stole a sub with lvl 20 main building. So lets compare the pp value of your “lost” manpower to the pp value of building the sub from scratch:
So regardless of your level, it is always more beneficial to build a sub from scratch as opposed to stealing a fully built sub from a pp perspective as long as you chain build the main building to level 20. I know some also consider possible lvl 16+ cropland when deciding to steal or not, but I am merely looking at the pp. However, also consider that building a sub, you get to choose a name for it, which is kind of neat.
If you combine all of the above, you will recall that I mentioned it is the best pp in the game to upgrade resource fields lvl 10-20. This means the best possible sub you can steal is one which has upgraded main building, barracks, warehouse, cranary to level 20 and resource fields to lvl 9. A sub such as this is far superior than building one from scratch because you bypass all of the building upgrades, which gives you less pp/manpower than building optimal troops and you immediately get 639 manpower/hour. So if you don’t want to bother with the trouble of building a sub from scratch and you cant find any with 16+ cropland, it is actually not such a bad deal to steal a sub which still hasn’t upgraded all resource fields to lvl 15.
“The sub factory”
Here is a radical idea: If you truly want to maximise your pp, there is a possibility to exceed any other player’s possible pp from building: You become a sub factory! From what I have seen on s58, many people look for subs to steal rather than build them. I don’t yet have enough experience from s115 to determine if it’s the same on merged servers. You could therefore offer a sub factory service on your server, which would work like this:
- you “buy” subs which have upgraded main building, barracks, warehouse and cranary to lvl 20 and resource fields to lvl 9
- you “sell” subs which has all buildings fully upgraded and a full lvl 6 turret wall (easily destroyed)
Some might be happy just to make that trade. Others might need a little more “persuasion”. If you are willing to spend coins, you could therefore offer to upgrade 1 (or more) cropland to level 16. That would surely attract buyers, and as I already demonstrated, upgrading cropland 16-20 is some of the best pp/manpower in the game, so you actually gain a lot of pp from it.
The “seller” will already have the sub in some fixed location. You of course need to be able to hit farms for resources in the area or use coins to move the sub to some part of the map where you know, where the farms are. As long as you make sure never to reach max manpower of 6.390 in the sub while you are upgrading, building lvl 6 turret wall and troops from the lvl 20 barracks, you are earning more pp from building than any other player can possible compete with. Once it is time to “sell” the sub, it all depends how fast a new “buyer” can take it over. While you wait, you can just build optimal troop batches, so you don’t lose pp.
If you decide to try this out, I would either upgrade to lvl 10 or 13, so you have 3 or 4 “production lanes” going. Advertise about your service every now and then in wc, and soon you will have a reputation on your server where people come to you for your service and you might have to form a queue as it takes a while to get all resource fields lvl 10-15 (or 16) built. Unfortunately I can’t say how long, because the build times I have seen on forum are definetly wrong with regards to build times for lumber mill.
You of course “sell” back with full lvl 6 turret wall. This is easily destroyed by cats with a decent shooting tech and you only built the wall to get the pp from it, not to defend the city. You might even make an agreement with the “buyer” that he sends cats every day to destroy lvl 6 turret wall and keep loyalty down. Then you get more pp/manpower building wall than building optimal troop batches.